Principal Software Engineer in Exeter

Principal Software Engineer in Exeter

Exeter Full-Time 80000 - 100000 £ / year (est.) On-site
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At a Glance

  • Tasks: Lead the technical direction of Vortex, shaping systems for millions of gamers.
  • Company: Join a dynamic team at a leading gaming tech company.
  • Benefits: Enjoy a 4-day work week, gaming allowance, and private healthcare.
  • Other info: Flexible training budget and regular social events to connect with colleagues.
  • Why this job: Make a real impact in the gaming community with your expertise.
  • Qualifications: Senior-level experience in software development, especially with TypeScript and Electron.

The predicted salary is between 80000 - 100000 £ per year.

Role Description

We’re hiring a Principal Software Engineer to join our App Engineering team and help lead the technical direction of Vortex, our flagship desktop mod manager used by millions of PC gamers.

You’ll be one of the most senior technical voices on the team: writing production code, making architectural calls, and raising the bar for everyone around you through mentorship and example.

If you’ve spent your career going deep on hard systems problems, performance, concurrency, platform integration, API design and want that depth to matter to millions of real users, this is that role.

Why is this role unique?

  • A native desktop application running on wildly varied consumer hardware and OS configurations.
  • 500+ supported games, each with its own file formats, load order logic, and installer quirks.
  • Deep OS-level integration: file systems, the Windows registry, drives, processes, code signing, auto-update.
  • A public extension API with an active third‑party developer ecosystem building on top of your work.
  • A large, vocal, technically engaged user base that stress‑tests every release in the wild.

You’ll help shape the systems behind mod installation, sorting, conflict resolution, downloads, and profile management for millions of active users and you’ll help take Vortex from Windows‑first to genuinely cross‑platform.

  • Role Responsibilities
  • Ship high‑impact work across the Electron main process, renderer, and extension layers.
  • Own the hardest bugs in the codebase: race conditions, performance regressions, gnarly state issues.
  • Drive architecture decisions that span multiple teams, in partnership with engineering management.
  • Review code and set technical standards through example, not just process.
  • Mentor engineers across levels in Electron, React, Type Script, and the modding domain.
  • Steward a public extension API used by an active third‑party developer community.
  • Identify and pay down technical debt in a large, long‑lived, actively used codebase.
  • Work closely with Product, Design, QA, Community, and Backend to turn ambiguous problems into shipped features.
  • Improve build, packaging, and release tooling for the whole team.
  • Role Requirements
  • Deep, senior‑level experience building and evolving substantial production systems; desktop, gaming, or creator tooling backgrounds are a strong plus.
  • Strong Type Script and modern Java Script in production.
  • Real Electron experience: main/renderer architecture, packaging, code signing, auto‑update, and cross‑platform quirks (Windows and Linux).
  • Strong React experience, including state management at scale.
  • Solid Node. js fundamentals: async patterns, streaming I/O, child processes, native addons.
  • Experience designing public APIs or SDKs for external developers, versioning, deprecation, backwards compatibility.
  • Strong system design instincts applied to client‑side software: module boundaries, plugin architectures, data flow, persistence.
  • Experience with desktop CI/CD, reproducible builds, and signed release pipelines.
  • A track record of mentoring engineers and lifting the technical level of the teams you’re on.
  • Bonus Skills
  • Experience with client‑side auth and download/distribution systems.
  • Background at high‑scale desktop platforms or launchers (Steam, Epic, GOG Galaxy, Battle. net, or similar).
  • Experience taking a Windows‑first app cross‑platform or maintaining Windows/Linux parity in production.
  • Knowledge of gaming file formats, save systems, load orders, or plugin architectures.
  • Experience building tools for creators or user‑generated content communities.
  • Familiarity with Bethesda’s Creation Engine, FOMOD, Wabbajack, or similar modding standards.
  • A genuine interest in gaming or modding culture.

Benefits

  • We work a 4‑day week of 32 hours, with no reduction in pay.
  • An allowance of £25 each month to spend on video games.
  • Employee Assistance Programme.
  • Private BUPA healthcare for you and your family.
  • A very flexible training budget.
  • Regular social events throughout the year. Participation is optional!
  • Diversity and Inclusion

We celebrate diversity and want you to bring your whole self to work.

Supporting an incredible community of tens of millions of users, we thrive on engaging as many views as possible to improve our platform.

We see no reason why our culture should be any different.

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Principal Software Engineer in Exeter employer: Nexus Mods

Nexus Mods is an exceptional employer located in Exeter, offering a vibrant work culture that fosters innovation and collaboration. As a Senior Principal Software Engineer, you'll not only have the opportunity to lead impactful projects like Vortex but also benefit from a supportive environment that prioritises employee growth and mentorship. With a focus on solving complex challenges and a commitment to work-life balance, Nexus Mods stands out as a rewarding place for those seeking meaningful contributions in the tech industry.

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Contact Details:

Nexus Mods Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Principal Software Engineer in Exeter

✨Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Nexus Mods or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

✨Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Nexus Mods.

✨Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Nexus Mods.

✨Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Nexus Mods that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Principal Software Engineer in Exeter

TypeScript
JavaScript
Electron
React
Node.js
API Design
System Design

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Nexus Mods.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Nexus Mods and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Nexus Mods

✨Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

✨Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Nexus Mods uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

✨Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

✨Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.