At a Glance
- Tasks: Create immersive audio experiences for a groundbreaking game project.
- Company: Join Pixel Toys, a leading studio in mobile and VR gaming.
- Benefits: Enjoy competitive salary, 25 days leave, private medical insurance, and more!
- Why this job: Be part of an innovative team and make your mark on a high-profile game.
- Qualifications: Experience in audio engineering, Unity, and FMOD required.
- Other info: Collaborative culture with great career growth and fun team events.
The predicted salary is between 30000 - 42000 ÂŁ per year.
Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile and VR gaming. We have developed multiple awardâwinning titles and weâre now excited to be exclusively working on a new game, unlike ANYTHING weâve done previously! As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers.
The Role: Pixel Toys is seeking a technicallyâminded Audio Engineer to join our core team for a 6âmonth fixedâterm contract, with potential for Permanency. In this pivotal role, you will serve as the primary point of contact for all audioârelated matters on a highâprofile game project, ensuring that every sonic element is polished and performant ahead of the gameâs release. You will be responsible for building out essential audio systems from the ground up and implementing any remaining audio assets to create a truly immersive and complete player experience.
This position is ideal for an experienced Audio Engineer or a highly technical Sound Designer who is eager to dive into the complexities of a major IP and leave a lasting impact on its final quality. As a core member of the development team, you will drive the integration and optimisation of sound effects, music, and voiceovers within a Unityâbased mobile environment using FMOD. You will work in close collaboration with game designers, developers, and directors to ensure the audio vision aligns perfectly with the gameplay, ultimately enhancing user engagement through seamless execution.
A significant portion of your time will be dedicated to writing custom C# scripts to develop complex audio features, such as building intuitive "EventPlay" interfaces that allow for efficient implementation and debugging. Beyond the creative aspects of sound, you will be the guardian of technical performance, tasked with enhancing audio pipelines to minimise CPU, memory, and file size footprints without sacrificing quality. This includes designing sophisticated dynamic audio systems that react fluidly to player actions and environmental changes, as well as managing concurrency to prevent audio stuttering. Through rigorous playtesting and quality assurance, you will identify and resolve technical bugs, ensuring that the final product meets our high technical specifications and delivers a worldâclass auditory experience to our players.
About you: You will join us as a highly technical professional with a strong engineering background, backed by a degree in a related field or equivalent industry experience, as well as a solid portfolio of shipped titles on console or mobile, proving your ability to deliver highâquality audio in a commercial environment. Deeply proficient in the Unity game engine and possessing expertâlevel knowledge of FMOD middleware, you are also comfortable navigating various Digital Audio Workstations, such as Reaper, Audacity, or Pro Tools, to ensure your assets are prepared to the highest standard. In addition you will bring an advanced understanding of audio signal flow, acoustics, and psychoacoustics to the project, alongside the C# scripting skills necessary to bridge the gap between sound design and game code.
You are a natural problemâsolver with a keen attention to detail and a creative approach to technical constraints, as well being a strong communicator who can align the audio vision with the goals of game designers and programmers alike, ensuring a cohesive and worldâclass final product.
What can Pixel Toys offer: At Pixel Toys we are proud of the progressive, inclusive, and collaborative working environment we have created; a place where everyone has the opportunity to be themselves and is welcomed and valued for who they are and what they contribute. We have some fantastic benefits we offer our employees:
- Competitive salary, reviewed annually
- 25 days annual leave, excluding bank holidays
- Discretionary Bonus Scheme
- Up to 3 additional long service days (duvet days!)
- Private Medical Insurance (including optical and dental)
- Company Pension scheme
- Death in Service benefit
- Regular socials including epic summer and Christmas parties!
- Staff training and development
- Quarterly Wellness days (Onâsite massages and more)
- Flexiâtime working hours
Recruitment selection is based on skills, experience and a good Pixel Toys mission and values fit.
Audio Engineer (6month Fixed Term Contract) in Royal Leamington Spa employer: Pixel Toys Limited
Contact Detail:
Pixel Toys Limited Recruiting Team
StudySmarter Expert Advice đ€«
We think this is how you could land Audio Engineer (6month Fixed Term Contract) in Royal Leamington Spa
âšTip Number 1
Network like a pro! Reach out to industry contacts on LinkedIn or at gaming events. A friendly chat can sometimes lead to job opportunities that aren't even advertised yet.
âšTip Number 2
Show off your skills! Create a portfolio showcasing your best audio work. Whether it's sound design, music composition, or technical scripts, make sure itâs easily accessible for potential employers to check out.
âšTip Number 3
Prepare for interviews by researching the company and their games. Be ready to discuss how your experience aligns with their projects, especially in terms of audio integration and performance optimisation.
âšTip Number 4
Apply through our website! Itâs the best way to ensure your application gets seen. Plus, we love seeing candidates who are genuinely interested in joining our team at Pixel Toys.
We think you need these skills to ace Audio Engineer (6month Fixed Term Contract) in Royal Leamington Spa
Some tips for your application đ«Ą
Show Your Passion for Gaming: When writing your application, let your love for gaming shine through! Share your experiences and what excites you about the industry. We want to see that you're not just qualified, but genuinely enthusiastic about joining our team at Pixel Toys.
Tailor Your CV and Cover Letter: Make sure to customise your CV and cover letter for the Audio Engineer role. Highlight your relevant skills, especially in Unity and FMOD, and any past projects that showcase your audio engineering prowess. We appreciate a personal touch!
Be Clear and Concise: Keep your application clear and to the point. Use bullet points where possible to make it easy for us to see your key achievements and skills. Remember, weâre looking for someone who can communicate effectively, so show us you can do that right from the start!
Apply Through Our Website: We encourage you to apply directly through our website. Itâs the best way for us to receive your application and ensures youâre considered for the role. Plus, it gives you a chance to explore more about Pixel Toys and what we stand for!
How to prepare for a job interview at Pixel Toys Limited
âšKnow Your Audio Tools
Make sure youâre well-versed in Unity and FMOD, as these are crucial for the role. Brush up on your skills with Digital Audio Workstations like Reaper or Pro Tools, and be ready to discuss how you've used them in past projects.
âšShowcase Your Portfolio
Bring along a solid portfolio of your previous work, especially any shipped titles. Be prepared to talk about specific audio challenges you faced and how you overcame them, highlighting your problem-solving skills.
âšUnderstand the Game Vision
Research Pixel Toys and their games to understand their audio vision. Think about how you can align your audio engineering skills with their gameplay goals, and be ready to share ideas on how to enhance player engagement through sound.
âšPrepare for Technical Questions
Expect questions about audio signal flow, acoustics, and psychoacoustics. Brush up on your C# scripting knowledge, as you may need to explain how you would implement complex audio features or troubleshoot potential issues.