At a Glance
- Tasks: Create stunning 2D UI assets for exciting PlayStation projects.
- Company: Join Sony Interactive Entertainment, a leader in gaming innovation.
- Benefits: Enjoy 25 days holiday, flexitime, and access to on-site gym and café.
- Other info: Remote work options available; great opportunity for career growth.
- Why this job: Be part of a creative team shaping the future of gaming experiences.
- Qualifications: Proficient in Adobe tools with strong visual design skills.
The predicted salary is between 55000 - 60000 £ per year.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
We are Media Molecule, a Guildford based game developer proudly part of the PlayStation Studios group. We have a history of creating award-winning games such as LittleBigPlanet, Tearaway and Dreams.
Role Overview: This is a 6-month contingent engagement through our staffing partner, Yoh Services, offering the opportunity to contribute to an exciting PlayStation Studios project. We welcome applications from candidates seeking fully remote working within the UK or a hybrid arrangement. As a UI Artist, you will be working with an established UI/UX team to create a range of 2D UI assets, including iconography, representations of the game world, and in-world branding to support consistent and lively presentation. The work will contribute to the UI’s existing graphic design-led visual direction and game branding.
What you’ll be doing:
- Working within the UI/UX team whilst continuously collaborating with the brand and art teams to concept and create a range of shippable UI assets, particularly icon design, in-world branding, and representations of the game world within the UI.
- Building strong, collaborative working relationships with the UI/UX, art, design, and engineering teams to ensure consistency, authenticity, and brand harmony across the UI.
- Maintain documentation to track the status of work both in and outside of the game.
What we’re looking for:
- Expertise with design tools like Adobe Illustrator and Photoshop and other general design tools.
- Excellent creative problem-solving skills by creating simple solutions to complex problems.
- Great communicator, with strong presentation skills and the ability to clearly convey your ideas to non-art stakeholders.
- A solid grasp of visual design and user interface design principles.
- Ability to work autonomously.
Advantageous:
- Experience creating UI/UX on a shipped title.
- Prior experience working with UI design systems in Figma.
- Have worked with After Effects and have experience with motion graphics.
Benefits:
- 25 days holiday and 8 bank holidays per year
- Flexitime working (where approved)
- Free car parking facilities
- On Site Gym
- Subsidised Café
- On site bar
- Access to cycle garage and showers
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
UI Artist - 6 months in Guildford employer: PlayStation
At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our dynamic work culture fosters innovation and collaboration, offering employees opportunities for growth within a globally recognised brand. With benefits like hybrid working, private medical insurance, and a commitment to inclusivity, we ensure that our team members thrive both personally and professionally in a creative environment that champions excellence.
StudySmarter Expert Advice🤫
We think this is how you could land UI Artist - 6 months in Guildford
✨Get Your Work Out There
As a temporary UX/UI designer, it’s crucial to have a solid portfolio that showcases your best projects. Share your designs on platforms like Behance or Dribbble, and don't shy away from seeking feedback in design communities. The more visible you are, the better your chances of snagging that next gig!
✨Join Design Meet-ups
Networking in the UX/UI design field can be a game changer. Attend local design meet-ups or workshops to connect with other designers and potential employers. These casual settings often lead to freelance or temporary job opportunities that are not advertised widely. Plus, it’s a great way to share ideas and get inspired!
✨Flexible Platforms for Temporary Roles
Use job platforms that focus on temporary roles, like Creative Circle or Similar. These sites often have listings specifically for short-term design projects, making it easier for you to find quick gigs. Make sure your profiles on these platforms are up to date and highlight your availability!
✨Slide into Direct Applications
When you see a company like PlayStation is looking for a UI Artist - 6 months, don’t just rely on job boards. Check out their careers page and apply directly! Companies often prefer candidates who show initiative and genuine interest in their work, plus you might find opportunities that haven't been widely advertised yet.
We think you need these skills to ace UI Artist - 6 months in Guildford
Some tips for your application 🫡
Show off your portfolio:Since you're diving into UX/UI design, make sure your portfolio is front and centre. We want to see your design process, not just the final products. Share case studies that explain your thought process, the problems you solved, and how you approached user research!
Tailor your CV for the design world:In UX/UI design, your CV should reflect your creative side! Highlight relevant design skills, software you’re proficient in (like Sketch or Figma), and any user experience methodologies you’ve employed. Keep it sleek and visually appealing—after all, we’re in design!
Emphasise your adaptability:Because this is a temporary role with PlayStation, we want to see that you can hit the ground running. In your cover letter, mention examples of how you’ve adapted to tight deadlines or changing project scopes in the past. Showcase that flexibility and eagerness to learn!
Highlight collaboration experience:UX/UI design is all about teamwork. When you’re applying, mention any experiences where you’ve worked closely with developers, product managers, or other designers. Let PlayStation know how you can effectively communicate and collaborate to create fantastic user experiences.
How to prepare for a job interview at PlayStation
✨Show Off Your Portfolio
When interviewing for a temporary UX/UI design role at PlayStation, your portfolio is your best friend. Bring along a digital copy and be ready to discuss your design process, the challenges you faced in your past projects, and how you solved them. This is a great opportunity to showcase your adaptability and how quickly you can deliver results.
✨Know Your Tools Inside Out
In the world of UX/UI design, familiarity with tools like Sketch, Figma, or Adobe XD is crucial. Make sure you can comfortably talk about projects you’ve completed with these tools and any unique features you’ve leveraged. The interviewer might throw in some technical questions about these tools, so be prepared!
✨Understand the Company’s Design Voice
For a temporary gig at PlayStation, it's key to understand their brand and design ethos. Dive into their past projects or any current designs they may have on their website. Showing that you’re aligned with their visual style and user experience approach will help you stand out during the interview.
✨Flexibility is Key
As it’s a temporary position, highlight your ability to adapt and learn quickly. Discuss previous experiences where you’ve had to pivot your design approach or work under tight deadlines. Employers like PlayStation will appreciate someone who can hit the ground running and be a quick study.