Sony Interactive Entertainment is seeking a mid‑level engineer for the GDFT group to design and optimize PlayStation’s real‑time game streaming tech. You will work on low‑latency video streaming across platforms, focusing on frame capture, codecs and transport, with an emphasis on performance and reliability.
The role involves hands‑on development in C/C++ on embedded and console‑level systems, debugging and profiling, and collaboration with researchers to push latency and bandwidth efficiency.
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C++ Real-Time Video Streaming Engineer employer: PlayStation
At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our dynamic work culture fosters creativity and innovation, offering employees exceptional growth opportunities within a collaborative environment. With benefits like a hybrid working model, private medical insurance, and access to an on-site gym, we ensure our team members thrive both personally and professionally in the heart of the entertainment industry.