Principal Audio Programmer

Principal Audio Programmer

London Full-Time 48000 - 72000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead audio tech projects and deliver innovative solutions for game teams.
  • Company: Join PlayStation, a global leader in entertainment and gaming innovation.
  • Benefits: Enjoy a diverse workplace with opportunities for growth and collaboration.
  • Why this job: Be part of a creative team shaping the future of gaming audio technology.
  • Qualifications: 7-10 years in console/PC development; expertise in C++ and audio systems required.
  • Other info: Inclusive environment welcoming diverse talents; fair chance employer.

The predicted salary is between 48000 - 72000 £ per year.

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity.

PURPOSE OF THE JOB

To lead audio technology development projects within PlayStation Studios and provide end to end audio solutions to game teams and platform stakeholders. Drive best practice and own quality and delivery of larger scale cutting-edge audio technology features. Liaise with multiple external departments to foster relationships and drive external audio technologies. Typical projects are; Scheduling, overseeing and directly building tech features used on multiple game titles simultaneously. High level collaboration with other game production departments and platform teams Developing workflows to be used by external departments such as sound and music Working with management to improve department functionality.

MAIN DUTIES & RESPONSIBILITIES

  • Overall delivery of audio technology for department, studios and platform.
  • Technical support for more junior team members.
  • Future development of audio systems to be used on multiple projects.
  • Driving external audio technology development.

CONTACTS & INTERFACES

  • Audio T&T Manager (Direct Report)
  • Audio T&T team members
  • Creative Arts Audio Design
  • Creative Arts Music Production
  • R&D Audio
  • 1st Party Technology Teams
  • 1st Party Game Teams
  • 3rd Party Middleware Teams
  • Creative Arts Management team
  • Studio Management teams

CORE COMPETENCIES

  • Technically Outstanding
  • Reliable
  • Able to work under pressure and to tight deadlines
  • Self-Motivated
  • Resourceful
  • Communication skills, both written and oral
  • Ability to listen to others
  • Innovative and imaginative
  • Organised
  • Driven

SKILLS/KNOWLEDGE AND EXPERIENCE

  • Minimum 7 -10 Years front line console/PC development experience and or plugin/DAW development
  • In depth knowledge of all game systems including streaming systems, multithreading, physics, IO, AI, animation etc.
  • Plugin and UI development experience
  • Passionate about audio and video games
  • Expert in C++ and object orientated design
  • Experience of C#, Python, LUA or other scripting languages
  • In depth knowledge of 3D mathematics
  • In depth knowledge of acoustics and digital signal processing
  • In depth knowledge of audio middleware (FMOD, Wwise)
  • Experience in DSP and plugin design
  • Excellent written and verbal communication skills

Preferred, but not essential:

  • Experience of graphical patching environments (PD, MAX/MSP, Reaktor)
  • Experience of collaboration with multiple internal departments

Principal Audio Programmer employer: PlayStation Network

At PlayStation, we pride ourselves on being a leader in the gaming industry, offering an inclusive and dynamic work environment that fosters creativity and innovation. As a Principal Audio Programmer, you will have the opportunity to collaborate with talented teams on cutting-edge audio technology projects, while benefiting from our commitment to employee growth and development. Located in a vibrant area, our workplace culture encourages diversity and empowers every individual to contribute to the future of gaming.
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Contact Detail:

PlayStation Network Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Principal Audio Programmer

✨Tip Number 1

Familiarise yourself with the latest audio technologies and tools used in game development, especially those mentioned in the job description like FMOD and Wwise. Being able to discuss these technologies confidently during interviews will show your expertise and passion for the role.

✨Tip Number 2

Network with professionals in the gaming industry, particularly those who work in audio programming. Attend industry events or join online forums where you can connect with current PlayStation employees or other audio developers to gain insights and potentially get referrals.

✨Tip Number 3

Prepare to showcase your previous projects that highlight your experience in audio technology development. Be ready to discuss specific challenges you faced and how you overcame them, as this will demonstrate your problem-solving skills and technical knowledge.

✨Tip Number 4

Research PlayStation's recent projects and their approach to audio in games. Understanding their current direction and challenges will allow you to tailor your discussions during interviews, showing that you're not only qualified but also genuinely interested in contributing to their success.

We think you need these skills to ace Principal Audio Programmer

C++ Programming
Object-Oriented Design
Audio Middleware (FMOD, Wwise)
Digital Signal Processing (DSP)
3D Mathematics
Acoustics Knowledge
Plugin Development
UI Development
Scripting Languages (C#, Python, LUA)
Multithreading
Game Systems Knowledge
Technical Leadership
Communication Skills
Project Management
Collaboration with Internal Departments
Problem-Solving Skills

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in audio programming and game development. Focus on your technical skills, especially in C++ and audio middleware like FMOD or Wwise, as these are crucial for the role.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for audio technology and gaming. Mention specific projects you've worked on that align with the responsibilities of the Principal Audio Programmer position.

Showcase Your Technical Skills: In your application, emphasise your expertise in 3D mathematics, digital signal processing, and any experience with plugin/UI development. This will demonstrate your suitability for the technical demands of the role.

Highlight Collaboration Experience: Since the role involves liaising with multiple departments, include examples of past collaborations in your application. This could be teamwork on audio features or working with creative arts teams to enhance game soundscapes.

How to prepare for a job interview at PlayStation Network

✨Showcase Your Technical Expertise

As a Principal Audio Programmer, you'll need to demonstrate your in-depth knowledge of audio systems and programming languages like C++. Be prepared to discuss specific projects where you've successfully implemented audio technology solutions.

✨Highlight Collaboration Skills

This role involves liaising with various departments. Share examples of how you've effectively collaborated with teams in the past, especially in high-pressure situations. Emphasise your ability to communicate complex technical concepts clearly.

✨Prepare for Problem-Solving Questions

Expect questions that assess your problem-solving abilities, particularly in audio technology development. Think of scenarios where you faced challenges and how you overcame them, focusing on your innovative approaches.

✨Demonstrate Passion for Gaming and Audio

Your enthusiasm for audio in gaming is crucial. Be ready to discuss your favourite games and how their audio elements enhance the experience. This will show your genuine interest in the industry and align with PlayStation's values.

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