Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile gaming. We have developed multiple award-winning titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously!
As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers.
We are excited to continue to grow our team and are always on the lookout for highly talented and motivated individuals, who are passionate about gaming and excited to join us on our ambitious journey!
The Role:
Join Pixel Toys as a Graphics Programmer at Pixel Toys where you will play a central role in establishing graphics quality and performance across our multi-platform titles, with a strong focus on mobile hardware. Working in a flexible and collaborative environment, you will bring your technical ideas to enrich both the final visual experience and team dynamics.
Partnering closely with Technical Artists, Engineers, and Designers you will architect, prototype, and implement graphics systems that achieve an exceptional balance between visual polish and runtime efficiency.
Your day-to-day will involve writing and maintaining high-quality shaders and graphical features while carefully accounting for mobile hardware constraints such as memory usage, overdraw, and thermal throttling. You will take ownership of profiling and investigating performance bottlenecks across diverse devices, utilising mobile graphics APIs like Vulkan and Metal to resolve visual anomalies. From optimising render pipelines to managing post-processing, culling, LODing, and lightmapping, you will ensure the stability and efficiency of our graphics codebase across a wide spectrum of target hardware.
About you:
As a Graphics Programmer bring professional programming experience in C# or C++, backed by a practical understanding of coding standards, software architecture, and graphics pipelines.
- Shader Programming: Practical experience with HLSL, GLSL, or CG shader development, ideally utilising Physically Based Rendering (PBR) workflows.
- Render Pipelines: Familiarity with Unity Scriptable Render Pipelines (SRPs), including shader keywords, variants, batching, render passes, and custom renderer features.
- Mobile Profiling & Optimisation: Hands-on experience with on-device mobile graphics profiling, debugging, and performance optimisation across Android or iOS hardware.
- Graphics APIs: A working familiarity with modern mobile graphics APIs such as Vulkan and Metal.
- 3D Math & Asset Optimisation: A solid foundation in 3D math and experience optimising art assets, including post-processing, culling, LOD systems, and lightmaps.
- Collaborative Mindset: An eye for visual detail, effective problem-solving skills, and a collaborative approach to working alongside technical artists and cross-functional game teams.
What can Pixel Toys offer?
- Competitive salary, reviewed annually
- 25 days annual leave, excluding bank holidays
- Discretionary Bonus Scheme
- Up to 3 additional long service days (duvet days!)
- Private Medical Insurance (including optical and dental)
- Company Pension scheme
- Death in Service benefit
- Regular socials including epic summer and Christmas parties!
- Staff training and development
- Quarterly Wellness days (On-site massages and more)
- Flexi-time working hours
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Graphics Programmer in Royal Leamington Spa employer: pixeltoysltd
Pixel Toys is an exceptional employer, offering a vibrant and inclusive work culture in the heart of Royal Leamington Spa. With a strong focus on employee growth and development, we provide extensive benefits such as private medical insurance and flexible working hours, ensuring our team members thrive both personally and professionally while contributing to the creation of cutting-edge mobile games.