At a Glance
- Tasks: Design and implement stunning graphics for PlayStation games using cutting-edge technology.
- Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
- Benefits: Enjoy hybrid working, private medical insurance, and 25 days holiday.
- Other info: Collaborate globally and grow your career in an inclusive environment.
- Why this job: Be part of a creative team shaping the future of gaming graphics.
- Qualifications: Strong C/C++ skills and real-time rendering experience required.
The predicted salary is between 50000 - 70000 £ per year.
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting‑edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.
We are looking for an experienced Graphics engineer with experience in real time computer graphics or games to design and implement high‑quality, game‑like rendering scenarios to evaluate and showcase new graphics features. The ideal candidate would have experience in real‑time rendering, ideally with PlayStation 5 graphics APIs or comparable low‑level console/modern graphics APIs.
Based in London, our team are part of the ‘Foundational Systems and Experiences Engineering’ group. We build the low‑level SDKs and fundamental technologies used by our game development partners to create PlayStation Games. Our team are working on the latest GPU and Machine Learning technologies to deliver the next generation of high‑performance computer graphics for PlayStation.
What you’ll be doing:
- Design and implement high‑quality, game‑like rendering scenarios to evaluate and showcase new graphics features.
- Develop production‑grade sample code, libraries, and tools for both internal teams and inclusion in the PlayStation SDK.
- Collaborate with platform, tools, and studio teams worldwide to drive adoption and guidelines.
- Influence graphics feature design through hands‑on prototyping and performance analysis.
- Contribute to clear, maintainable, developer‑facing code and documentation.
What we’re looking for:
- Strong C/C++ with experience in game/game‑engine development (e.g. memory management, task management).
- Strong real‑time rendering experience, ideally with PlayStation 5 graphics APIs or comparable low‑level console/modern graphics APIs.
- Good understanding of GPU architecture and rendering pipelines.
- Proficiency in HLSL (Shader Model 6) and modern shader development practices.
- Strong debugging and performance analysis skills (CPU/GPU).
- Excellent collaboration skills, comfortable working with globally distributed teams.
- Working experience in development practices such as SCRUM and use of collaborative source control features in GitHub.
- Degree in Computer Science, Mathematics, or equivalent experience in the industry.
Nice to haves:
- Experience with global illumination, ray tracing, or advanced lighting techniques.
- Experience creating or editing game engines.
- An open source body of work in GitHub or similar.
Discretionary bonus opportunity. Hybrid Working (within Flexmodes). Private Medical Insurance. 25 days holiday per year. On Site Gym. Free soft drinks. Access to cycle garage and showers.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Graphics Engineer employer: Playstatio
Contact Detail:
Playstatio Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Graphics Engineer
✨Tip Number 1
Network like a pro! Reach out to current or former employees at Sony Interactive Entertainment on LinkedIn. A friendly chat can give us insider info and maybe even a referral, which can really boost our chances.
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your best graphics projects, especially those involving real-time rendering or PlayStation APIs. This is our chance to demonstrate what we can bring to the table beyond just a CV.
✨Tip Number 3
Prepare for the interview by brushing up on common technical questions related to C/C++ and GPU architecture. We should also be ready to discuss our past projects in detail, highlighting our problem-solving skills and collaboration experience.
✨Tip Number 4
Apply through our website! It’s the best way to ensure our application gets seen by the right people. Plus, it shows we’re genuinely interested in being part of the Sony Interactive Entertainment family.
We think you need these skills to ace Graphics Engineer
Some tips for your application 🫡
Tailor Your Application: Make sure to customise your CV and cover letter for the Graphics Engineer role. Highlight your experience with real-time rendering and PlayStation 5 graphics APIs, as this will show us you’re a perfect fit for the team.
Show Off Your Skills: Don’t just list your skills; demonstrate them! Include examples of your work, like projects or code samples, especially if they relate to game development or graphics programming. We love seeing what you can do!
Be Clear and Concise: When writing your application, keep it clear and to the point. Use straightforward language and avoid jargon unless it’s relevant. We appreciate clarity, and it helps us understand your experience better.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, you’ll find all the details you need about the role there!
How to prepare for a job interview at Playstatio
✨Know Your Graphics APIs
Make sure you brush up on your knowledge of PlayStation 5 graphics APIs and comparable low-level console graphics APIs. Be ready to discuss your experience with real-time rendering and how you've implemented these technologies in past projects.
✨Showcase Your Code
Bring along examples of your production-grade sample code or libraries that you've developed. If you have an open-source project on GitHub, highlight it! This will demonstrate your coding skills and give the interviewers a tangible sense of your work.
✨Collaborate Like a Pro
Since collaboration is key in this role, be prepared to share examples of how you've worked with globally distributed teams. Discuss any experiences you have with SCRUM or using collaborative tools like GitHub to manage projects effectively.
✨Prepare for Technical Questions
Expect to face technical questions related to GPU architecture, rendering pipelines, and debugging techniques. Brush up on your HLSL knowledge and be ready to explain modern shader development practices, as these are crucial for the role.