We\βre looking for a Senior 3D Generalist / Tech-Artist to champion art production on a fun and vibrant co-op game. This is for a 6 month contract.
Key Responsibilities
1 β Create game-ready art
Working from high level art direction you\βll be touching the majority of art assets and all aspects of the art pipeline; characters, environments, props, modular kit pieces and procedural art etc.
Success looks like:
- Understanding our art ethos and working autonomously with high level direction
- Grasping our studio art style and adapting quickly
- Rapid output by focusing on getting the core elements right rather than superficial details
- Expressing the humour and character of our games with your art
2 β Be a force multiplier, not just an asset maker
There\βs more to it than just creating assets, it\βs about being an invaluable team member.
Success looks like:
- Collaborating closely with design & engineering because art is systemic, not static
- Joining playtests and contributing to decisions beyond art
- Identifying risks and constraints early and redirecting effort when needed
- Being pro-active and moving the project forward, even if you\βre waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 β Own integration & workflow inside engine
You\βll own how assets live in-engine and how pipelines scale
Success looks like:
- Implementing and hooking up assets in engine end-to-end
- Building practical systems (modular kits, materials, prefabs, folder structure & naming conventions etc)
- Spotting inefficiencies and offering better solutions
- Keeping scenes performant without sacrificing the game\βs vision
Requirements
- Senior level skill & experience. Comfortable working autonomously with high level direction, championing your area of responsibility
- Able to build real-time procedural / destructible / dynamic materials and meshes in engine
- Broad artistic & technical skillset: Characters, Environments & Props
- Proficient with Unity; asset implementation, lighting, shaders & materials etc
- Comfortable in Blender (preferred) or able to transition quickly
- Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch
- βGood enough\β mindset: Our games look good but we\βre not here to win art awards or build stunning portfolio pieces. The experience is king
- Understanding of supporting optimization and performance for online multiplayer titles (from a technical art POV)
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Contact Detail:
Panic Stations Recruiting Team