At a Glance
- Tasks: Design engaging game concepts and mechanics for top mobile games.
- Company: Join Playrix, a leading mobile game developer with a global impact.
- Benefits: Flexible work hours, health benefits, and opportunities for professional growth.
- Why this job: Be part of a creative team shaping the future of casual gaming.
- Qualifications: 3+ years as a game designer and a passion for Match-3 games.
- Other info: Dynamic environment with exciting events and a supportive community.
The predicted salary is between 36000 - 60000 Β£ per year.
Playrix β ΠΎΠ΄Π½Π° ΠΈΠ· ΡΠ°ΠΌΡΡ ΡΡΠΏΠ΅ΡΠ½ΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ ΠΏΠΎ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ΅ ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΡΡ ΠΈΠ³Ρ Π² ΠΌΠΈΡΠ΅. ΠΠΎ Π΄ΠΎΡ ΠΎΠ΄Π°ΠΌ Π²Ρ ΠΎΠ΄ΠΈΠΌ Π² ΡΠΎΠΏ-3 ΠΈ ΠΏΠ΅ΡΠ²ΡΠ΅ ΠΏΠΎ Π΄ΠΎΡ ΠΎΠ΄Π°ΠΌ ΡΡΠ΅Π΄ΠΈ Π²ΡΠ΅Ρ ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΡΡ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠΉ Π² EMEA. ΠΠ°ΡΠΈ ΠΈΠ³ΡΡ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΠ»ΠΈ 2,3 ΠΌΠΈΠ»Π»ΠΈΠ°ΡΠ΄Π° ΡΠ°Π· (ΡΡΠ΅ΡΡ Π½Π°ΡΠ΅Π»Π΅Π½ΠΈΡ ΠΠ΅ΠΌΠ»ΠΈ), ΠΊΠ°ΠΆΠ΄ΡΠΉ Π΄Π΅Π½Ρ Π² Π½ΠΈΡ ΠΈΠ³ΡΠ°Π΅Ρ Π±ΠΎΠ»Π΅Π΅ 30 ΠΌΠΈΠ»Π»ΠΈΠΎΠ½ΠΎΠ² Π»ΡΠ΄Π΅ΠΉ!
ΠΠΎΠΌΠ°Π½Π΄Π° Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠΎΠ² Π² Playrix β ΡΠΈΠ»ΡΠ½Π΅ΠΉΡΠ΅Π΅ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²ΠΎ ΡΠΊΡΠΏΠ΅ΡΡΠΎΠ². ΠΡ Π·Π°Π΄Π°Π΅ΠΌ ΡΡΠ΅Π½Π΄Ρ Π½Π° ΡΡΠ½ΠΊΠ΅ ΠΊΠ°Π·ΡΠ°Π»ΡΠ½ΡΡ ΠΈΠ³Ρ ΠΈ ΡΡΡΠ΅ΠΌΠΈΠΌΡΡ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΡΠ°ΠΌΡΠ΅ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠ΅ ΠΏΡΠΎΠ΄ΡΠΊΡΡ. ΠΡΠΈΠ½ΠΈΠΌΠ°Π΅ΠΌ ΡΠ΅ΡΠ΅Π½ΠΈΡ, ΠΎΠΏΠΈΡΠ°ΡΡΡ Π½Π° ΡΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ, ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΎΡΡΡ ΠΈ ΠΎΠ±ΡΠ΅ΠΊΡΠΈΠ²Π½ΡΠ΅ Π°Π½Π°Π»ΠΈΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ Π΄Π°Π½Π½ΡΠ΅.
ΠΡ ΠΈΡΠ΅ΠΌ ΡΠ°Π½Π°ΡΠΎΠ² ΠΊΠ°Π·ΡΠ°Π»ΡΠ½ΡΡ ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΡΡ ΠΈΠ³Ρ β Π³Π΅ΠΉΠΌΠ΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ Π³ΠΎΡΠΎΠ²Ρ ΠΏΡΠΎΠΊΠ°ΡΠΈΠ²Π°ΡΡΡΡ Π½Π° ΡΠ°ΠΌΡΡ ΡΡΠΏΠ΅ΡΠ½ΡΡ ΠΏΡΠΎΠ΅ΠΊΡΠ°Ρ Playrix ΠΈ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΈΠ³ΡΡ, Π·Π°ΡΠ°Π±Π°ΡΡΠ²Π°ΡΡΠΈΠ΅ Π΄Π΅ΡΡΡΠΊΠΈ ΠΌΠΈΠ»Π»ΠΈΠΎΠ½ΠΎΠ² Π΄ΠΎΠ»Π»Π°ΡΠΎΠ²! ΠΡΠΎ ΡΠ²ΠΎΠΉ ΡΠ°Π½Ρ ΠΏΠΎΠΏΠ°ΡΡΡ Π² ΡΠΎΠΏΠΎΠ²ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΈ ΡΡΠ°ΡΡ ΠΏΡΠΎΠ΄ΡΡΠ΅ΡΠΎΠΌ ΠΌΠΈΡΠΎΠ²ΠΎΠ³ΠΎ Ρ ΠΈΡΠ°!
ΠΠ°Π΄Π°ΡΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΡΠ΅ΡΠ°ΡΡ:
- Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΊΠΎΠ½ΡΠ΅ΠΏΡΠΈΠΈ ΠΈΠ³ΡΠΎΠ²ΡΡ ΡΠΎΠ±ΡΡΠΈΠΉ, ΠΏΡΠΎΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³ΡΠΎΠ²ΡΡ ΠΌΠ΅Ρ Π°Π½ΠΈΠΊ;
- ΠΠΎΠ½ΡΡΠΎΠ»Ρ ΠΏΡΠΎΡΠ΅ΡΡΠ° ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ ΠΈ ΠΏΠ»Π°Π½ΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠ°Π·Π²ΠΈΡΠΈΡ ΠΏΡΠΎΠ΅ΠΊΡΠ° Ρ ΡΠΎΡΠΊΠΈ Π·ΡΠ΅Π½ΠΈΡ Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π°;
- Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° Π²Π½ΡΡΡΠ΅Π½Π½Π΅ΠΉ ΡΠΊΠΎΠ½ΠΎΠΌΠΈΠΊΠΈ ΠΈ ΠΌΠΎΠ½Π΅ΡΠΈΠ·Π°ΡΠΈΠΈ ΠΈΠ³ΡΡ;
ΠΡ ΠΎΠΆΠΈΠ΄Π°Π΅ΠΌ:
- ΠΠΏΡΡ Π² ΡΠΎΠ»ΠΈ Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ° ΠΎΡ 3-Ρ Π»Π΅Ρ;
- ΠΠΎΠ»ΡΡΠΎΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΎΠΏΡΡ ΠΈ ΠΈΠ½ΡΠ΅ΡΠ΅Ρ ΠΊ Match-3 ΠΈΠ³ΡΠ°ΠΌ (500+ ΡΡΠΎΠ²Π½Π΅ΠΉ Π² ΡΠΎΠΏΠΎΠ²ΡΡ ΠΈΠ³ΡΠ°Ρ );
- ΠΡΠΎΠ°ΠΊΡΠΈΠ²Π½ΠΎΡΡΡ ΠΈ ΠΌΠΎΡΠΈΠ²Π°ΡΠΈΡ Π±ΡΡΡΡΠΎ ΡΠ°ΡΡΠΈ, ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎ ΡΠ°Π·Π²Π°Π²Π°ΡΡΡΡ;
- ΠΠΎΠ½ΠΈΠΌΠ°Π½ΠΈΠ΅ ΡΠ΅Π½Π΄Π΅Π½ΡΠΈΠΉ ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΠΎΠ³ΠΎ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΡΡΠ½ΠΊΠ°;
ΠΡΠ΄Π΅Ρ ΠΏΠ»ΡΡΠΎΠΌ:
- Π£ΡΠ°ΡΡΠΈΠ΅ Π² Π³Π΅ΠΉΠΌΠ΄ΠΆΠ΅ΠΌΠ°Ρ ΠΈ Ρ Π°ΠΊΠ°ΡΠΎΠ½Π°Ρ ;
- ΠΡΡΡΠ΅Π΅ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°Π½ΠΈΠ΅ (Π² ΠΏΡΠΎΡΠΈΠ»ΡΠ½ΠΎΠΉ ΡΡΠ΅ΡΠ΅);
Π£ Π½Π°Ρ ΠΊΠ»Π°ΡΡΠ½ΠΎ, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ Ρ Π½Π°Ρ Π΅ΡΡΡ:
- ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎΠ³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ°Π·Π²ΠΈΡΠΈΡ Π² ΡΠΊΡΠΏΠ΅ΡΡΠ½ΠΎΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Π΅ Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠΎΠ² ΠΈ ΠΏΡΠΎΠ΄ΡΡΠ΅ΡΠΎΠ²: Ρ Π½Π°Ρ ΠΎΠ³ΡΠΎΠΌΠ½Π°Ρ Π±Π°Π·Π° Π·Π½Π°Π½ΠΈΠΉ ΠΈ ΡΠΈΡΡΠ΅ΠΌΠ° Π½Π°ΡΡΠ°Π²Π½ΠΈΡΠ΅ΡΡΠ²Π°, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π°Π΄Π°ΠΏΡΠΈΡΠΎΠ²Π°ΡΡΡΡ Π±ΡΡΡΡΠΎ.
- ΠΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈ Π½Π΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΡΠ΅ ΡΠ΅ΡΡΡΡΡ ΠΈ ΠΏΡΠΈΠ²Π»Π΅ΡΠ΅Π½ΠΈΠ΅ Π²Π΅Π΄ΡΡΠΈΡ ΡΠΏΠ΅ΡΠΈΠ°Π»ΠΈΡΡΠΎΠ² ΠΈΠ· Π»ΡΠ±ΠΎΠ³ΠΎ ΠΎΡΠ΄Π΅Π»Π° Π΄Π»Ρ ΡΠ΅ΡΠ΅Π½ΠΈΡ ΡΠ°ΠΌΡΡ ΡΠ»ΠΎΠΆΠ½ΡΡ Π·Π°Π΄Π°Ρ.
- ΠΡΠΎΡΡ-ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΡΠ΅ ΠΈΠ½ΠΈΡΠΈΠ°ΡΠΈΠ²Ρ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ, ΠΌΡ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎ ΡΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΠΈΡΡΠ΅ΠΌ ΠΈ Π²Π½Π΅Π΄ΡΡΠ΅ΠΌ Π½ΠΎΠ²ΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ: AI Π΄Π»Ρ ΡΡΠΊΠΎΡΠ΅Π½ΠΈΡ ΠΏΡΠ΅ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Π°, ΠΊΠ°Π»ΠΈΠ±ΡΠΎΠ²ΠΊΠΈ ΡΠ»ΠΎΠΆΠ½ΠΎΡΡΠΈ ΡΡΠΎΠ²Π½Π΅ΠΉ Π±ΠΎΡΠ°ΠΌΠΈ Π½Π° Π½Π΅ΠΉΡΠΎΡΠ΅ΡΡΡ , ML Π΄Π»Ρ Π²Π½Π΅Π΄ΡΠ΅Π½ΠΈΡ ΠΏΠ΅ΡΡΠΎΠ½Π°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΎΠΏΡΡΠ°.
- ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΡΡ ΠΌΠ΅ΠΆΠ΄Ρ Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡΠΌΠΈ ΠΈ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ Π² ΡΠ°ΠΌΠΊΠ°Ρ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΠ° (Live-ops ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ°, Π½ΠΎΠ²ΡΠ΅ ΠΈΠ³ΡΡ Π² ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Π΅, ΠΌΠ°ΡΠΊΠ΅ΡΠΈΠ½Π³ΠΎΠ²ΡΠ΅ ΠΊΡΠ΅Π°ΡΠΈΠ²Ρ), ΡΡΠ°ΡΡΠ²ΠΎΠ²Π°ΡΡ Π² ΡΠ°Π·Π²ΠΈΡΠΈΠΈ ΠΊΡΠΎΡΡ-ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΡΡ ΠΈΠ½ΠΈΡΠΈΠ°ΡΠΈΠ², Π²ΡΡ ΠΎΠ΄ΠΈΡΡ Π½Π° ΡΡΠΎΠ²Π΅Π½Ρ Π²ΡΠ΅ΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ.
- ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΌΠ΅Π½ΡΡΡ ΠΏΡΠΎΡΠ΅ΡΡΡ ΠΈ ΠΏΠΎΠ΄Ρ ΠΎΠ΄Ρ Π½Π° Π±ΠΎΠ»Π΅Π΅ ΡΡΡΠ΅ΠΊΡΠΈΠ²Π½ΡΠ΅ Π±Π΅Π· Π΄ΠΎΠ»Π³ΠΈΡ ΡΠΎΠ³Π»Π°ΡΠΎΠ²Π°Π½ΠΈΠΉ ΠΈ Π±ΡΡΠΎΠΊΡΠ°ΡΠΈΠΈ.
ΠΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅ΠΌ:
ΠΠΈΠ±ΠΊΠΎΡΡΡ Π² ΡΠ°Π±ΠΎΡΠ΅: Ρ Π½Π°Ρ Π³ΠΈΠ±ΠΊΠΈΠΉ Π³ΡΠ°ΡΠΈΠΊ, ΠΈ ΡΠΎΡΡΡΠ΄Π½ΠΈΠΊΠΈ ΠΌΠΎΠ³ΡΡ ΡΠ°Π±ΠΎΡΠ°ΡΡ ΠΈΠ· Π»ΡΠ±ΠΎΠΉ ΡΠΎΡΠΊΠΈ ΠΌΠΈΡΠ° (ΠΊΡΠΎΠΌΠ΅ Π Π€ ΠΈ Π Π). ΠΠ»Ρ Π½Π°Ρ Π½Π΅ Π²Π°ΠΆΠ½ΠΎ, Π³Π΄Π΅ ΠΈ ΠΊΠ°ΠΊ Π²Ρ Π²ΡΠΏΠΎΠ»Π½ΡΠ΅ΡΠ΅ ΡΠ²ΠΎΡ ΡΠ°Π±ΠΎΡΡ β ΠΌΡ ΠΎΡΠ΅Π½ΠΈΠ²Π°Π΅ΠΌ ΡΠΎΠ»ΡΠΊΠΎ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΡ.
ΠΠ°Π±ΠΎΡΠ° ΠΎ Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ ΠΈ well-being:
- ΠΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅ΠΌ ΠΠΠ‘ Π΄Π»Ρ ΡΠΎΡΡΡΠ΄Π½ΠΈΠΊΠΎΠ², ΠΈΡ ΠΏΠ°ΡΡΠ½Π΅ΡΠΎΠ² ΠΈ Π΄Π΅ΡΠ΅ΠΉ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠΈΡΡΠ΅ΠΌ ΠΎΠ½Π»Π°ΠΉΠ½-ΡΠ΅ΡΡΠΈΠΈ Ρ ΠΏΡΠΈΡ ΠΎΠ»ΠΎΠ³ΠΎΠΌ.
- Π‘ΠΎΡ ΡΠ°Π½ΡΠ΅ΠΌ 100% Π·Π°ΡΠΏΠ»Π°ΡΡ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΎΡΠΏΡΡΠΊΠ° ΠΈΠ»ΠΈ Π±ΠΎΠ»ΡΠ½ΠΈΡΠ½ΠΎΠ³ΠΎ Π±Π΅Π· Π»ΠΈΡΠ½ΠΈΡ ΡΠΏΡΠ°Π²ΠΎΠΊ. Π Π΄Π»Ρ ΠΎΡΠΎΠ±ΡΡ ΡΠ»ΡΡΠ°Π΅Π² ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅ΠΌ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ Π²ΡΡ ΠΎΠ΄Π½ΡΠ΅.
- ΠΠΎΠ΄Π΄Π΅ΡΠΆΠΈΠ²Π°Π΅ΠΌ Π·Π΄ΠΎΡΠΎΠ²ΡΠΉ ΠΎΠ±ΡΠ°Π· ΠΆΠΈΠ·Π½ΠΈ ΠΈ ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠΈΡΡΠ΅ΠΌ ΠΏΠΎΠΊΡΠΏΠΊΡ ΡΠΏΠΎΡΡΠΈΠ²Π½ΡΡ Π°Π±ΠΎΠ½Π΅ΠΌΠ΅Π½ΡΠΎΠ² ΠΈ ΠΏΠΎΠ΄ΠΏΠΈΡΠΊΡ Π½Π° ΡΠΈΡΠ½Π΅Ρ-ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΡ.
- ΠΠΏΠ»Π°ΡΠΈΠ²Π°Π΅ΠΌ ΡΡΠ°ΡΡΠΈΠ΅ Π² ΠΏΡΠΎΡΠΈΠ»ΡΠ½ΡΡ ΠΊΠΎΠ½ΡΠ΅ΡΠ΅Π½ΡΠΈΡΡ ΠΈ ΠΊΡΡΡΠ°Ρ , ΠΏΡΠΎΠ²ΠΎΠ΄ΠΈΠΌ Π²Π½ΡΡΡΠ΅Π½Π½ΠΈΠ΅ ΠΊΠΎΠ½ΡΠ΅ΡΠ΅Π½ΡΠΈΠΈ.
- ΠΡΠ΅Π΄Π»Π°Π³Π°Π΅ΠΌ ΡΠΊΠΈΠ΄ΠΊΠΈ Π½Π° ΠΊΡΡΡΡ Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠ³ΠΎ ΡΠ·ΡΠΊΠ° ΠΈ ΡΠ·ΡΠΊΠΎΠ² ΡΡΡΠ°Π½ ΠΏΡΠΈΡΡΡΡΡΠ²ΠΈΡ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ.
ΠΠ²Π΅Π½ΡΡ ΠΈ ΠΌΠ΅ΡΡ:
- Π Π΅Π³ΡΠ»ΡΡΠ½ΠΎ ΠΏΡΠΎΠ²ΠΎΠ΄ΠΈΠΌ ΡΠ°Π·Π²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΠ΅ ΠΈ ΡΠ°Π±ΠΎΡΠΈΠ΅ ΠΌΠ΅ΡΠΎΠΏΡΠΈΡΡΠΈΡ Π² ΠΎΡΠ»Π°ΠΉΠ½ ΡΠ΅ΠΆΠΈΠΌΠ΅: Π²ΡΡΡΠ΅ΡΠΈ ΠΊΠΎΠΌΠ°Π½Π΄, ΠΊΡΡΠΏΠ½ΡΠ΅ ΠΊΠΎΡΠΏΠΎΡΠ°ΡΠΈΠ²Π½ΡΠ΅ Π²Π΅ΡΠ΅ΡΠΈΠ½ΠΊΠΈ ΠΈ Π±ΠΎΠ»Π΅Π΅ Π»Π°ΠΉΡΠΎΠ²ΡΠ΅ ΠΏΠ°ΡΠΈ Π² ΠΎΡΠΈΡΠ°Ρ .
- Π’Π°ΠΊΠΆΠ΅ ΡΠ΅Π³ΡΠ»ΡΡΠ½ΠΎ ΠΏΡΠΎΠ²ΠΎΠ΄ΠΈΠΌ ΡΠ°Π·Π²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΠ΅ ΠΊΠΎΠ½ΠΊΡΡΡΡ, ΠΊΠ²ΠΈΠ·Ρ, Ρ Π°ΠΊΠ°ΡΠΎΠ½Ρ, ΡΠΏΠΎΡΡΠΈΠ²Π½ΡΠ΅ ΡΠ΅Π»Π»Π΅Π½Π΄ΠΆΠΈ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΎΠ½Π»Π°ΠΉΠ½.
- Π‘ΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΠΉ ΠΌΠ°Π³Π°Π·ΠΈΠ½ ΠΌΠ΅ΡΡΠ° Ρ Π²Π½ΡΡΡΠ΅Π½Π½Π΅ΠΉ Π²Π°Π»ΡΡΠΎΠΉ, Π³Π΄Π΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΊΡΠΏΠΈΡΡ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΠ΅ ΠΏΠΎΠ΄Π°ΡΠΊΠΈ. ΠΠ°Π»ΡΡΡ Π΄Π°ΡΠΈΠΌ Π½Π° Π·Π½Π°ΡΠΈΠΌΡΠ΅ Π΄Π°ΡΡ, ΡΠ°ΠΊΠΆΠ΅ Π΅Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π·Π°ΡΠ°Π±ΠΎΡΠ°ΡΡ, ΡΡΠ°ΡΡΠ²ΡΡ Π² ΠΌΠ΅ΡΠΎΠΏΡΠΈΡΡΠΈΡΡ ΠΈ Π±ΡΠ΅Π½Π΄ΠΎΠ²ΡΡ Π°ΠΊΡΠΈΠ²Π½ΠΎΡΡΡΡ .
ΠΡΠΏΡΠ°Π²Π»ΡΡ ΠΎΡΠΊΠ»ΠΈΠΊ Π½Π° Π½Π°ΡΡ Π²Π°ΠΊΠ°Π½ΡΠΈΡ, Π²Ρ ΡΠΎΠ³Π»Π°ΡΠ°Π΅ΡΠ΅ΡΡ, ΡΡΠΎ Π²Π°ΡΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°Π»ΡΠ½ΡΠ΅ Π΄Π°Π½Π½ΡΠ΅, ΡΠΎΠ±ΡΠ°Π½Π½ΡΠ΅ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΡΠΎΠ±Π΅ΡΠ΅Π΄ΠΎΠ²Π°Π½ΠΈΠΉ Π² Playrix, Π±ΡΠ΄ΡΡ ΠΎΠ±ΡΠ°Π±Π°ΡΡΠ²Π°ΡΡΡΡ Π² ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΠΈΠΈ Ρ ΡΡΠ»ΠΎΠ²ΠΈΡΠΌΠΈ (https://playrix.com/candidate-privacy). ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΎΡΠΏΡΠ°Π²ΠΈΡΡ Π·Π°ΠΏΡΠΎΡ Π² ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΠΈ Π²Π°ΡΠΈΡ ΠΏΠ΅ΡΡΠΎΠ½Π°Π»ΡΠ½ΡΡ Π΄Π°Π½Π½ΡΡ ΠΏΠΎ Π°Π΄ΡΠ΅ΡΡ: job@playrix.com.
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Game Designer employer: Playrix
Contact Detail:
Playrix Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Game Designer
β¨Tip Number 1
Get your game face on! Research Playrix and their games thoroughly. Knowing their style and what makes their games tick will help you stand out in interviews. Show us you're not just a fan, but a true expert!
β¨Tip Number 2
Network like a pro! Connect with current Playrix employees on LinkedIn or join gaming forums. Engaging with the community can give you insider tips and maybe even a referral. We love seeing candidates who are proactive!
β¨Tip Number 3
Show off your creativity! Prepare a portfolio that highlights your best game design projects. Include concepts, mechanics, and any successful monetisation strategies you've implemented. We want to see your unique flair!
β¨Tip Number 4
Apply through our website! Itβs the best way to ensure your application gets seen by the right people. Plus, it shows us youβre serious about joining our awesome team at Playrix!
We think you need these skills to ace Game Designer
Some tips for your application π«‘
Show Your Passion for Gaming: When you're writing your application, let your love for casual mobile games shine through! Share your gaming experiences and what makes you excited about game design. We want to see that you're not just a designer, but a true fan of the genre.
Tailor Your Application: Make sure to customise your CV and cover letter for the Game Designer role at Playrix. Highlight your relevant experience, especially in Match-3 games, and any projects that showcase your creativity and analytical skills. We appreciate when applicants take the time to connect their background with our needs.
Be Clear and Concise: Keep your application straightforward and to the point. Use clear language and avoid jargon unless it's relevant to the gaming industry. We value clarity, so make it easy for us to see why you're the perfect fit for our team!
Apply Through Our Website: Don't forget to submit your application through our official website! This ensures that we receive all your details correctly and helps us keep track of your application. Plus, itβs the best way to show your enthusiasm for joining our amazing team at Playrix!
How to prepare for a job interview at Playrix
β¨Know Your Games
Make sure youβre well-versed in Match-3 games and other casual mobile games. Playrix is looking for someone who not only has experience but also a genuine passion for gaming. Be ready to discuss your favourite games and what makes them successful!
β¨Show Your Creativity
Prepare to showcase your creative side! Think of unique game concepts or mechanics youβve developed in the past. Bring examples of your work or even sketches to demonstrate your ideas. This will help you stand out as a candidate who can contribute to innovative projects.
β¨Understand the Market Trends
Familiarise yourself with the latest trends in the mobile gaming industry. Be prepared to discuss how these trends could influence game design and monetisation strategies. Showing that youβre up-to-date will impress the interviewers and demonstrate your proactive approach.
β¨Ask Insightful Questions
Interviews are a two-way street! Prepare thoughtful questions about the team, projects, and company culture at Playrix. This shows your interest in the role and helps you gauge if itβs the right fit for you. Plus, it gives you a chance to engage with your interviewers on a deeper level.