Photoreal Asset Artist – Modeling & Texturing for VFX
Photoreal Asset Artist – Modeling & Texturing for VFX

Photoreal Asset Artist – Modeling & Texturing for VFX

Full-Time 30000 - 42000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning photoreal assets for high-end VFX projects using your artistic skills.
  • Company: Leading visual effects studio in Greater London with a creative vibe.
  • Benefits: Competitive pay, creative environment, and opportunities to work on exciting projects.
  • Why this job: Join a talented team and bring your artistic vision to life in the VFX industry.
  • Qualifications: Experience in VFX and proficiency in tools like Maya, ZBrush, and Houdini.
  • Other info: Showcase your portfolio and be part of groundbreaking visual storytelling.

The predicted salary is between 30000 - 42000 £ per year.

A leading visual effects studio in Greater London is seeking a talented artist to create photoreal assets for high-end VFX projects. The role involves developing models and textures based on on-set data and concept art, ensuring they meet technical and creative briefs.

Ideal candidates will have experience in the VFX industry and proficiency in industry-standard tools such as Maya, ZBrush, and Houdini. A portfolio demonstrating modeling and texturing skills is essential for application, showcasing attention to detail and realism.

Photoreal Asset Artist – Modeling & Texturing for VFX employer: One Of Us

Join a leading visual effects studio in Greater London, where creativity meets cutting-edge technology. We offer a collaborative work culture that fosters artistic growth and innovation, alongside competitive benefits and opportunities for professional development. Our commitment to excellence in VFX ensures that you will be part of exciting projects that challenge your skills and inspire your passion for artistry.
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Contact Detail:

One Of Us Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Photoreal Asset Artist – Modeling & Texturing for VFX

Tip Number 1

Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn. Join VFX groups and forums to connect with people who can give you insider tips or even refer you to job openings.

Tip Number 2

Show off your skills! Make sure your portfolio is up-to-date and highlights your best work in modeling and texturing. We recommend tailoring it to the specific role you're applying for, showcasing projects that align with photoreal asset creation.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your process and the tools you use, like Maya and ZBrush. We suggest practising common interview questions related to VFX to boost your confidence.

Tip Number 4

Apply through our website! It’s the easiest way to get your application noticed. Plus, we love seeing candidates who take the initiative to reach out directly. Don’t hesitate to follow up after submitting your application to express your enthusiasm!

We think you need these skills to ace Photoreal Asset Artist – Modeling & Texturing for VFX

Photoreal Asset Creation
Modeling
Texturing
Maya
ZBrush
Houdini
Attention to Detail
Realism in Art
VFX Industry Experience
Technical Brief Interpretation
Creative Brief Interpretation
Portfolio Development

Some tips for your application 🫡

Showcase Your Portfolio: Make sure your portfolio is up to date and highlights your best modeling and texturing work. We want to see your attention to detail and how you bring realism to your assets, so pick pieces that really shine!

Tailor Your Application: When applying, customise your application to reflect the specific skills and experiences that match the job description. We love seeing how your background aligns with our needs, so don’t be shy about making those connections clear!

Highlight Relevant Experience: If you've worked in the VFX industry before, make sure to mention it! We’re looking for artists who understand the technical and creative briefs, so share any relevant projects or tools you’ve used, like Maya, ZBrush, or Houdini.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the easiest way for us to keep track of your application and ensures you’re considered for the role. Plus, it shows you’re keen on joining our team!

How to prepare for a job interview at One Of Us

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best modelling and texturing work. Focus on projects that demonstrate your attention to detail and realism, as these are key for the role. Be ready to discuss the techniques you used and the challenges you faced.

Know Your Tools Inside Out

Brush up on your skills with industry-standard tools like Maya, ZBrush, and Houdini. Be prepared to answer technical questions about how you use these tools in your workflow. If possible, have examples ready that illustrate your proficiency and creativity with these applications.

Understand the Creative Brief

Before the interview, research the studio's previous projects and understand their creative style. This will help you align your answers with their expectations and show that you’re genuinely interested in their work. Being able to discuss how you can contribute to their vision will set you apart.

Prepare for Technical Questions

Expect to face some technical questions related to VFX processes and asset creation. Brush up on common industry practices and be ready to explain your thought process when developing models and textures. This will demonstrate your expertise and problem-solving abilities.

Photoreal Asset Artist – Modeling & Texturing for VFX
One Of Us
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  • Photoreal Asset Artist – Modeling & Texturing for VFX

    Full-Time
    30000 - 42000 £ / year (est.)
  • O

    One Of Us

    50-100
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