Escape Room Designer in London

Escape Room Designer in London

London Temporary 40000 - 50000 £ / year (est.) No working from home possible
Phantom Peak

At a Glance

  • Tasks: Design immersive escape rooms with clever puzzles and engaging narratives.
  • Company: Join the League of Adventure Group, creators of Phantom Peak.
  • Benefits: Fixed-term contract with creative freedom and collaborative projects.
  • Other info: Work on exciting projects with a passionate team in London/Kent.
  • Why this job: Bring your wildest ideas to life in a fun, innovative environment.
  • Qualifications: 5+ years in immersive design, strong writing skills, and Unity experience.

The predicted salary is between 40000 - 50000 £ per year.

Works Closely With: Game Designer, Head of Marketing and Production Designers at Tandem Set & Scenery

Location: London / Kent

Type: Initial Fixed-Term Contract for 12 Months with a 3-month probationary period

The League of Adventure Group, the company behind Phantom Peak, is looking for a brilliant Escape Room Designer to join the in-house Creative Studio; somebody who can dream up clever puzzles, build satisfying player journeys, write sharp, funny content, and get hands-on in Unity to help bring interactive ideas to life.

Phantom Peak is a wildly original immersive world with a fiercely loyal fan community and one of the highest repeat rates in the immersive sector. But this role won’t just sit within Phantom Peak. You’ll also help develop new immersive experiences, standalone games, client projects, pop-ups, experimental formats, and strange playable things across the wider work of The League of Adventure Group and its associated companies and collaborators, including Tandem Set & Scenery, the world's premier live game build company.

Key Responsibilities

  • Creating escape room-style puzzles, trails, mysteries, tasks, and interactive moments
  • Writing clear, funny, characterful content for clues, scripts, signage, interfaces, in-world documents, videos, and guest communication
  • Designing player journeys that feel fun, intuitive, surprising, and satisfying
  • Building out logic flows, puzzle documents, clue systems, and game structures
  • Prototyping digital interactions in Unity, as well as building on existing projects
  • Designing and implementing interactive moments using COGS by Clockwork Dog
  • Working with screens, RFID, lighting, sound, sensors, locks, show control systems, and other interactive tech
  • Collaborating with writers, producers, set builders, technicians, and creative leads
  • Testing, iterating, and improving experiences based on player behaviour
  • Making sure games are achievable, robust, repeatable, and commercially practical
  • Supporting the development of new formats and projects beyond Phantom Peak, from early concepts through to playable delivery

Key Outcomes

  • Fully own the design & delivery for an international escape room, as briefed by a third-party client; working with the Creative Director, take the project from ideation, through structural design and development to delivery
  • Integrate interactive digital prototypes using Unity and COGS into the new Phantom Peak experience alongside the Programming & Digital Game Developer
  • Integrate work into the existing Notion-first experience database and structure, ensuring consistency and repeatability
  • Design and deliver puzzle & interactive tech for key international projects, ensuring all technical specifications are met within the agreed project timelines.

Person Specification

  • 5 years plus Experience designing escape rooms, immersive games, puzzle hunts, interactive theatre, LARPs, ARGs, themed attractions, or similar experiences
  • Excellent writing skills, with the ability to be clear, concise, funny, and characterful
  • A strong sense of humour and an instinct for making interactions entertaining, not just functional
  • A good understanding of pacing, player psychology, onboarding, clueing, and flow
  • Strong Unity experience, especially for interactive prototypes, simple games, interfaces, or installation-based experiences
  • Experience using COGS by Clockwork Dog, or similar show control systems for interactive experiences
  • A practical mindset: you know the best idea is the one that actually works for guests, staff, and operations
  • The ability to explain ideas clearly through documents, diagrams, prototypes, or mock-ups
  • A love of storytelling, mystery, play, and weird little details
  • Experience with Arduino, Raspberry Pi, RFID, sensors, DMX, TouchDesigner, OSC, MIDI, TCP/UDP, or other interactive hardware/software systems
  • Basic 3D, UI, animation, or game feel skills
  • Experience working in live attractions or guest-facing entertainment
  • An understanding of accessibility and how to make puzzles welcoming without making them boring
  • A portfolio of playable work, written work, puzzle designs, Unity projects, COGS projects, or experimental interactive systems

How You’ll Thrive

You might be the sort of person who sees a locked filing cabinet and immediately thinks it should contain a clue. You probably have strong opinions about why a puzzle did or did not feel fair. You like building things, breaking them, watching real people misunderstand them, and then making them better.

You’re not just a puzzle designer, not just a writer, and not just a Unity person. You sit somewhere between designer, puzzle brain, storyteller, comedy writer, systems thinker, show control nerd, and Unity tinkerer.

You’ll be joining a company that makes weird, ambitious, audience-first experiences, from the sprawling world of Phantom Peak to entirely new formats we haven’t invented yet.

Escape Room Designer in London employer: Phantom Peak

The League of Adventure Group is an exceptional employer, offering a vibrant and creative work culture in the heart of London/Kent. As an Escape Room Designer, you'll have the opportunity to collaborate with talented professionals, engage in innovative projects, and contribute to the development of unique immersive experiences that captivate audiences. With a focus on employee growth and a commitment to fostering creativity, this role promises not just a job, but a chance to be part of a dynamic team that values imagination and fun.

Phantom Peak

Contact Details:

Phantom Peak Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Escape Room Designer in London

Tip Number 1

Get your portfolio in shape! Make sure it showcases your best escape room designs, puzzles, and any interactive projects you've worked on. We want to see your creativity and how you bring ideas to life!

Tip Number 2

Network like a pro! Connect with other designers, game developers, and industry folks on platforms like LinkedIn. We can’t stress enough how important it is to build relationships that could lead to job opportunities.

Tip Number 3

Practice your pitch! Be ready to talk about your design process, your favourite projects, and how you tackle challenges. We love hearing about your thought process and how you make experiences fun and engaging.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are genuinely interested in joining our creative team at Phantom Peak!

We think you need these skills to ace Escape Room Designer in London

Escape Room Design
Puzzle Creation
Content Writing
Player Journey Design
Structural Design
Unity Prototyping
Interactive Technology Integration

Some tips for your application 🫡

Show Off Your Creativity:When you're applying for the Escape Room Designer role, let your imagination run wild! Share examples of your best puzzles and interactive experiences in your portfolio. We want to see how you think outside the box!

Be Clear and Concise:While we love a good laugh, make sure your written application is easy to read. Use clear language and structure your ideas well. Remember, we’re looking for sharp, funny content that’s also informative!

Highlight Your Technical Skills:Don’t forget to mention your experience with Unity and any other tech tools you've used. We’re keen on seeing how you can bring our interactive ideas to life, so show us what you’ve got!

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to keep track of your application and ensure it gets the attention it deserves. Plus, it’s super easy!

How to prepare for a job interview at Phantom Peak

Know Your Puzzles

Make sure you brush up on your escape room design knowledge. Be ready to discuss your favourite puzzles and why they work. Think about how you can apply that understanding to create engaging player journeys.

Show Off Your Portfolio

Bring along a well-organised portfolio showcasing your best work. Include examples of puzzles, scripts, and any interactive projects you've done in Unity. This is your chance to demonstrate your creativity and technical skills!

Be Ready to Collaborate

Since this role involves working closely with various teams, prepare to discuss how you approach collaboration. Share examples of past projects where teamwork was key to success, and highlight your communication skills.

Inject Some Humour

Given the emphasis on writing characterful and funny content, think of ways to showcase your sense of humour during the interview. Perhaps share a witty anecdote or a clever puzzle idea that reflects your personality and creativity.