At a Glance
- Tasks: Design and implement high-quality rendering scenarios for new graphics features.
- Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
- Benefits: Enjoy hybrid working, private medical insurance, and 25 days holiday.
- Other info: Collaborate globally and work with cutting-edge GPU technologies.
- Why this job: Be part of a team shaping the future of gaming graphics.
- Qualifications: Strong C/C++ skills and experience in real-time rendering required.
The predicted salary is between 50000 - 70000 £ per year.
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting‑edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
The role: We are looking for an experienced Graphics engineer with experience in real time computer graphics or games to design and implement high‑quality, game‑like rendering scenarios to evaluate and showcase new graphics features. The ideal candidate would have experience in real‑time rendering, ideally with PlayStation 5 graphics APIs or comparable low‑level console/modern graphics APIs.
The team: Based in London, our team are part of the ‘Foundational Systems and Experiences Engineering’ group. We build the low‑level SDKs and fundamental technologies used by our game development partners to create PlayStation Games. Our team are working on the latest GPU and Machine Learning technologies to deliver the next generation of high‑performance computer graphics for PlayStation.
What you’ll be doing:
- Design and implement high‑quality, game‑like rendering scenarios to evaluate and showcase new graphics features.
- Develop production‑grade sample code, libraries, and tools for both internal teams and inclusion in the PlayStation SDK.
- Collaborate with platform, tools, and studio teams worldwide to drive adoption and guidelines.
- Influence graphics feature design through hands‑on prototyping and performance analysis.
- Contribute to clear, maintainable, developer‑facing code and documentation.
What we’re looking for:
- Strong C/C++ with experience in game/game‑engine development (e.g. memory management, task management).
- Strong real‑time rendering experience, ideally with PlayStation 5 graphics APIs or comparable low‑level console/modern graphics APIs.
- Good understanding of GPU architecture and rendering pipelines.
- Proficiency in HLSL (Shader Model 6) and modern shader development practices.
- Strong debugging and performance analysis skills (CPU/GPU).
- Excellent collaboration skills, comfortable working with globally distributed teams.
- Working experience in development practices such as SCRUM and use of collaborative source control features in GitHub.
- Degree in Computer Science, Mathematics, or equivalent experience in the industry.
Nice to haves:
- Experience with global illumination, ray tracing, or advanced lighting techniques.
- Experience creating or editing game engines.
- An open source body of work in GitHub or similar.
Benefits include:
- Discretionary bonus opportunity.
- Hybrid Working (within Flexmodes).
- Private Medical Insurance.
- 25 days holiday per year.
- On Site Gym.
- Free soft drinks.
- Access to cycle garage and showers.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Graphics Engineer in London employer: Playstatio
Contact Detail:
Playstatio Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Graphics Engineer in London
✨Tip Number 1
Get your networking game on! Connect with folks in the industry, especially those at Sony Interactive Entertainment. Attend events, join online forums, and don’t be shy to reach out on LinkedIn. You never know who might help you land that dream role!
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your best work in graphics engineering. Include projects that highlight your experience with real-time rendering and PlayStation graphics APIs. A strong portfolio can really set you apart from the crowd.
✨Tip Number 3
Practice makes perfect! Brush up on your C/C++ skills and get familiar with modern shader development practices. Consider working on personal projects or contributing to open-source projects to keep your skills sharp and relevant.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the team at Sony Interactive Entertainment. Don’t miss out on this opportunity!
We think you need these skills to ace Graphics Engineer in London
Some tips for your application 🫡
Show Off Your Skills: When you're writing your application, make sure to highlight your experience with real-time rendering and any projects you've worked on. We want to see how your skills align with what we're looking for, so don't hold back!
Tailor Your Application: Take a moment to customise your application for the Graphics Engineer role. Mention specific technologies or experiences that relate to PlayStation 5 graphics APIs or similar. This shows us you’re genuinely interested in the position.
Keep It Clear and Concise: We appreciate clarity! Make sure your application is easy to read and straight to the point. Use bullet points if necessary to break down your experience and skills, so we can quickly see what you bring to the table.
Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy to do!
How to prepare for a job interview at Playstatio
✨Know Your Graphics APIs
Make sure you brush up on your knowledge of PlayStation 5 graphics APIs and comparable low-level console graphics APIs. Be ready to discuss your experience with real-time rendering and how you've implemented these technologies in past projects.
✨Showcase Your Code
Bring examples of your production-grade sample code, libraries, or tools that you've developed. If you have an open-source project on GitHub, highlight it! This will demonstrate your practical skills and give the interviewers a tangible sense of your capabilities.
✨Collaboration is Key
Prepare to talk about your experience working with globally distributed teams. Share specific examples of how you've collaborated on projects, especially in SCRUM environments, and how you’ve used collaborative source control features in GitHub.
✨Be Ready for Technical Questions
Expect to face technical questions related to GPU architecture, rendering pipelines, and debugging performance issues. Brush up on HLSL and modern shader development practices, as these are likely to come up during the interview.