Senior 3D Generalist / Tech Artist

Senior 3D Generalist / Tech Artist

Temporary 40500 - 49500 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Create game-ready art and collaborate on a vibrant co-op game.
  • Company: Join a fun studio focused on innovative game development.
  • Benefits: 6-month contract with opportunities for creative expression and teamwork.
  • Other info: Dynamic environment with a focus on efficiency and creativity.
  • Why this job: Be a key player in shaping the art and experience of exciting games.
  • Qualifications: Senior level skills in 3D art, Unity, and collaboration.

The predicted salary is between 40500 - 49500 £ per year.

We're looking for a Senior 3D Generalist / Tech-Artist to champion art production on a fun and vibrant co-op game. This is for a 6 month contract.

Key Responsibilities

  • Create game-ready art
    Working from high level art direction you'll be touching the majority of art assets and all aspects of the art pipeline; characters, environments, props, modular kit pieces and procedural art etc. Success looks like:
    • Understanding our art ethos and working autonomously with high level direction
    • Grasping our studio art style and adapting quickly
    • Rapid output by focusing on getting the core elements right rather than superficial details
    • Expressing the humour and character of our games with your art
  • Be a force multiplier, not just an asset maker
    There's more to it than just creating assets, it's about being an invaluable team member. Success looks like:
    • Collaborating closely with design & engineering because art is systemic, not static
    • Joining playtests and contributing to decisions beyond art
    • Identifying risks and constraints early and redirecting effort when needed
    • Being pro-active and moving the project forward, even if you're waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
  • Own integration & workflow inside engine
    You'll own how assets live in-engine and how pipelines scale. Success looks like:
    • Implementing and hooking up assets in engine end-to-end
    • Building practical systems (modular kits, materials, prefabs, folder structure & naming conventions etc)
    • Spotting inefficiencies and offering better solutions
    • Keeping scenes performant without sacrificing the game's vision

Requirements

  • Senior level skill & experience.
  • Comfortable working autonomously with high level direction, championing your area of responsibility
  • Able to build real-time procedural / destructible / dynamic materials and meshes in engine
  • Broad artistic & technical skillset: Characters, Environments & Props
  • Proficient with Unity; asset implementation, lighting, shaders & materials etc
  • Comfortable in Blender (preferred) or able to transition quickly
  • Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch
  • ‘Good enough' mindset: Our games look good but we're not here to win art awards or build stunning portfolio pieces. The experience is king
  • Understanding of supporting optimization and performance for online multiplayer titles (from a technical art POV)

Senior 3D Generalist / Tech Artist employer: Panic Stations

Join a dynamic and innovative studio that values creativity and collaboration, where your role as a Senior 3D Generalist / Tech Artist will be pivotal in shaping a vibrant co-op game. With a focus on employee growth, we offer a supportive work culture that encourages autonomy and teamwork, allowing you to thrive while contributing to exciting projects. Located in a lively area, our studio provides unique opportunities for networking and professional development, making it an excellent place for passionate artists to advance their careers.

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Contact Details:

Panic Stations Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior 3D Generalist / Tech Artist

Get Your Portfolio Sparkling

For a temporary graphic design role, your portfolio is EVERYTHING! Make sure it showcases your best work, but also tailor it to include pieces that reflect the type of projects Panic Stations might need. Consider creating a section dedicated to quick turnaround projects to highlight your ability to deliver under tight deadlines.

Tap into Local Creative Networks

Join local design groups or attend creative meetups in your area. These events are a goldmine for finding out about temporary opportunities. You might even meet someone from Panic Stations or learn about upcoming gigs that aren't advertised online!

Social Media: Your Design Playground

Use platforms like Instagram or Behance to share your designs and connect with the design community. Tagging companies like Panic Stations in your posts can grab their attention and show off your flair! Keep an eye on their social channels too; temporary roles often pop up there first.

Apply Early, Apply Often

Temporary roles can fill up fast, so don’t wait around! Check Panic Stations’s careers page frequently and set up alerts if you can. If you see a position for a temporary graphic designer, jump on it! Remember, we’re here to support your journey, so use our website to help streamline your applications.

We think you need these skills to ace Senior 3D Generalist / Tech Artist

3D Art Creation
Game Asset Implementation
Art Pipeline Management
Collaboration with Design and Engineering
Proactive Problem Solving
Integration and Workflow Ownership
Real-time Procedural Materials

Some tips for your application 🫡

Showcase Your Best Work:For a graphic design role like Senior 3D Generalist / Tech Artist at Panic Stations, your portfolio is everything! Make sure to include a variety of your designs that highlight your skills and creativity. Tailor it to reflect the style that resonates with Panic Stations’s brand. Don’t forget to include any relevant temporary projects or collaborations – they show adaptability!

Emphasise Design Thinking:In your written application, focus on your design thinking process. Share how you approach a brief, from brainstorming to final execution. If you’ve taken any courses or received certifications related to graphic design, mention those too. This shows you're committed to the craft and eager to grow!

Tailor Your CV for Design:When crafting your CV for a temporary role, highlight specific design software you're proficient in – think Adobe Creative Suite, Sketch, Figma, etc. Be sure to include any freelance work or internships that demonstrate your relevant skills, as showcasing project diversity can make you stand out in a short-term role.

Express Your Availability:Since the role is temporary, it's crucial to mention your availability clearly in your cover letter. Let Panic Stations know when you can start and how flexible you are with hours. Being upfront can help them see you as an ideal candidate who’s ready to jump right in!

How to prepare for a job interview at Panic Stations

Showcase Your Portfolio

Let’s be honest, in graphic design, your portfolio is your magic wand! Make sure to curate a selection of your best work that aligns with the style and needs of Panic Stations. Bring physical copies if possible or have a tablet ready to show off your designs in action.

Familiarise with Design Tools

Be prepared to chat about the design tools you’re comfortable with, like Adobe Creative Suite or Figma. As it’s a temporary role, demonstrating your flexibility with various tools can give you an edge—don’t forget to mention any previous projects where you've used these skills!

Understand the Brand's Aesthetic

Take a good look at Panic Stations’s branding before the interview. Understanding their visual identity and being ready to discuss how you can contribute to or enhance it will not only show that you’re interested, but also give you plenty to talk about during the interview!

Highlight Your Adaptability

Since this is a temporary gig, make sure to emphasise your adaptability and ability to work under tight deadlines. Share examples from past experiences where you've jumped in on projects quickly and delivered quality work—a must-have in the fast-paced world of graphic design!