Content Pipeline Engineer

Content Pipeline Engineer

Full-Time 40000 - 50000 £ / year (est.) Home office (partial)
Pixel Toys

At a Glance

  • Tasks: Create and optimise content pipelines for exciting mobile games at Pixel Toys.
  • Company: Join a leading gaming studio known for innovative mobile and VR titles.
  • Benefits: Enjoy competitive salary, generous leave, private medical insurance, and fun team socials.
  • Other info: Flexible working hours and a supportive, inclusive environment await you.
  • Why this job: Be part of a passionate team shaping the future of mobile gaming.
  • Qualifications: Experience in Unity, art pipelines, and DCC tools like Maya or Blender.

The predicted salary is between 40000 - 50000 £ per year.

Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile and VR gaming. We have developed multiple award-winning titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously! As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers. We are excited to continue to grow our team and are always on the lookout for highly talented and motivated individuals, who are passionate about gaming and excited to join us on our ambitious journey!

The Role:

Join us as a Content Pipeline Engineer at Pixel Toys and take ownership of the journey that our game content takes from the Art team’s authoring tools straight into the live game. Operating at the vital intersection of Art, Technical Art, and Engineering, you will be the key, crucial bridge; translating artistic vision into robust technical realities for our AAA mobile product. In this role you will collaborate closely with discipline leads, artists, and engineers to define processes, establish content standards, and drive our technology forward, where your architectural ideas directly shape our content workflows and push the limits of mobile hardware.

Your day-to-day will see you involved in designing, building, and maintaining sophisticated tools, scripts, and automation that streamline how artists author, validate, and deliver their work, thereby drastically reducing manual steps and turnaround times. Within the Unity Engine, you will construct robust editor tooling, including custom inspectors, EditorWindows, property drawers, and ScriptableObjects to provide artists with fast, reliable workflows. Simultaneously, you will develop and maintain export tools within major DCC packages like Maya, 3ds Max, and Blender, creating a seamless and validated pipeline that produces perfectly game-ready content every time. You will also gain opportunity to take a deep dive into Unity's core architecture, and see yourself designing and maintaining import pipelines using custom importers, the Asset Database, and Unity’s serialisation system. Beyond the pipeline itself, you will support the integration of shaders, materials, and visual effects within the Universal Render Pipeline (URP), ensuring everything aligns with automated validation rules and performance budgets. Leveraging tools like the Unity Profiler, Memory Profiler, and Frame Debugger, you will proficiently profile and optimise content for build size, memory, draw calls, and load times, ensuring our games run flawlessly across mobile devices.

About you:

You will join us as an effective hybrid engineer who sits comfortably at the crossroads of Art, Technical Art, and Unity programming, with demonstrated professional experience in building art pipelines and editor tools. Your deep, hands-on expertise in the Unity Engine is paired with a comprehensive understanding of how DCC tools like Maya, 3ds Max, and Blender export content, backed by proven experience scripting and automating them using Python, MEL, or MaxScript. You also understand and appreciate the intricate relationship between technical asset creation and production workflows, making you uniquely qualified to connect content creation tools with runtime game systems reliably. Your technical palette includes an in-depth mastery of Unity’s asset import architecture (including ScriptedImporters, AssetPostprocessors, and the Asset Database), alongside a sophisticated understanding of the serialisation system, ScriptableObjects, and prefab workflows at scale. You are highly proficient in building custom Unity Editor tooling and have practical experience managing complex Addressables strategies, handling everything from dependency catalogs to memory-aware runtime loading. Furthermore, you possess a solid working knowledge of Unity’s rendering stack, meaning URP, Shader Graph, HLSL, and mobile-specific asset compression are concepts you navigate with absolute confidence. Beyond your formidable technical stack, you are a creative problem solver and an exceptional communicator who can easily convey complex pipeline concepts to both technical developers and non-technical artists. You approach asset budgets and mobile performance with a proactive mindset, using the Unity Profiler, Memory Profiler, and Frame Debugger to dissect and resolve bottlenecks before they affect the player experience. As a self-motivated, enthusiastic team player, you thrive on the challenge of optimisation and continuous learning, driven by a genuine passion for making games and a commitment to engineering excellence at every level.

What can Pixel Toys offer:

  • Competitive salary, reviewed annually
  • 25 days annual leave, excluding bank holidays
  • Discretionary Bonus Scheme
  • Up to 3 additional long service days (duvet days!)
  • Private Medical Insurance (including optical and dental)
  • Company Pension scheme
  • Death in Service benefit
  • Regular socials including epic summer and Christmas parties!
  • Staff training and development
  • Quarterly Wellness days (On-site massages and more)
  • Flexi-time working hours

Recruitment selection is based on skills, experience and a good Pixel Toys mission and values fit.

Pixel Toys

Contact Details:

Pixel Toys Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Content Pipeline Engineer

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Pixel Toys or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Pixel Toys.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Pixel Toys.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Pixel Toys that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Content Pipeline Engineer

Unity Engine
Art Pipeline Development
Editor Tooling
DCC Tools (Maya, 3ds Max, Blender)
Python Scripting
MEL Scripting
MaxScript

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Pixel Toys.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Pixel Toys and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Pixel Toys

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Pixel Toys uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.