Senior Graphics Engineer
Senior Graphics Engineer

Senior Graphics Engineer

Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Design and develop high-quality rendering scenarios for PlayStation games.
  • Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
  • Benefits: Enjoy hybrid working, private medical insurance, and 25 days holiday.
  • Other info: Collaborate globally and mentor fellow engineers in a dynamic environment.
  • Why this job: Be at the forefront of gaming technology and influence the future of graphics.
  • Qualifications: 6-10+ years in software engineering with a focus on game development.

The predicted salary is between 60000 - 80000 £ per year.

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting‑edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.

We are looking for a Senior Graphics Engineer with strong experience in real‑time computer graphics and game development to design and implement high‑quality, game‑like rendering scenarios that evaluate, validate, and showcase new graphics features. In this role, you will drive technical direction through hands‑on development, prototyping, and performance analysis, influencing the design and adoption of rendering technologies across teams.

The ideal candidate brings deep expertise in real‑time rendering, ideally with PlayStation 5 graphics APIs or comparable low‑level console or modern graphics APIs, and a proven ability to deliver robust, scalable solutions while collaborating effectively with globally distributed teams.

Based in London, our team are part of the ‘Foundational Systems and Experiences Engineering’ group. We build the low‑level SDKs and fundamental technologies used by our game development partners to create PlayStation Games. Our team are working on the latest GPU and Machine Learning technologies to deliver the next generation of high‑performance computer graphics for PlayStation.

What you’ll be doing:

  • Lead the design and development of high‑quality, game‑like rendering scenarios to evaluate, validate, and showcase new graphics features at scale.
  • Own and deliver production‑grade sample code, libraries, and tools for internal teams and inclusion in the PlayStation SDK, ensuring robustness, scalability, and long‑term maintainability.
  • Drive cross‑team collaboration with platform, tools, developer support and studio teams globally to establish guidelines and enable successful adoption of new rendering technologies.
  • Influence graphics feature direction through hands‑on prototyping, deep technical investigation, and performance analysis across CPU and GPU.
  • Define and uphold engineering standards for developer‑facing code, ensuring clarity, usability, and high‑quality documentation.
  • Mentor other engineers and contribute to the technical growth of the team.

What we’re looking for:

  • 6–10+ years of professional experience in software engineering, with a strong focus on game development or real‑time rendering.
  • Expert‑level C/C++ with significant experience in game or game engine development (e.g., memory systems, job systems, low‑level optimization).
  • Deep experience in real‑time rendering, ideally with PlayStation 5 graphics APIs or comparable low‑level console / modern graphics APIs (e.g., Vulkan, DirectX 12).
  • Strong understanding of GPU architecture, rendering pipelines, and performance trade‑offs across CPU/GPU boundaries.
  • Advanced proficiency in HLSL (Shader Model 6) and modern shader development techniques.
  • Proven ability to debug, profile, and optimize complex systems across CPU and GPU.
  • Demonstrated ability to design systems and make sound technical trade‑offs.
  • Strong collaboration and communication skills, with experience working across globally distributed teams.
  • Experience with modern development practices (e.g., SCRUM) and collaborative workflows using GitHub.
  • Degree in Computer Science, Mathematics, or equivalent experience in a practical setting.

Nice to haves:

  • Experience architecting or significantly contributing to game engines or rendering frameworks.
  • Experience developing and optimising advanced rendering techniques such as global illumination, ray tracing, or hybrid rendering approaches.
  • Experience building high‑quality developer‑facing samples, tools, or user documentation used by external developers.
  • Track record of technical leadership, including mentoring engineers or leading projects/features.
  • Contributions to open source projects or a strong public technical portfolio (e.g., GitHub).

Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance 25 days holiday per year On Site Gym Free soft drinks Access to cycle garage and showers.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Senior Graphics Engineer employer: Playstatio

At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Located in London, our dynamic work culture fosters innovation and collaboration, offering employees opportunities for growth through mentorship and hands-on projects in cutting-edge graphics technology. With benefits like hybrid working, private medical insurance, and a commitment to diversity and inclusion, we ensure that our team members thrive both personally and professionally while contributing to the legacy of the PlayStation brand.
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Contact Detail:

Playstatio Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Graphics Engineer

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Sony Interactive Entertainment. A friendly chat can open doors that a CV just can't.

✨Tip Number 2

Show off your skills! Create a portfolio showcasing your best work in real-time rendering and game development. Make it easy for us to see what you can do!

✨Tip Number 3

Prepare for technical interviews by brushing up on your C/C++ skills and understanding of GPU architecture. We want to see how you think and solve problems on the spot!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative!

We think you need these skills to ace Senior Graphics Engineer

Real-time Computer Graphics
Game Development
C/C++ Programming
PlayStation 5 Graphics APIs
Vulkan
DirectX 12
GPU Architecture
Rendering Pipelines
Performance Analysis
HLSL (Shader Model 6)
Debugging and Profiling
System Design
Collaboration Skills
SCRUM
GitHub

Some tips for your application 🫡

Tailor Your CV: Make sure your CV is tailored to the Senior Graphics Engineer role. Highlight your experience with real-time rendering and game development, especially with PlayStation 5 graphics APIs. We want to see how your skills align with what we're looking for!

Showcase Your Projects: Include links to any relevant projects or a portfolio that showcases your work in graphics engineering. If you've contributed to open source projects or have a GitHub profile, let us see it! This helps us understand your hands-on experience.

Craft a Compelling Cover Letter: Your cover letter should tell us why you're passionate about graphics engineering and how you can contribute to our team. Be sure to mention any specific technologies or techniques you're excited about, especially those related to GPU architecture and rendering pipelines.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it gives you a chance to explore more about our company culture and values!

How to prepare for a job interview at Playstatio

✨Know Your Graphics APIs

Make sure you brush up on your knowledge of PlayStation 5 graphics APIs and other modern graphics APIs like Vulkan and DirectX 12. Be ready to discuss how you've used these technologies in past projects, as this will show your deep expertise in real-time rendering.

✨Showcase Your Problem-Solving Skills

Prepare to talk about specific challenges you've faced in game development or rendering. Think of examples where you had to debug, profile, or optimise complex systems across CPU and GPU. This will demonstrate your ability to make sound technical trade-offs.

✨Collaboration is Key

Since the role involves working with globally distributed teams, be ready to share experiences that highlight your collaboration and communication skills. Discuss how you've successfully driven cross-team projects and established guidelines for new rendering technologies.

✨Bring Your Portfolio

If you have a public technical portfolio or contributions to open source projects, bring it along! This can serve as a great conversation starter and showcase your technical leadership and mentoring experience, which are highly valued for this position.

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