Creature / Character Modeller
Creature / Character Modeller

Creature / Character Modeller

City of London Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning fantasy and real-life creatures for VFX projects.
  • Company: Join One of Us, a creative hub for innovative VFX.
  • Benefits: Enjoy 25 days holiday, hybrid work, and fun social events.
  • Why this job: Bring your imagination to life and shape the future of VFX.
  • Qualifications: Experience in character modelling and proficiency in Maya and Zbrush.
  • Other info: Collaborative team environment with opportunities for growth.

The predicted salary is between 36000 - 60000 £ per year.

One of Us is looking for a Creature / Character modeller who has experience in creating photo realistic Fantasy and real life Creatures / Characters for VFX projects.

Alongside good technical knowledge of character / creature workflows within VFX, the candidate must also have a good eye for detail that is capable of matching onset data and also the ability to translate reference material into fantasy creatures.

Good knowledge of working with downstream departments ( Riggin, CFX and Animation) is required alongside Anatomy knowledge of both humans and creatures.

Experience of Facial modelling utilising FACS of both human and animal will also be a part of the role.

A portfolio of work that demonstrates these qualities is required for consideration towards this role.

Responsibilities

  • Build models with good / clean Topology and UV’s.
  • Finaling shots utilising shotsculpting.
  • Build and present Anatomical Diagnostics of Creatures.
  • Sculpting of Displacement maps for Characters / creatures.
  • Modelling of clothing that matches photogrammetry data sets for Digital doubles.
  • Creation of FACS based face shapes that work within OOU’s facial pipeline.
  • Contributing to workflow and pipeline discussions for Characters and creatures and also aiding in documenting workflows as needed.

What we are looking for

  • Previous experience in a similar role.
  • Experience in using Maya, Zbrush, Mush 3d, Wrap 3d (Optical flow set ups and processing of FACS data.)
  • Experienced in Shotsculpting.
  • Experience in modelling of LOD’s and Simulation / technical meshes for creatures.
  • An understanding of rigging, animation and CFX requirements.
  • Good problem solving skills.
  • Team oriented crew member with good communication skills.

In return we offer

  • 25 days holiday, plus bank holidays
  • 2 paid volunteering days per calendar year
  • Hybrid working
  • Company pension and life insurance
  • Medicash healthcare cover
  • A calendar full of wrap parties and other social events

Hours and location

Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.

We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week.

To apply

You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.

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Creature / Character Modeller employer: One of Us Ltd

One of Us is an exceptional employer that fosters a creative and collaborative work environment, perfect for those passionate about VFX and character modelling. With a strong emphasis on employee growth, we offer 25 days of holiday, hybrid working options, and opportunities to engage in social events, ensuring a balanced and fulfilling work-life experience. Our office in Old Street provides a vibrant atmosphere where creativity thrives, making it an ideal place for talented individuals to develop their skills and contribute to exciting projects.
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Contact Detail:

One of Us Ltd Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Creature / Character Modeller

✨Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best work, especially those photo-realistic creatures and characters. We want to see your skills shine, so include a variety of projects that highlight your attention to detail and technical know-how.

✨Tip Number 2

Network like a pro! Connect with other VFX artists and industry professionals on platforms like LinkedIn or even at local meetups. We’re all about collaboration, so don’t hesitate to reach out and share your passion for creature modelling.

✨Tip Number 3

Prepare for the interview by brushing up on your knowledge of anatomy and workflows. Be ready to discuss how you approach modelling and problem-solving. We love team players, so show us how you can contribute to discussions about character and creature pipelines!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we’re always looking for talented individuals who are excited about creating amazing characters and creatures, just like you!

We think you need these skills to ace Creature / Character Modeller

Photo Realistic Modelling
Character / Creature Workflows
Attention to Detail
Anatomy Knowledge
Facial Modelling using FACS
Maya
Zbrush
Mush 3D
Wrap 3D
Shotsculpting
Modelling of LODs
Simulation / Technical Meshes
Rigging Understanding
Animation Understanding
CFX Requirements
Problem Solving Skills
Communication Skills

Some tips for your application 🫡

Showcase Your Portfolio: Make sure to include a portfolio that highlights your best work. We want to see your skills in creating both realistic and fantasy creatures, so pick pieces that really demonstrate your talent and attention to detail.

Tailor Your Application: When applying, tailor your CV and cover letter to match the job description. Highlight your experience with tools like Maya and Zbrush, and mention any relevant projects that align with our needs in VFX.

Be Clear and Concise: Keep your application clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and experience without wading through unnecessary fluff.

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, we love seeing candidates who follow instructions!

How to prepare for a job interview at One of Us Ltd

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in creature and character modelling. Include a variety of projects that demonstrate your ability to create both realistic and fantasy creatures, as well as your understanding of anatomy and topology.

✨Know Your Tools Inside Out

Familiarise yourself with the software mentioned in the job description, like Maya, Zbrush, and Wrap 3D. Be prepared to discuss your experience with these tools and how you've used them in past projects, especially in relation to FACS and shotsculpting.

✨Understand the Pipeline

Brush up on the workflows and processes involved in VFX, particularly how your role interacts with rigging, animation, and CFX. Being able to articulate how you can contribute to these areas will show that you're a team player who understands the bigger picture.

✨Prepare for Technical Questions

Expect to be asked about specific techniques and challenges you've faced in previous roles. Think of examples where you've solved problems or improved workflows, and be ready to discuss how you can apply those experiences to the role at One of Us.

Creature / Character Modeller
One of Us Ltd
Location: City of London
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