At a Glance
- Tasks: Design and develop audio tools for PlayStation games, collaborating with global teams.
- Company: Join PlayStation, a leader in gaming and entertainment, known for its inclusive culture.
- Benefits: Competitive salary, diverse work environment, and opportunities for professional growth.
- Why this job: Be part of innovative projects that shape the future of gaming audio.
- Qualifications: 3+ years experience in audio programming and a passion for video games.
- Other info: Exciting career path with a focus on creativity and collaboration.
The predicted salary is between 36000 - 60000 £ per year.
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity.
Role overview
Reporting to the group Technical Director, the Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department. Working across an array of PlayStation Studios interactive titles, the role will involve game code, middleware and plugin development along with offline tool development. It will also mean interfacing with multiple teams such as R&D, platform, game teams, QA and more across the globe.
What you’ll be doing:
- Design of audio tools for sound design and music team.
- Process tools to drive automated build systems.
- Audio processing plugins for audio engines.
- Linking of game systems to audio engine.
- Linking game system authoring tools to sound design tools.
- Complex new audio engine features.
- Driving the planning, documenting and implementing all relevant audio systems in collaboration with other members of the audio programming team.
- Supporting the sound design and music production team in tooling requests and game debugging.
- Ensure code developed runs in an efficient manner and is bug free.
- Debugging code such that it is release ready.
- Providing packaged releases of audio systems.
- Taking responsibility of overall audio tech delivery on a shipping game title.
- Updating and maintenance of audio middleware.
What we are looking for:
- Minimum 3 Years production experience and 1 shipped title on console/PC.
- Passionate about audio and video games.
- Strong experience in C++ and object orientated/data oriented design.
- Experience in C# .NET and WPF.
- Strong knowledge of 3D mathematics.
- Knowledge of acoustics and digital signal processing.
- Experience of audio production software: Pro Tools, Sound Forge, Reaper.
- Experience of Visual Studio or other development environments.
Desired:
- Knowledge of streaming systems and multithreading.
- Experience of VST development.
- Experience of audio middleware (FMOD, Wwise).
- Experience of graphical patching environments (PD, MAX/MSP, Reaktor).
- Experience of Unity 3D/Unreal development.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Audio Programmer in London employer: PlayStation
Contact Detail:
PlayStation Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Audio Programmer in London
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those already at PlayStation. A friendly chat can open doors and give you insider info on what they're really looking for.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best audio programming projects. Make sure it’s easy to navigate and showcases your experience with tools like Pro Tools and FMOD.
✨Tip Number 3
Prepare for the interview by brushing up on your C++ and audio processing knowledge. Be ready to discuss your past projects and how you tackled challenges in audio tech delivery.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re serious about joining the PlayStation family.
We think you need these skills to ace Audio Programmer in London
Some tips for your application 🫡
Show Your Passion for Audio and Gaming: When you're writing your application, let your love for audio and video games shine through! We want to see how your passion aligns with our mission at PlayStation. Share any personal projects or experiences that highlight your enthusiasm.
Tailor Your CV and Cover Letter: Make sure to customise your CV and cover letter for the Audio Programmer role. Highlight your experience with C++, audio production software, and any shipped titles. We appreciate when candidates take the time to connect their skills to what we’re looking for!
Be Clear and Concise: Keep your application straightforward and to the point. We love a well-structured application that clearly outlines your relevant experience and skills. Avoid jargon unless it’s necessary, and make sure we can easily see why you’d be a great fit for our team.
Apply Through Our Website: Don’t forget to submit your application through our official website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy to do!
How to prepare for a job interview at PlayStation
✨Know Your Audio Tools
Make sure you’re well-versed in the audio tools and technologies mentioned in the job description. Brush up on your experience with Pro Tools, FMOD, and Wwise, and be ready to discuss how you've used them in past projects.
✨Showcase Your Coding Skills
Since strong C++ and C# skills are crucial for this role, prepare to demonstrate your coding abilities. You might be asked to solve a problem or explain your approach to a specific coding challenge, so practice articulating your thought process.
✨Understand the Game Development Process
Familiarise yourself with the game development lifecycle, especially how audio integrates into it. Be prepared to discuss how you’ve collaborated with other teams like R&D and QA in previous roles, as teamwork is key in this position.
✨Prepare Questions About the Role
Think of insightful questions to ask during the interview. This could include inquiries about the audio programming team’s current projects or how they handle tool development. It shows your genuine interest in the role and helps you assess if it's the right fit for you.