Senior Enemy Designer – FPS Action Games

Senior Enemy Designer – FPS Action Games

Full-Time 49500 - 60500 Β£ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Design and implement exciting enemy AI and encounters for a mobile FPS game.
  • Company: Join NaturalMotion, a leading studio in the gaming industry based in London.
  • Benefits: Enjoy a hybrid work model, competitive salary, and opportunities for creative collaboration.
  • Other info: Collaborate with diverse teams in a dynamic and innovative environment.
  • Why this job: Shape thrilling gameplay experiences and unleash your creativity in game design.
  • Qualifications: Experience in game design and a passion for creating engaging combat mechanics.

The predicted salary is between 49500 - 60500 Β£ per year.

Natural Motion is seeking a talented Enemy Designer to join our London studio, shaping combat for a mobile FPS title.

You will design, prototype, and implement enemy AI, bosses, and encounters that are polished, fun, and balanced.

You'll collaborate with Level Design, Combat Design, art, animation, audio and engineering to deliver compelling content across multiple features while working in a hybrid model with 2 days in-office per week.

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Senior Enemy Designer – FPS Action Games employer: Nmcareers

NaturalMotion is an exceptional employer, recognised as one of the UK's Best Places to Work in games for eight consecutive years. With a vibrant work culture that embraces innovation and collaboration, employees enjoy competitive salaries, generous benefits including flexible working hours, and ample opportunities for personal and professional growth within the dynamic London studio environment. The company's commitment to employee well-being is evident through its comprehensive support programs and engaging social events, making it a truly rewarding place to build a career in game design.

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Contact Details:

Nmcareers Recruitment Team

We think you need these skills to ace Senior Enemy Designer – FPS Action Games

Enemy AI Design
Prototyping
Implementation
Combat Design
Collaboration
Level Design
Content Delivery