Low-Latency Cloud Game Streaming Engineer

Low-Latency Cloud Game Streaming Engineer

Full-Time On-site
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Sony Interactive Entertainment (GDFT) in the UK seeks a mid-level engineer to design and optimise PlayStation’s real-time game streaming technologies. You will develop low-level C/C++ components, improve end-to-end latency, and work across frame capture, encoding and transport to deliver high-quality streaming experiences.

You will apply knowledge of video codecs, low-latency encoding and embedded multimedia systems, collaborating with researchers and senior engineers to advance production-ready

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Low-Latency Cloud Game Streaming Engineer employer: PlayStation

At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our dynamic work culture fosters creativity and innovation, offering employees exceptional growth opportunities within a collaborative environment. With benefits like a hybrid working model, private medical insurance, and access to an on-site gym, we ensure our team members thrive both personally and professionally in the heart of the entertainment industry.

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Contact Details:

PlayStation Recruitment Team