At a Glance
- Tasks: Join the team creating rendering APIs and tools for PlayStation games.
- Company: PlayStation, a global leader in entertainment and gaming.
- Benefits: 12-month graduate programme with training, networking, and development opportunities.
- Other info: Inclusive environment that values diversity and innovation.
- Why this job: Dive into graphics programming and work with industry experts at PlayStation.
- Qualifications: Strong interest in GPUs, C++ coding experience, and familiarity with graphics APIs.
The predicted salary is between 28000 - 35000 ÂŁ per year.
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity.
About the Advanced Technology Group
The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation®’s first-party game development studios, ATG has always focused on helping game developers get the most out of PlayStation® hardware - a mission that continues to this day. As a team, we are responsible for large parts of the graphics software stack used by all PlayStation® games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies.
The group’s work centres around the interface between games and graphics hardware. Our job is to create a development environment – and to a degree hardware – for game teams, middleware providers, and our own platform teams. We enable others to create compelling games and technologies, so that our players get the most out of investing in our platform.
What you’ll be doing
- You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.
- You will have the opportunity to work on multiple projects to determine which area suits you best.
- You implement features, fix bugs, profile and optimise code, and possibly help game developers get the most of our hardware and software.
- You will be joining early-career development events provided by the company.
- This is a unique opportunity for a graduate to get to the heart of PlayStation graphics programming and to work with and learn from a highly experienced team.
We are offering a 12-month fixed-term contract as part of our wider Graduate Programme within the Product and Technology group. This programme is designed to provide a structured early-career experience, combining hands-on work with dedicated development opportunities. As part of the scheme, you will have access to a speaker series featuring leaders and experts from across the organisation, a range of training opportunities to build professional skills, and regular opportunities to connect and network with fellow graduates across the Product and Technology organisation.
What we are looking for
- A strong interest in how GPUs work and how to use them efficiently.
- Experience in writing, debugging, and optimizing C++ code.
- Experience with writing code that directly accesses low-level graphics APIs such as DirectX 12 or Vulkan.
- Experience with writing shader code. Complex shading models are not required, but experience with non-trivial compute shaders is a plus.
- A demonstrable interest in computing and computer hardware and ideally gaming consoles.
- Experience with hardware ray-tracing is a plus.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Graduate Engineer in London employer: PlayStation Global
Contact Detail:
PlayStation Global Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Graduate Engineer in London
✨Tip Number 1
Network like a pro! Reach out to current employees at PlayStation on LinkedIn or through industry events. Ask them about their experiences and any tips they might have for landing a role in the Advanced Technology Group.
✨Tip Number 2
Show off your skills! If you’ve worked on any personal projects or contributed to open-source, make sure to highlight these during interviews. It’s a great way to demonstrate your passion for graphics programming and your ability to solve real-world problems.
✨Tip Number 3
Prepare for technical interviews by brushing up on your C++ skills and understanding low-level graphics APIs. Practice coding challenges that focus on optimisation and debugging, as these are key areas for the Graduate Engineer role.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the PlayStation family.
We think you need these skills to ace Graduate Engineer in London
Some tips for your application 🫡
Show Your Passion: When you're writing your application, let your enthusiasm for gaming and technology shine through! We want to see that you’re genuinely excited about the opportunity to work with PlayStation and contribute to our innovative projects.
Tailor Your CV: Make sure your CV is tailored to the Graduate Engineer role. Highlight your experience with C++, graphics APIs, and any relevant projects. We love seeing how your skills align with what we do at PlayStation!
Be Clear and Concise: Keep your application clear and to the point. Use straightforward language and avoid jargon unless it’s relevant. We appreciate a well-structured application that makes it easy for us to see your qualifications.
Apply Through Our Website: Don’t forget to apply through our official website! It’s the best way to ensure your application gets to us directly. Plus, you’ll find all the details you need about the role and our company culture there.
How to prepare for a job interview at PlayStation Global
✨Know Your GPUs
Make sure you brush up on how GPUs work and their architecture. Be ready to discuss your understanding of graphics APIs like DirectX 12 or Vulkan, as well as any experience you have with shader programming. This will show your genuine interest in the role and the technology behind it.
✨C++ Code Mastery
Since you'll be working with C++, it's crucial to demonstrate your skills in writing, debugging, and optimising code. Prepare examples from your past projects where you tackled complex problems or improved performance. This will highlight your technical abilities and problem-solving skills.
✨Show Your Passion for Gaming
PlayStation is all about gaming, so let your passion shine through! Share your favourite games, what you love about them, and how they inspire your interest in graphics programming. This personal touch can make a big difference in connecting with your interviewers.
✨Ask Insightful Questions
Prepare thoughtful questions about the Advanced Technology Group and the projects they’re working on. Inquire about the challenges they face in graphics programming or how they collaborate with game developers. This shows your enthusiasm and eagerness to learn more about the team and its goals.