Creature Artist

Creature Artist

Full-Time 30000 - 40000 £ / year (est.) Home office (partial)
Notodoanimacion

At a Glance

  • Tasks: Create stunning photorealistic creatures and characters for exciting VFX projects.
  • Company: One of Us, a leading studio in London and Paris.
  • Benefits: Hybrid work model with competitive contract terms.
  • Other info: Great opportunity for career growth in a dynamic environment.
  • Why this job: Join a creative team and bring fantastical creatures to life!
  • Qualifications: Experience in character modelling and strong technical skills required.

The predicted salary is between 30000 - 40000 £ per year.

One of Us busca un modellador de Creature / Character con experiencia en la creación de criaturas y personajes fotorrealistas, tanto fantásticos como reales, para proyectos de VFX. El puesto es híbrido, con localizaciones en London, Inglaterra y Paris, Île-de-France. Es un contrato con condiciones por especificar.

Descripción: One of Us busca un Creature / Character modeller que tenga experiencia creando criaturas y personajes fotorealistas, tanto fantásticos como reales, para proyectos de VFX. Además de un buen conocimiento técnico de los flujos de trabajo para personajes y criaturas en VFX, el candidato debe tener un gran ojo para los detalles, ser capaz de replicar datos de grabación en set y traducir material de referencia en criaturas fantásticas fotorrealistas. Se requiere conocimiento sólido para colaborar con departamentos posteriores como rigging, CFX y animación, junto con conocimientos anatómicos tanto de humanos como de criaturas. La experiencia en modelado facial utilizando FACS, tanto de humanos como de animales, también formará parte del rol. Es imprescindible contar con un portafolio que muestre estas cualidades para ser considerado para esta posición.

Responsabilidades:

  • Crear modelos con buena y limpia topología y UVs.
  • Finalizar shots utilizando shotsculpting.
  • Construir y presentar diagnósticos anatómicos de criaturas.
  • Esculpir mapas de desplazamiento para personajes y criaturas.
  • Modelar ropa que coincida con conjuntos de datos de fotogrametría para dobles digitales.
  • Crear formas faciales basadas en FACS que funcionen dentro del pipeline facial de One Of Us.
  • Contribuir a las discusiones sobre workflows y pipelines para personajes y criaturas, así como ayudar en la documentación de estos procesos.

Se busca experiencia previa en un rol similar, manejo de software como Maya, Zbrush, Wrap 3d (configuraciones de optical flow y procesamiento de datos FACS), experiencia en shotsculpting con Mush 3d y Houdini, y experiencia en modelado de LODs y mallas técnicas para simulación de criaturas. También es importante tener comprensión de las necesidades de rigging, animación y CFX, buenas habilidades para resolver problemas y ser un miembro orientado al equipo con buenas capacidades de comunicación.

Creature Artist employer: Notodoanimacion

One of Us is an exceptional employer for Creature Artists, offering a dynamic hybrid work environment in the vibrant cities of London and Paris. With a strong focus on employee growth and collaboration, the company fosters a creative culture that encourages innovation and skill development, making it an ideal place for artists to thrive in the exciting world of VFX.

Notodoanimacion

Contact Details:

Notodoanimacion Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Creature Artist

Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best work, especially those photorealistic creatures and characters. We want to see your skills shine, so include a variety of styles and techniques you've mastered.

Tip Number 2

Network like a pro! Connect with other artists and professionals in the VFX industry. Attend events, join online forums, and don’t be shy about reaching out on social media. We’re all about building relationships that can lead to job opportunities.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and workflows. Be ready to discuss your process and how you collaborate with rigging and animation teams. We love candidates who can communicate their ideas clearly!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we regularly update our job listings, so keep an eye out for new opportunities that match your skills in creature artistry.

We think you need these skills to ace Creature Artist

Creature Modelling
Character Modelling
Photorealistic Rendering
VFX Workflows
Attention to Detail
Anatomical Knowledge
Facial Modelling using FACS

Some tips for your application 🫡

Showcase Your Portfolio:Make sure your portfolio is top-notch and highlights your best work in creating photorealistic creatures and characters. We want to see your skills shine, so include a variety of projects that demonstrate your range and attention to detail.

Tailor Your Application:When applying, tailor your CV and cover letter to match the job description. Highlight your experience with VFX workflows, character modelling, and any relevant software like Maya or Zbrush. We love seeing how your background fits with what we do!

Be Clear and Concise:Keep your written application clear and to the point. We appreciate well-structured applications that are easy to read. Avoid jargon unless it’s relevant, and make sure to proofread for any typos or errors before hitting send!

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, you can easily find more opportunities there if this one isn’t quite right for you.

How to prepare for a job interview at Notodoanimacion

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in creature and character modelling. Include a variety of styles, from realistic to fantastical, and be ready to discuss the techniques you used for each piece.

Know Your Software

Brush up on your knowledge of software like Maya, Zbrush, and Houdini before the interview. Be prepared to discuss specific projects where you utilised these tools, especially in relation to VFX workflows and character rigging.

Understand the Anatomy

Demonstrate your understanding of both human and creature anatomy during the interview. You might be asked to explain how you approach anatomical accuracy in your models, so having examples ready will show your expertise.

Collaborative Mindset

Since this role involves working closely with other departments, emphasise your teamwork skills. Share examples of past collaborations, particularly how you’ve contributed to discussions about workflows and pipelines in previous projects.