Sony Interactive Entertainment is seeking a mid-level engineer for the GDFT department to design and optimise PlayStation’s real-time streaming tech. You will work on low-latency video streaming across devices, focusing on frame capture, encoding, transport and presentation.
The role emphasizes C/C++ proficiency, embedded multimedia experience, and collaboration with researchers to push latency and quality while exploring new approaches. Some travel may be required for workshops and team events.
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Real-Time Cloud Game Streaming Engineer employer: PlayStation
At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our dynamic work culture fosters creativity and innovation, offering employees exceptional growth opportunities within a collaborative environment. With benefits like a hybrid working model, private medical insurance, and access to an on-site gym, we ensure our team members thrive both personally and professionally in the heart of the entertainment industry.