Model / Texture Artist (Hiring Immediately) in London

Model / Texture Artist (Hiring Immediately) in London

London Part-Time 36000 - 60000 £ / year (est.) No working from home possible
One Of Us

At a Glance

  • Tasks: Create stunning photoreal models and textures for high-end VFX projects.
  • Company: Join a leading VFX studio known for its creative excellence.
  • Benefits: Competitive pay, flexible hours, and opportunities to work on exciting projects.
  • Other info: Collaborative environment with room for growth and learning.
  • Why this job: Be part of a dynamic team and bring your artistic vision to life.
  • Qualifications: Experience in VFX, strong skills in modelling and texturing, and proficiency in industry-standard software.

The predicted salary is between 36000 - 60000 £ per year.

The Assets department at One of us is responsible for creating photo-real assets for high-end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout, Environments and Look Development.

We are looking for a candidate that has experience in creating photoreal textures and models from on-set data and concept artwork.

Reports to: Head of Assets

Key Responsibilities:

  • Hand off models and textures that reach the required creative and technical brief.
  • Create assets that can include character, creature, environment, set builds, hard surface vehicles and props.

What we’re looking for:

  • Experience working on high-end feature film / episodic content.
  • A good understanding of the functionality of assets (anatomical, engineered/manufactured).
  • A good knowledge of topology, texture and utility maps.
  • Knowledge of good working practices for handing off work to other departments within assets (rigging/look dev).
  • Ability to work with and match to onset material (photogrammetry/Lidar).
  • Proficiency in industry-standard tools such as Maya, ZBrush, Houdini, Blender, Substance Painter/Designer, Mari.
  • Strong eye for detail, realism, and material accuracy.
  • Ability to work independently and as part of a collaborative team.
  • Strong time-management skills and ability to meet deadlines.

Preferred Qualifications:

  • Experience working in a VFX pipeline.
  • Knowledge of asset optimization for large-scale scenes.
  • Familiarity with USD-based workflows.
  • Experience with scanning data, photogrammetry, or real-world reference.
  • Basic understanding of look development and lighting.
  • Experience in feature film or episodic VFX.

Portfolio Requirements:

  • Examples should demonstrate clean topology, strong surfacing, and attention to detail.
  • A demo reel or portfolio showcasing high-quality modeling and texturing work matching real-world reference.
  • Breakdown images or wireframes are highly encouraged.

Model / Texture Artist (Hiring Immediately) in London employer: One Of Us

At One of us, we pride ourselves on being an exceptional employer, offering a vibrant and collaborative work culture that fosters creativity and innovation in the heart of the VFX industry. Our commitment to employee growth is evident through continuous training opportunities and exposure to high-end projects, allowing our team members to refine their skills and advance their careers. With a focus on work-life balance and a supportive environment, we ensure that every artist can thrive while contributing to groundbreaking visual experiences.

One Of Us

Contact Details:

One Of Us Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Model / Texture Artist (Hiring Immediately) in London

Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best work, especially those photoreal textures and models. Highlight projects that align with the high-end VFX style they’re after.

Tip Number 2

Network like a pro! Connect with industry folks on platforms like LinkedIn or even at local meetups. You never know who might have the inside scoop on job openings or can put in a good word for you.

Tip Number 3

Practice your pitch! When you get that interview, be ready to talk about your process and how you tackle challenges. Show them you understand the importance of collaboration within the Assets department.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.

We think you need these skills to ace Model / Texture Artist (Hiring Immediately) in London

Photoreal Texturing
3D Modelling
Maya
ZBrush
Houdini
Blender
Substance Painter

Some tips for your application 🫡

Showcase Your Skills:Make sure your portfolio is packed with examples that highlight your modelling and texturing skills. We want to see clean topology and strong surfacing, so don’t hold back on showcasing your best work!

Tailor Your Application:When applying, tailor your CV and cover letter to reflect the specific requirements mentioned in the job description. We love seeing how your experience aligns with what we’re looking for, so make it personal!

Highlight Relevant Experience:If you’ve worked on high-end feature films or episodic content, shout about it! We’re keen on candidates who understand the VFX pipeline, so let us know how your past experiences make you a great fit.

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. We can’t wait to see what you bring to the table!

How to prepare for a job interview at One Of Us

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work. Include examples of photoreal textures and models, especially those created from on-set data or concept artwork. This is your chance to visually demonstrate your skills and attention to detail!

Know Your Tools Inside Out

Familiarise yourself with the industry-standard tools mentioned in the job description, like Maya, ZBrush, and Substance Painter. Be ready to discuss how you've used these tools in past projects, and maybe even share some tips or tricks you've learned along the way.

Understand Asset Functionality

Brush up on the functionality of assets, including anatomical and engineered aspects. Be prepared to explain how you ensure your models and textures meet creative and technical briefs, and how you collaborate with other departments like Rigging and Look Development.

Demonstrate Time Management Skills

During the interview, highlight your ability to manage time effectively and meet deadlines. Share specific examples of how you've successfully juggled multiple projects or tight schedules in the past, as this will show you're ready for the fast-paced environment of VFX.