Level Designer in Manchester

Level Designer in Manchester

Manchester Full-Time 35000 - 45000 £ / year (est.) Home office (partial)
Playdemic

At a Glance

  • Tasks: Design and prototype exciting new courses for the globally loved game, Golf Clash.
  • Company: Join Playdemic, a BAFTA Award-winning mobile game developer with a fun culture.
  • Benefits: Enjoy competitive pay, healthcare, remote work options, and opportunities for growth.
  • Other info: Collaborative environment with a focus on innovation and personal development.
  • Why this job: Be part of a creative team shaping engaging gameplay for millions of players worldwide.
  • Qualifications: 3+ years in game development, strong golf knowledge, and level design skills required.

The predicted salary is between 35000 - 45000 £ per year.

Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success.

We are presenting a rare opportunity for a highly motivated Level Designer to join the Golf Clash team and help us to continue to grow and develop our game. After a comprehensive onboarding experience, you will have the opportunity to work as a Level Designer on a globally successful game enjoyed by millions.

As a Level Designer within the Golf Clash team at Playdemic, you will collaborate with Product, Production, QA, Design, Environment Art, Live-Ops, Analytics and Engineering to create new course content, improve existing holes, and support events, tournaments and other live-service requirements. Clear, regular communication with senior peers and the wider design team will be important, alongside close collaboration with cross-disciplinary partners to maintain course quality, readability and tooling improvements. Once settled in the role, you will take increasing ownership of the courses you develop. All outlined tasks should be completed to a high quality standard and within necessary timelines. To support this, Playdemic will provide any mentoring and training required to perform your tasks.

Responsibilities

  • Collaboratively ideate, design, prototype and review new Golf Clash courses.
  • Create holes that deliver readable, fair and engaging risk/reward decisions across different player skill levels and equipment setups.
  • Use golf literacy, course architecture principles and Golf Clash knowledge to design holes that are fun and challenging across tours and events.
  • Maintain clear per-hole documentation covering key design details and live-ops considerations.
  • Collaborate with Product and Live-Ops to optimise course performance, tournament suitability, shootout usage, tour progression and event setup.
  • Work alongside the Environment Art team to ensure courses are visually clear, gameplay readable and developed to a high standard.
  • Propose improvements to existing holes based on player experience, telemetry, live-ops needs, product priorities and team feedback.
  • Be mindful of how course and wind design can influence player choices, including ball selection and event strategy.

Key Skills

  • At least 3 years' experience working in a game development studio.
  • Experience working on a published game with a proven track record of working on level content or gameplay design within the constraints of a release schedule.
  • Strong literacy in golf as a sport, with an understanding of course design principles and how to translate them into Golf Clash.
  • Strong understanding of core level design principles and how to apply them.
  • Foundational understanding of greyboxing and industry-standard 3D software.
  • Technical skills and knowledge of game development tools including Confluence and JIRA.
  • Communication and teamwork skills, with an ability to work effectively within a team.
  • Strong documentation discipline, with the ability to create clear, maintainable design notes and per-hole specifications.
  • A keen eye for detail and strong player-experience judgement, balancing challenge, fairness and quality across a wide range of players.
  • A strong work ethic to keep up with the demands of iterative design development and live-service content delivery.

Bonus Skills

  • Prior experience working in a Mobile Game Development Studio.
  • Experience supporting games with a significant user base through maintenance, new content deployment and live operations.
  • Understanding of mobile free-to-play economies and how gameplay content can affect player choice and consumable usage.
  • Interest in mobile games, with an understanding of the free-to-play genre.
  • Educated to degree level in a game design related subject, or equivalent experience.

Level Designer in Manchester employer: Playdemic

At Playdemic, we pride ourselves on fostering a vibrant and inclusive work culture that champions creativity and innovation. As a Level Designer, you'll be part of a collaborative team dedicated to crafting engaging experiences for millions of players, with ample opportunities for professional growth through mentorship and training. Our commitment to employee well-being is reflected in our comprehensive benefits package, ensuring a balanced and fulfilling work-life experience in the heart of the gaming industry.

Playdemic

Contact Details:

Playdemic Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Level Designer in Manchester

Tip Number 1

Get your game face on! When you’re networking, be genuine and show your passion for level design. Chat with people in the industry, attend gaming events, or join online forums. The more connections you make, the better your chances of landing that dream job!

Tip Number 2

Show off your skills! Create a portfolio that highlights your best level designs and projects. Make sure it’s easy to navigate and visually appealing. This is your chance to impress potential employers, so don’t hold back!

Tip Number 3

Don’t just apply anywhere; target your applications! Research companies like Playdemic and tailor your approach to fit their culture and values. Mention how your experience aligns with their goals, especially in creating engaging gameplay.

Tip Number 4

Follow up after applying! A quick email to express your enthusiasm can set you apart from other candidates. It shows you’re proactive and genuinely interested in the position. Plus, it keeps you on their radar!

We think you need these skills to ace Level Designer in Manchester

Level Design
Golf Literacy
Course Architecture Principles
Game Development Tools
Confluence
JIRA
Documentation Skills

Some tips for your application 🫡

Show Your Passion for Gaming:When you're writing your application, let your love for games shine through! Talk about your favourite games, especially any mobile ones, and how they inspire your design ideas. We want to see that you’re not just a designer, but a gamer at heart.

Tailor Your Experience:Make sure to highlight your relevant experience in game development, especially any work on level design or gameplay. Use specific examples from your past projects that showcase your skills and how they relate to the role. We love seeing how your journey aligns with our needs!

Be Clear and Concise:Keep your application clear and to the point. Use bullet points where necessary to make it easy for us to read. Remember, we appreciate strong documentation skills, so show us you can communicate effectively right from the start!

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it shows you’re keen on joining our team at Playdemic!

How to prepare for a job interview at Playdemic

Know Your Golf Clash Inside Out

Before the interview, make sure you’re well-versed in Golf Clash and its mechanics. Play the game, understand its design principles, and be ready to discuss how your level design experience can enhance player engagement and enjoyment.

Showcase Your Design Process

Be prepared to walk through your design process during the interview. Discuss how you ideate, prototype, and iterate on level designs. Bring examples of your previous work that highlight your ability to create engaging and fair gameplay experiences.

Communicate Clearly and Collaboratively

Since collaboration is key at Playdemic, practice articulating your ideas clearly. Be ready to discuss how you’ve worked with cross-disciplinary teams in the past and how you plan to maintain open communication with peers and stakeholders.

Prepare for Technical Questions

Brush up on your technical skills related to level design and game development tools like Confluence and JIRA. Be ready to answer questions about greyboxing and how you apply core level design principles in your work.