At a Glance
- Tasks: Create game-ready art and collaborate on a vibrant co-op game.
- Company: Join a fun studio focused on innovative game development.
- Benefits: Flexible working hours, creative environment, and opportunity to work on exciting projects.
- Why this job: Make your mark in the gaming world with your artistic skills and creativity.
- Qualifications: Senior level experience in 3D art and proficiency in Unity and Blender.
- Other info: Dynamic team atmosphere with opportunities for growth and learning.
The predicted salary is between 36000 - 60000 Β£ per year.
We're looking for a Senior 3D Generalist / Tech-Artist to champion art production on a fun and vibrant co-op game. This is for a 6 month contract.
Key Responsibilities
- Create game-ready art
Working from high level art direction you'll be touching the majority of art assets and all aspects of the art pipeline; characters, environments, props, modular kit pieces and procedural art etc.
Success looks like:- Understanding our art ethos and working autonomously with high level direction
- Grasping our studio art style and adapting quickly
- Rapid output by focusing on getting the core elements right rather than superficial details
- Expressing the humour and character of our games with your art
- Be a force multiplier, not just an asset maker
There's more to it than just creating assets, it's about being an invaluable team member.
Success looks like:- Collaborating closely with design & engineering because art is systemic, not static
- Joining playtests and contributing to decisions beyond art
- Identifying risks and constraints early and redirecting effort when needed
- Being pro-active and moving the project forward, even if you're waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
- Own integration & workflow inside engine
You'll own how assets live in-engine and how pipelines scale.
Success looks like:- Implementing and hooking up assets in engine end-to-end
- Building practical systems (modular kits, materials, prefabs, folder structure & naming conventions etc)
- Spotting inefficiencies and offering better solutions
- Keeping scenes performant without sacrificing the game's vision
Requirements
- Senior level skill & experience. Comfortable working autonomously with high level direction, championing your area of responsibility
- Able to build real-time procedural / destructible / dynamic materials and meshes in engine
- Broad artistic & technical skillset: Characters, Environments & Props
- Proficient with Unity; asset implementation, lighting, shaders & materials etc
- Comfortable in Blender (preferred) or able to transition quickly
- Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch
- 'Good enough' mindset: Our games look good but we're not here to win art awards or build stunning portfolio pieces. The experience is king
- Understanding of supporting optimization and performance for online multiplayer titles (from a technical art POV)
Senior 3D Generalist / Tech Artist in London employer: Panic Stations
Contact Detail:
Panic Stations Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Senior 3D Generalist / Tech Artist in London
β¨Tip Number 1
Get your portfolio in shape! Showcase your best work that aligns with the studio's art style. Make sure to include a variety of assets like characters, environments, and props to demonstrate your versatility.
β¨Tip Number 2
Network like a pro! Connect with industry folks on platforms like LinkedIn or Discord. Join game dev communities and participate in discussions to get your name out there and learn about potential opportunities.
β¨Tip Number 3
Prepare for interviews by brushing up on your technical skills. Be ready to discuss your workflow, how you tackle integration in engines like Unity, and share examples of how you've optimised performance in past projects.
β¨Tip Number 4
Apply through our website! Itβs the best way to ensure your application gets seen. Plus, it shows you're genuinely interested in joining our team and contributing to our vibrant co-op game.
We think you need these skills to ace Senior 3D Generalist / Tech Artist in London
Some tips for your application π«‘
Show Off Your Skills: When you're applying, make sure to highlight your experience with creating game-ready art. We want to see how you can adapt to our studio's art style and your ability to work autonomously while still following high-level direction.
Be a Team Player: Remember, it's not just about making assets! Weβre looking for someone who collaborates closely with design and engineering. Share examples of how you've contributed to team efforts and helped move projects forward in your application.
Talk About Your Technical Know-How: Make sure to mention your proficiency with Unity and any experience you have with Blender. We love seeing candidates who can implement assets in-engine and build practical systems that keep everything running smoothly.
Keep It Real: We appreciate a 'good enough' mindset, so donβt stress about making everything perfect. Focus on your speed and efficiency in your application, and let us know how youβve used existing resources to enhance your work.
How to prepare for a job interview at Panic Stations
β¨Know the Art Ethos
Before your interview, dive deep into the studio's art style and ethos. Familiarise yourself with their previous games and understand how they express humour and character through art. This will help you demonstrate that you can adapt quickly and align with their vision.
β¨Show Your Collaborative Spirit
Be ready to discuss how you've collaborated with design and engineering teams in the past. Highlight specific examples where your contributions went beyond just asset creation, showing that you can be a force multiplier and actively participate in playtests and decision-making.
β¨Demonstrate Technical Proficiency
Brush up on your skills with Unity and Blender, as well as your understanding of real-time procedural materials. Be prepared to talk about how you've implemented assets in-engine and any systems you've built to improve workflow. Showing your technical prowess will set you apart.
β¨Embrace the 'Good Enough' Mindset
Understand that the studio values speed and efficiency over perfection. Be ready to discuss how you've prioritised getting core elements right rather than focusing on superficial details. This mindset will resonate well with their approach to game development.