At a Glance
- Tasks: Create stunning photorealistic creatures and characters for exciting VFX projects.
- Company: Join One of Us, a leading VFX studio in London and Paris.
- Benefits: Hybrid work model with competitive pay and creative freedom.
- Other info: Collaborative environment with opportunities to grow your skills in VFX.
- Why this job: Bring your imagination to life and shape the future of visual storytelling.
- Qualifications: Experience in character modelling and a strong portfolio required.
The predicted salary is between 40000 - 50000 £ per year.
One of Us busca un modellador de Creature / Character con experiencia en la creación de criaturas y personajes fotorrealistas, tanto fantásticos como reales, para proyectos de VFX. El puesto es híbrido, con localizaciones en London, Inglaterra y Paris, Île-de-France. Es un contrato con condiciones por especificar.
Descripción: One of Us busca un Creature / Character modeller que tenga experiencia creando criaturas y personajes fotorealistas, tanto fantásticos como reales, para proyectos de VFX. Además de un buen conocimiento técnico de los flujos de trabajo para personajes y criaturas en VFX, el candidato debe tener un gran ojo para los detalles, ser capaz de replicar datos de grabación en set y traducir material de referencia en criaturas fantásticas fotorrealistas. Se requiere conocimiento sólido para colaborar con departamentos posteriores como rigging, CFX y animación, junto con conocimientos anatómicos tanto de humanos como de criaturas. La experiencia en modelado facial utilizando FACS, tanto de humanos como de animales, también formará parte del rol. Es imprescindible contar con un portafolio que muestre estas cualidades para ser considerado para esta posición.
Requisitos
- Crear modelos con buena y limpia topología y UVs.
- Finalizar shots utilizando shotsculpting.
- Construir y presentar diagnósticos anatómicos de criaturas.
- Esculpir mapas de desplazamiento para personajes y criaturas.
- Modelar ropa que coincida con conjuntos de datos de fotogrametría para dobles digitales.
- Crear formas faciales basadas en FACS que funcionen dentro del pipeline facial de One Of Us.
- Contribuir a las discusiones sobre workflows y pipelines para personajes y criaturas, así como ayudar en la documentación de estos procesos.
Se busca experiencia previa en un rol similar, manejo de software como Maya, Zbrush, Wrap 3d (configuraciones de optical flow y procesamiento de datos FACS), experiencia en shotsculpting con Mush 3d y Houdini, y experiencia en modelado de LODs y mallas técnicas para simulación de criaturas. También es importante tener comprensión de las necesidades de rigging, animación y CFX, buenas habilidades para resolver problemas y ser un miembro orientado al equipo con buenas capacidades de comunicación.
Hybrid Creature & Character Artist — VFX (London/Paris) employer: Notodoanimacion
One of Us is an exceptional employer, offering a dynamic and creative work environment in the vibrant cities of London and Paris. With a strong focus on employee growth and collaboration, the company provides opportunities for professional development in the VFX industry, alongside a culture that values innovation and artistic expression. Employees benefit from a hybrid work model, allowing for flexibility while working on exciting projects that push the boundaries of creature and character design.
StudySmarter Expert Advice🤫
We think this is how you could land Hybrid Creature & Character Artist — VFX (London/Paris)
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best work, especially those photorealistic creatures and characters. We want to see your skills shine through, so pick pieces that really highlight your talent.
✨Tip Number 2
Network like a pro! Connect with other artists and industry professionals on platforms like LinkedIn or even at local meetups. We can’t stress enough how important it is to build relationships; you never know who might have the inside scoop on job openings.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and workflows. Be ready to discuss your process and how you collaborate with other departments like rigging and animation. We want to see that you’re not just a great artist, but also a team player!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we regularly update our job listings, so keep an eye out for new opportunities that match your skills in VFX and character modelling.
We think you need these skills to ace Hybrid Creature & Character Artist — VFX (London/Paris)
Some tips for your application 🫡
Showcase Your Skills:Make sure your portfolio is top-notch! We want to see your best work that highlights your ability to create photorealistic creatures and characters. Include a variety of styles, both fantastic and realistic, to really impress us.
Tailor Your Application:Don’t just send a generic application! Take the time to tailor your CV and cover letter to match the job description. Highlight your experience with VFX workflows and any specific software mentioned, like Maya or Zbrush, so we can see you’re the perfect fit.
Be Detail-Oriented:We love candidates who pay attention to detail. When writing your application, make sure to proofread for any typos or errors. A clean and polished application reflects your professionalism and care for your work.
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way to ensure your application gets seen by the right people. Plus, you’ll find more opportunities there that might catch your interest!
How to prepare for a job interview at Notodoanimacion
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in creature and character modelling. Include a variety of projects that demonstrate your ability to create both realistic and fantastical designs, as this will be crucial for impressing the interviewers.
✨Know Your Software Inside Out
Brush up on your skills with Maya, Zbrush, and other relevant software before the interview. Be prepared to discuss specific techniques you've used in past projects, especially those related to FACS and shotsculpting, as this shows you’re not just familiar with the tools but can also apply them effectively.
✨Understand the VFX Pipeline
Familiarise yourself with the entire VFX pipeline, especially how your role interacts with rigging, CFX, and animation. Being able to articulate how you can contribute to these areas will demonstrate your teamwork skills and understanding of the production process.
✨Prepare for Technical Questions
Expect technical questions about anatomy and modelling techniques. Brush up on your knowledge of anatomical structures for both humans and creatures, and be ready to explain how you approach creating clean topology and UVs. This will show your depth of knowledge and attention to detail.