Sr Software Eng in London

Sr Software Eng in London

London Full-Time 60000 - 80000 £ / year (est.) No working from home possible
PlayStation Global

At a Glance

  • Tasks: Design and develop audio quality tools for PlayStation SDK.
  • Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
  • Benefits: Enjoy a relaxed work environment, competitive salary, and global collaboration opportunities.
  • Other info: Be part of a diverse team that values innovation and creativity.
  • Why this job: Make a real impact on audio technologies that enhance gaming experiences.
  • Qualifications: Strong skills in C/C++ and Python, with a passion for digital audio.

The predicted salary is between 60000 - 80000 £ per year.

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. We’re the company behind PlayStation, delivering cutting-edge hardware, software, and network services to players and game creators around the world.

Our role is to create the technologies, tools, and experiences that help developers build the best games on PlayStation. We work at the intersection of platform engineering, developer experience, and interactive entertainment, pushing the boundaries of play through high-quality SDKs, systems, and tools.

The role We are looking for a Senior Software Engineer, Audio Quality Engineering to design, build, and own tools, systems, and automated analysis pipelines that help ensure the quality, correctness, and reliability of audio technologies within the PlayStation SDK.

In this role, you will work closely within the QE team and with the Audio SDK team and other platform engineering groups to develop software that validates audio output, detects regressions, measures quality, and provides actionable feedback to engineers. You will help define how we evaluate audio behaviour across libraries, platforms, and SDK releases, building robust developer-facing and internal tools that improve confidence in PlayStation audio technologies.

The ideal candidate combines strong software engineering skills in C/C++ and Python with a practical understanding of digital audio, signal analysis, test automation, and SDK quality. You should be comfortable working independently, making technical trade-offs, collaborating across teams, and turning ambiguous quality problems into reliable engineering systems.

The team Based in London, our team is part of the Foundational Systems and Experiences Engineering group. We build and test low-level SDKs and fundamental technologies used by game development partners to create PlayStation games. You will work with engineers developing PlayStation audio technologies, including SDK libraries, tools, runtime systems, and platform-level audio features. The role sits close to both engineering and quality, with a focus on building the technical foundations that allow us to measure, validate, and continuously improve audio quality across the PlayStation SDK.

What you’ll be doing:

  • Design, develop, and maintain audio quality tools, automated analysis systems, and test infrastructure for PlayStation SDK audio libraries and technologies.
  • Write high-quality C/C++ and Python code to analyse audio output, detect regressions, compare behaviour across SDK versions, and validate correctness against expected results.
  • Build systems that support repeatable audio quality measurement, including signal analysis, spectral comparison, perceptual metrics, conformance checks, and regression detection.
  • Own audio quality engineering features end to end, from requirements and design through implementation, CI integration, documentation, maintenance, and long-term support.
  • Work closely with Audio SDK engineers to understand new features, define testability requirements, and ensure quality is considered early in design and implementation.
  • Develop tooling that gives engineers clear, actionable insight into audio defects, quality trends, and behavioural changes.
  • Support SDK release quality by improving automated validation, build/test pipelines, reporting, dashboards, and failure investigation workflows.
  • Investigate complex audio issues using a combination of debugging, data analysis, signal processing, and collaboration with domain experts.
  • Help define engineering standards for audio quality tooling, including maintainability, reproducibility, performance, scalability, and documentation.
  • Collaborate with platform, tools, test, release, and globally distributed engineering teams to improve audio quality processes across the SDK.
  • Mentor other engineers, share technical knowledge, and contribute to a culture of high-quality, testable, maintainable software.

What we’re looking for Must-haves:

  • Strong professional experience in software engineering, ideally with ownership of tools, systems, SDK components, test infrastructure, or quality-focused engineering projects.
  • Excellent C/C++ and Python programming skills.
  • Practical knowledge of digital audio fundamentals, such as PCM audio, sample rates, channels, latency, dynamic range, frequency-domain analysis, filtering, resampling, encoding, or spatial audio concepts.
  • Experience designing, implementing, and maintaining automated test systems, analysis tools, or quality pipelines.
  • Ability to analyse complex technical problems, evaluate trade-offs, and deliver robust, maintainable solutions with minimal supervision.
  • Strong debugging and problem-solving skills, including the ability to investigate failures across software, tooling, data, and environment boundaries.
  • Experience setting up CI/CD systems, source control, code review, and modern collaborative development workflows.
  • Ability to write clear technical documentation and communicate complex topics to both audio specialists and non-audio stakeholders.
  • Strong collaboration skills, with experience working across engineering, QA, release, tools, or platform teams.
  • Degree in Computer Science, Engineering, Audio Technology, Mathematics, Physics, or equivalent practical experience.

Nice to haves:

  • Experience developing audio analysis algorithms or automated audio quality metrics.
  • Familiarity with perceptual or objective audio quality approaches such as PESQ, POLQA, PEAQ, loudness measurement, spectral comparison, null testing, impulse response analysis, latency measurement, or glitch/dropout detection.
  • Experience with game audio, console audio, real-time audio systems, middleware, audio engines, or SDK development.
  • Experience testing or validating APIs, runtime libraries, command-line tools, or developer-facing SDK components.
  • Experience with spatial audio, 3D audio, binaural rendering, ambisonics, HRTFs, object-based audio, or immersive audio formats.
  • Experience with automated reporting, dashboards, telemetry, or trend analysis for quality and reliability.
  • Experience with GTest, CppUnit, PyTest, or similar test frameworks.
  • Experience with Jenkins, GitHub Actions, or similar CI systems.
  • Experience with performance profiling, numerical correctness testing, floating-point tolerances, or cross-platform determinism.
  • Experience producing high-quality tools, samples, or documentation used by other engineers or external developers.
  • Track record of technical leadership, mentoring, or leading features across multiple teams.

What success looks like You will help raise the confidence, reliability, and quality of PlayStation SDK audio technologies by building tools and systems that make audio behaviour measurable, repeatable, and actionable. Your work will allow engineers to identify regressions earlier, understand quality changes faster, and deliver better audio experiences to game developers and players. At Senior Software Engineer level, we expect you to be proactive and independent, to own technical areas end to end, to influence multiple teams, and to contribute to engineering practices that improve quality beyond your immediate workstream.

Benefits of working at PlayStation:

  • Technology development is not constrained by a specific game or engine; there is space to research, prototype, and develop foundational technologies used across PlayStation.
  • Opportunities to collaborate with engineering and R&D teams across London, Tokyo, San Mateo, and the wider Sony group.
  • Time and support to investigate new approaches, improve engineering systems, and contribute ideas that raise the quality bar.
  • Opportunities to take part in global hackathons and cross-team innovation projects.
  • A relaxed working environment with a high level of trust and autonomy, where engineers are encouraged to express their views and challenge the status quo.

Sr Software Eng in London employer: PlayStation Global

At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Located in the vibrant city of London, our dynamic work culture fosters innovation and collaboration, offering employees the opportunity to engage with cutting-edge technology and contribute to beloved gaming experiences. With a strong emphasis on professional growth, mentorship, and a relaxed environment that encourages creativity, SIE is committed to empowering its engineers to push the boundaries of interactive entertainment.

PlayStation Global

Contact Details:

PlayStation Global Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Sr Software Eng in London

Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Sony Interactive Entertainment. Use LinkedIn or even Twitter to connect with current employees and ask about their experiences. A friendly chat can sometimes lead to job opportunities that aren't even advertised!

Tip Number 2

Show off your skills! Create a portfolio showcasing your projects, especially those related to audio quality engineering or software development. Make sure to include any relevant code samples in C/C++ or Python. This will give you an edge and demonstrate your hands-on experience.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with audio technologies and how you've tackled complex problems in the past. Practise coding challenges and be prepared to explain your thought process during problem-solving.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining the team at Sony Interactive Entertainment. Don’t forget to tailor your application to highlight your relevant skills and experiences!

We think you need these skills to ace Sr Software Eng in London

C/C++ Programming
Python Programming
Digital Audio Fundamentals
Test Automation
Signal Analysis
Debugging Skills
CI/CD Systems

Some tips for your application 🫡

Tailor Your Application:Make sure to customise your CV and cover letter for the Senior Software Engineer role. Highlight your experience with C/C++ and Python, and don’t forget to mention any relevant audio technology projects you've worked on. We want to see how your skills align with what we do at PlayStation!

Showcase Your Problem-Solving Skills:In your application, give examples of how you've tackled complex technical problems in the past. We love candidates who can analyse issues and deliver robust solutions, so share those experiences that demonstrate your debugging and problem-solving prowess!

Be Clear and Concise:When writing your application, keep it clear and to the point. Use straightforward language to explain your technical expertise and experiences. Remember, we appreciate well-structured documentation, so show us you can communicate effectively!

Apply Through Our Website:Don’t forget to submit your application through our official website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy to do!

How to prepare for a job interview at PlayStation Global

Know Your Audio Fundamentals

Make sure you brush up on your digital audio knowledge before the interview. Understand key concepts like PCM audio, sample rates, and frequency-domain analysis. Being able to discuss these topics confidently will show that you're not just a coder but someone who truly understands the audio landscape.

Showcase Your Coding Skills

Prepare to demonstrate your C/C++ and Python skills during the interview. You might be asked to solve coding problems or discuss past projects where you developed tools or automated test systems. Bring examples of your work that highlight your ability to write clean, maintainable code.

Understand the Role and Company

Familiarise yourself with Sony Interactive Entertainment and their PlayStation brand. Know what they do, their values, and how your role as a Senior Software Engineer fits into their mission. This will help you tailor your answers and show genuine interest in the company.

Prepare for Collaboration Questions

Since this role involves working closely with various teams, be ready to discuss your collaboration experiences. Think of examples where you've worked across different engineering groups or mentored others. Highlighting your teamwork skills will demonstrate that you're a good fit for their collaborative culture.