Technical Artist - Unity

Technical Artist - Unity

Cambridge Full-Time 47000 - 65000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Integrate and optimise 3D assets in Unity, creating stunning visuals and real-time performance.
  • Company: Fast-growing tech business creating AI-powered interactive experiences.
  • Benefits: Competitive salary, sponsorship for international candidates, and a collaborative work culture.
  • Why this job: Shape innovative products and work with cutting-edge technology in a dynamic team.
  • Qualifications: 4+ years as a Technical Artist in Unity with strong VFX and animation skills.
  • Other info: Join early in a scaling team with opportunities for career growth.

The predicted salary is between 47000 - 65000 £ per year.

Technical Artist (Unity)

£55–65k + benefits | Cambridge / Suffolk

*International candidates with excellent Fluent English welcome – Sponsorship Available*

Looking to make your mark in a growing team where your technical artistry actually shapes the product?

Who They Are

This is a well-funded, fast-moving tech business building cutting-edge interactive experiences powered by AI. Their in-house team blends artistry and engineering to create expressive, real-time 3D characters — and they’re scaling up. With a collaborative culture and a clear product vision, they’re offering the chance to get in early and help shape something genuinely innovative.

This role offers the chance to work on expressive, AI-powered 3D characters — built in-house using industry-standard tools and the PBR pipeline — and bring them to life in real-time. You’ll be the bridge between creative vision and technical execution, with the autonomy to improve workflows, performance, and visual fidelity from day one.

What You’ll Be Doing

  • Integrating and optimising 3D assets, rigs, and animations in Unity for real-time performance
  • Building shaders, VFX, and lighting setups using Shader Graph and Unity systems
  • Supporting facial animation pipelines — visemes, blend shapes, lip-sync
  • Creating tools and scripts to streamline workflows for artists and animators

What You’ll Need to Bring

  • 4+ years as a Technical Artist in Unity, ideally in games, VR/AR or interactive media
  • Strong grasp of real-time asset workflows, lighting, VFX, and optimisation
  • Hands-on experience with Shader Graph, post-processing, and Unity HDRP
  • Solid understanding of animation pipelines — rigging, blend shapes, viseme integration

Technical Artist - Unity employer: PIE Recruitment

Join a dynamic and innovative tech company in Cambridge/Suffolk, where your role as a Technical Artist will directly influence the creation of cutting-edge AI-powered 3D experiences. With a strong emphasis on collaboration and creativity, this employer offers a supportive work culture, competitive salary, and opportunities for professional growth, making it an ideal place for those looking to make a meaningful impact in the tech industry.
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Contact Detail:

PIE Recruitment Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist - Unity

✨Tip Number 1

Network like a pro! Reach out to folks in the industry on LinkedIn or at events. A friendly chat can open doors that a CV just can't.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects related to Unity and real-time 3D. Make it easy for potential employers to see what you can do.

✨Tip Number 3

Prepare for interviews by practising common questions and showcasing your problem-solving skills. Be ready to discuss how you've optimised workflows or improved visual fidelity in past projects.

✨Tip Number 4

Apply through our website! We love seeing candidates who are genuinely interested in joining our team. Tailor your application to show how you can contribute to our innovative projects.

We think you need these skills to ace Technical Artist - Unity

Technical Artistry
Unity
3D Asset Integration
Real-Time Performance Optimisation
Shader Graph
Visual Effects (VFX)
Lighting Setups
Facial Animation Pipelines
Rigging
Blend Shapes
Lip-Sync
Scripting
Workflow Streamlining
Post-Processing
Animation Pipeline Understanding

Some tips for your application 🫡

Show Your Passion: When writing your application, let your enthusiasm for technical artistry and real-time 3D characters shine through. We want to see how your passion aligns with our innovative projects and collaborative culture.

Tailor Your CV: Make sure your CV highlights relevant experience in Unity and showcases your skills in optimising 3D assets and building shaders. We love seeing how your background fits into the role, so don’t hold back on those details!

Craft a Compelling Cover Letter: Your cover letter is your chance to tell us why you’re the perfect fit for our team. Share specific examples of your work with VFX, lighting setups, or animation pipelines that demonstrate your expertise and creativity.

Apply Through Our Website: We encourage you to apply directly through our website for a smoother process. It helps us keep track of applications and ensures you get the attention you deserve. Plus, it’s super easy!

How to prepare for a job interview at PIE Recruitment

✨Know Your Tools Inside Out

Make sure you’re well-versed in Unity and its features, especially Shader Graph and HDRP. Brush up on your knowledge of real-time asset workflows and be ready to discuss how you've used these tools in past projects.

✨Showcase Your Creative Problem-Solving

Prepare examples of how you've improved workflows or optimised performance in previous roles. Be ready to explain your thought process and the impact of your solutions on the final product.

✨Demonstrate Your Collaborative Spirit

This role is all about bridging creativity and technical execution. Think of instances where you’ve worked closely with artists and animators, and be prepared to share how you facilitated communication and collaboration.

✨Prepare for Technical Questions

Expect questions that dive deep into animation pipelines, rigging, and VFX. Brush up on your knowledge of visemes and blend shapes, and be ready to discuss how you’ve implemented these in your work.

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