At a Glance
- Tasks: Create game-ready art and collaborate on a vibrant co-op game.
- Company: Join a fun studio focused on innovative game development.
- Benefits: 6-month contract with opportunities for creative expression and teamwork.
- Other info: Dynamic environment with a focus on efficiency and creativity.
- Why this job: Be a key player in shaping a unique gaming experience.
- Qualifications: Senior level skills in 3D art, Unity, and Blender preferred.
The predicted salary is between 36000 - 60000 £ per year.
We're looking for a Senior 3D Generalist / Tech-Artist to champion art production on a fun and vibrant co-op game. This is for a 6 month contract.
Key Responsibilities
- Create game-ready art
Working from high level art direction you'll be touching the majority of art assets and all aspects of the art pipeline; characters, environments, props, modular kit pieces and procedural art etc. Success looks like: - Understanding our art ethos and working autonomously with high level direction
- Grasping our studio art style and adapting quickly
- Rapid output by focusing on getting the core elements right rather than superficial details
- Expressing the humour and character of our games with your art
- Be a force multiplier, not just an asset maker
There's more to it than just creating assets, it's about being an invaluable team member. Success looks like: - Collaborating closely with design & engineering because art is systemic, not static
- Joining playtests and contributing to decisions beyond art
- Identifying risks and constraints early and redirecting effort when needed
- Being pro-active and moving the project forward, even if you're waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
- Own integration & workflow inside engine
You'll own how assets live in-engine and how pipelines scale. Success looks like: - Implementing and hooking up assets in engine end-to-end
- Building practical systems (modular kits, materials, prefabs, folder structure & naming conventions etc)
- Spotting inefficiencies and offering better solutions
- Keeping scenes performant without sacrificing the game's vision
Requirements
- Senior level skill & experience. Comfortable working autonomously with high level direction, championing your area of responsibility
- Able to build real-time procedural / destructible / dynamic materials and meshes in engine
- Broad artistic & technical skillset: Characters, Environments & Props
- Proficient with Unity; asset implementation, lighting, shaders & materials etc
- Comfortable in Blender (preferred) or able to transition quickly
- Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch
- 'Good enough' mindset: Our games look good but we're not here to win art awards or build stunning portfolio pieces. The experience is king
- Understanding of supporting optimization and performance for online multiplayer titles (from a technical art POV)
Senior 3D Generalist in London employer: Panic Stations
Join a dynamic and innovative studio where creativity thrives and collaboration is at the heart of our vibrant work culture. As a Senior 3D Generalist, you'll not only have the opportunity to shape engaging game art but also contribute to a supportive team environment that values your input and fosters professional growth. With a focus on efficiency and fun, this role offers a unique chance to work on exciting projects in a location that inspires creativity and teamwork.
StudySmarter Expert Advice🤫
We think this is how you could land Senior 3D Generalist in London
✨Tip Number 1
Get your portfolio in shape! Showcase your best work that aligns with the studio's art style. Make sure to include a variety of assets like characters, environments, and props to demonstrate your versatility.
✨Tip Number 2
Network like a pro! Connect with industry folks on platforms like LinkedIn or Discord. Join game dev communities and participate in discussions to get your name out there and learn about potential opportunities.
✨Tip Number 3
Prepare for interviews by brushing up on your technical skills. Be ready to discuss your process for creating game-ready art and how you collaborate with design and engineering teams. Show them you're not just an asset maker but a team player!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our vibrant team. Don’t miss out on this opportunity!
We think you need these skills to ace Senior 3D Generalist in London
Some tips for your application 🫡
Show Off Your Skills:When you're applying, make sure to highlight your experience with creating game-ready art. We want to see how you've tackled characters, environments, and props in your previous projects. Don't hold back on showcasing your artistic flair and technical know-how!
Be a Team Player:Remember, we’re looking for someone who can collaborate effectively. In your application, mention any past experiences where you’ve worked closely with design and engineering teams. Show us how you’ve contributed beyond just making assets – we love a proactive attitude!
Talk About Your Workflow:We want to know how you handle integration and workflow inside the engine. Share examples of how you've implemented assets and built practical systems in Unity. If you've spotted inefficiencies and improved processes, let us know – that’s the kind of thinking we value!
Keep It Real:We appreciate a 'good enough' mindset, so don’t stress about making everything perfect. In your application, explain how you prioritise speed and efficiency, especially when using existing assets from the Unity store. This shows you understand our approach to game development!
How to prepare for a job interview at Panic Stations
✨Know the Art Ethos
Before your interview, dive deep into the studio's art style and ethos. Familiarise yourself with their previous games and understand how they express humour and character through art. This will help you demonstrate that you can adapt quickly and align with their vision.
✨Show Your Collaborative Spirit
Be ready to discuss how you've collaborated with design and engineering teams in the past. Highlight specific examples where your contributions went beyond just asset creation. This shows that you understand the systemic nature of art in game development and are a team player.
✨Demonstrate Technical Proficiency
Brush up on your skills with Unity and Blender, as these are crucial for the role. Be prepared to talk about your experience with asset implementation, lighting, and shaders. If you have examples of procedural or dynamic materials you've created, bring those along to showcase your technical artistry.
✨Embrace the 'Good Enough' Mindset
Understand that the studio values speed and efficiency over perfection. Be ready to discuss how you've prioritised getting core elements right rather than focusing on superficial details. This mindset will resonate well with their approach to game development.