At a Glance
- Tasks: Design and enhance maps for an exciting PvP MOBA game.
- Company: Dynamic game development studio with a passion for innovation.
- Benefits: Flexible remote work, competitive pay, and creative freedom.
- Other info: Freelance role with 40 hours per week commitment.
- Why this job: Join a talented team and shape thrilling player experiences.
- Qualifications: Strong multiplayer level design skills and Unreal Engine expertise.
The predicted salary is between 36000 - 60000 £ per year.
A game development studio is seeking a skilled Level Designer for their game Predecessor. This remote freelance role involves designing and enhancing maps while collaborating closely with the Game Design team.
Candidates should have a strong background in multiplayer level design and proficiency with Unreal Engine. The position is contracted for 40 hours per week with a focus on dynamic gameplay and player experience.
Remote Level Designer for PvP MOBA (Unreal) employer: Omeda Studios
Join a forward-thinking game development studio that values creativity and innovation, offering a collaborative remote work environment for Level Designers. With a strong emphasis on employee growth, you will have the opportunity to enhance your skills while contributing to the exciting world of multiplayer gaming. Enjoy the flexibility of freelance work alongside a passionate team dedicated to creating engaging player experiences.
StudySmarter Expert Advice🤫
We think this is how you could land Remote Level Designer for PvP MOBA (Unreal)
✨Tip Number 1
Network like a pro! Reach out to fellow designers and developers in the gaming community. Join forums, Discord servers, or LinkedIn groups where you can share your work and get noticed.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best level designs, especially those that showcase dynamic gameplay. Make sure to include any projects you've worked on with Unreal Engine.
✨Tip Number 3
Tailor your approach! When reaching out to studios, mention specific aspects of their games that you admire and how your skills can enhance their projects. Personal touches go a long way!
✨Tip Number 4
Apply through our website! We love seeing passionate candidates who are eager to join our team. Don’t hesitate to submit your application directly and let us know why you’d be a great fit for Predecessor.
We think you need these skills to ace Remote Level Designer for PvP MOBA (Unreal)
Some tips for your application 🫡
Show Off Your Level Design Skills:When applying, make sure to highlight your experience in multiplayer level design. Share examples of your previous work that showcase your creativity and understanding of dynamic gameplay.
Tailor Your Application:Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect the specific requirements of the Level Designer role for Predecessor. We want to see how you fit into our vision!
Be Clear About Your Unreal Engine Proficiency:Since proficiency with Unreal Engine is key, be explicit about your skills and experiences with it. Mention any relevant projects or features you've worked on that demonstrate your expertise.
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity!
How to prepare for a job interview at Omeda Studios
✨Know Your Maps
Before the interview, dive deep into the maps of Predecessor. Familiarise yourself with their layout, gameplay mechanics, and player interactions. This will not only show your passion for the game but also help you discuss how you can enhance the existing maps.
✨Showcase Your Portfolio
Prepare a portfolio that highlights your best level design work, especially in multiplayer settings. Include examples that demonstrate your proficiency with Unreal Engine and how your designs have improved player experience. Be ready to discuss your thought process behind each project.
✨Collaborative Spirit
Since this role involves working closely with the Game Design team, be prepared to talk about your collaborative experiences. Share specific examples of how you've worked with others to create dynamic gameplay and how you handle feedback during the design process.
✨Ask Insightful Questions
At the end of the interview, ask questions that show your interest in the studio's vision for Predecessor. Inquire about their design philosophy, future updates, or how they gather player feedback. This demonstrates your enthusiasm and commitment to contributing to the game's success.