Senior Software Engineer, Audio Validation Systems in London

Senior Software Engineer, Audio Validation Systems in London

London Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
PlayStation Global

At a Glance

  • Tasks: Design and build audio validation tools for PlayStation SDK audio libraries.
  • Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
  • Benefits: Enjoy hybrid working, competitive salary, and a relaxed environment.
  • Other info: Collaborate globally and innovate in a dynamic tech environment.
  • Why this job: Make a real impact on audio technologies in gaming.
  • Qualifications: Strong C/C++ and Python skills with digital audio knowledge.

The predicted salary is between 60000 - 80000 £ per year.

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. We’re the company behind PlayStation, delivering cutting-edge hardware, software, and network services to players and game creators around the world. Our role is to create the technologies, tools, and experiences that help developers build the best games on PlayStation. We work at the intersection of platform engineering, developer experience, and interactive entertainment, pushing the boundaries of play through high-quality SDKs, systems, and tools.

Role overview: We’re looking for a Senior Software Engineer to build the tools and automated systems we use to validate audio technologies in the PlayStation SDK. This role sits within SDK Quality Engineering, but the work is primarily software engineering. You’ll design and build audio analysis tools, automated validation pipelines, regression detection systems, and developer-facing diagnostics that help engineers understand whether audio behaviour is correct, stable, and release-ready. You’ll work closely with Audio SDK engineers and platform teams to turn complex audio quality problems into measurable, repeatable engineering systems. The right person will have strong C/C++ and Python skills, practical digital audio knowledge, and experience building reliable tools, automation, or analysis systems.

The team: The SDK Quality Engineering team is part of the Foundational Systems and Experiences Engineering group in London. We work on low-level SDKs and core platform technologies used by game developers building PlayStation games. This role focuses on audio technologies within the PlayStation SDK, including libraries, tools, runtime behaviour, and platform-level audio features. You’ll work close to both engineering and quality. The goal is to make audio behaviour measurable, regressions easier to detect, and release decisions better informed.

What you’ll be doing:

  • Design, build, and maintain audio validation tools for PlayStation SDK audio libraries and technologies.
  • Write C/C++ and Python code to analyse audio output, detect regressions, compare SDK versions, and validate expected behaviour.
  • Build automated systems for repeatable audio quality measurement, including signal analysis, spectral comparison, latency checks, conformance checks, and regression detection.
  • Create tooling that gives engineers clear evidence when audio behaviour changes.
  • Work with Audio SDK engineers to understand features, risks, expected behaviour, and testability needs.
  • Integrate audio validation into CI, build pipelines, reporting, dashboards, and release workflows.
  • Investigate complex audio issues using debugging, data analysis, signal processing, and collaboration with domain experts.
  • Own technical areas end to end, from requirements and design through implementation, documentation, maintenance, and support.
  • Help define standards for maintainable, reproducible, and trustworthy audio validation tooling.
  • Mentor engineers and share knowledge across SDK QE and Audio SDK teams.

What we’re looking for:

Essential:
  • Strong professional software engineering experience.
  • Strong C/C++ development skills.
  • Strong Python development skills.
  • Practical understanding of digital audio fundamentals, such as PCM audio, sample rates, channels, latency, dynamic range, filtering, resampling, encoding, or frequency-domain analysis.
  • Experience building tools, automation, analysis systems, SDK components, test infrastructure, or developer-facing systems.
  • Strong debugging skills across code, data, tooling, environments, and pipelines.
  • Ability to take ambiguous technical problems and turn them into robust, maintainable software.
  • Experience with source control, code review, CI, and collaborative engineering workflows.
  • Clear written and verbal communication, especially when explaining technical findings to engineers with different specialisms.
  • Degree in Computer Science, Engineering, Audio Technology, Mathematics, Physics, or equivalent practical experience.
Strongly preferred:
  • Experience with audio analysis, signal processing, or automated media validation.
  • Experience validating libraries, APIs, command-line tools, SDKs, runtime systems, or platform-level software.
  • Experience with automated regression detection and quality measurement.
  • Experience working with CI systems such as Jenkins, GitHub Actions, Buildkite, TeamCity, or similar.
  • Experience with test frameworks such as GTest, CppUnit, PyTest, or similar.
Useful extras:
  • Game audio, console audio, real-time audio systems, middleware, audio engines, or SDK development.
  • Perceptual or objective audio quality approaches such as loudness measurement, spectral comparison, null testing, impulse response analysis, latency measurement, glitch detection, dropout detection, PESQ, POLQA, or PEAQ.
  • Spatial audio, 3D audio, binaural rendering, ambisonics, HRTFs, object-based audio, or immersive audio formats.
  • Performance profiling, numerical correctness testing, floating-point tolerances, or cross-platform determinism.
  • Dashboards, telemetry, reporting, or trend analysis.
  • Technical leadership, mentoring, or leading work across multiple teams.

What success looks like: You’ll make PlayStation SDK audio technologies easier to validate, easier to debug, and safer to release. Within the first 6 to 12 months, success could look like:

  • Audio regressions are detected earlier through automated validation.
  • Engineers have clearer evidence when audio behaviour changes between SDK versions.
  • Audio quality checks are integrated into repeatable CI or release workflows.
  • Key audio validation tools are documented, maintainable, and trusted by engineering teams.
  • The team has a clearer technical strategy for audio quality measurement.
  • You’re recognised as a senior technical owner for audio validation systems within SDK QE.

At Senior Software Engineer level, we expect you to work independently, make sound technical trade-offs, own systems end to end, and influence quality practices beyond your immediate tasks.

Benefits of working at PlayStation: Technology development is not constrained by a specific game or engine; there is space to research, prototype, and develop foundational technologies used across PlayStation. Opportunities to collaborate with engineering and R&D teams across London, Tokyo, San Mateo, and the wider Sony group. Time and support to investigate new approaches, improve engineering systems, and contribute ideas that raise the quality bar. Opportunities to take part in global hackathons and cross-team innovation projects. A relaxed working environment with a high level of trust and autonomy, where engineers are encouraged to express their views and challenge the status quo.

Benefits:

  • Hybrid working
  • Discretionary bonus opportunity
  • Private Medical Insurance
  • Dental Scheme
  • London Allowance (if applicable)
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Senior Software Engineer, Audio Validation Systems in London employer: PlayStation Global

PlayStation Global is an exceptional employer that fosters a dynamic and innovative work culture, perfect for those passionate about the entertainment and gaming industry. With a strong emphasis on employee growth, you will have access to continuous learning opportunities and the chance to collaborate with talented teams on impactful projects. Located in a vibrant environment, PlayStation offers competitive benefits and a commitment to work-life balance, making it an ideal place for professionals seeking meaningful and rewarding careers.

PlayStation Global

Contact Details:

PlayStation Global Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Software Engineer, Audio Validation Systems in London

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We think you need these skills to ace Senior Software Engineer, Audio Validation Systems in London

C/C++ Development
Python Development
Digital Audio Fundamentals
Audio Analysis
Signal Processing
Automated Validation
Debugging Skills

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at PlayStation Global.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at PlayStation Global and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at PlayStation Global

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If PlayStation Global uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.