At a Glance
- Tasks: Create 3D character models and textures while collaborating with a talented team.
- Company: Join nDreams, a leading studio in immersive VR game development.
- Benefits: Enjoy flexible hours, duvet days, birthday off, and personal development support.
- Other info: Be part of a diverse team committed to respect, wellbeing, and balance.
- Why this job: Grow your skills in a creative environment and contribute to exciting projects.
- Qualifications: 1 year of experience in Character Art and proficiency in Maya, ZBrush, and Substance Painter.
The predicted salary is between 30000 - 40000 £ per year.
We are looking for a motivated and creative Junior Character Artist eager to grow their skills in 3D character creation. You’ll bring enthusiasm, a strong artistic foundation, and a willingness to learn in a collaborative, feedback-driven environment. In this role, you will support the character art team by creating 3D models and textures under guidance, contributing to a variety of projects while developing your technical and artistic abilities. You’ll work closely with senior artists and other departments to learn best practices and deliver quality assets.
The rundown:
- 12 month fixed term contract
- Full time (37.5 hours per week)
- Fully remote within the UK
- Salary is competitive and dependent on experience
Key responsibilities:
- Model and texture 3D characters based on concept art.
- Collaborate with rigging and animation teams for integration.
- Apply feedback to improve and iterate on assets.
- Maintain consistency with the project’s visual style.
- Optimize models for performance.
- Assist with documentation and asset organization.
- Stay up to date with tools and techniques in character art.
The skills you’ll need:
- At least 1 year of professional experience in Character Art.
- Basic proficiency in Maya, ZBrush, and Substance Painter.
- Understanding of anatomy, form, and topology.
- A portfolio showcasing character art fundamentals.
- Willingness to learn and take constructive feedback.
- Good communication and teamwork skills.
The nice to haves:
- Interest in stylized or narrative-driven character design.
- Exposure to Marvelous Designer or similar tools.
We offer great perks, including flexible hours, duvet days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.
Remote Junior Character Artist 12-Month FTC - Studio Elevation (Remote within the UK) employer: nDreams Limited
nDreams is an exceptional employer for aspiring Junior Character Artists, offering a fully remote role that fosters creativity and collaboration within a supportive team environment. With a strong commitment to employee wellbeing, the company provides flexible hours, personal development opportunities, and a range of benefits including health insurance and generous holiday allowances, ensuring that every team member can thrive both personally and professionally.
StudySmarter Expert Advice🤫
We think this is how you could land Remote Junior Character Artist 12-Month FTC - Studio Elevation (Remote within the UK)
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best character art pieces, especially those that highlight your skills in 3D modelling and texturing. Remember, this is your chance to shine, so pick pieces that reflect your artistic foundation and creativity.
✨Tip Number 2
Network like a pro! Connect with other artists and professionals in the industry through social media platforms like LinkedIn or Twitter. Join relevant groups and participate in discussions to get your name out there and learn from others' experiences.
✨Tip Number 3
Practice makes perfect! Keep honing your skills in tools like Maya, ZBrush, and Substance Painter. Try to create new models or textures regularly, and don’t shy away from seeking feedback from peers or mentors to improve your work.
✨Tip Number 4
Apply through our website! We love seeing applications directly from candidates who are excited about joining our team. Tailor your application to show how you align with our values and the role, and don’t forget to express your enthusiasm for learning and collaboration!
We think you need these skills to ace Remote Junior Character Artist 12-Month FTC - Studio Elevation (Remote within the UK)
Some tips for your application 🫡
Show Off Your Portfolio:Your portfolio is your best friend in this application process! Make sure it showcases your character art skills and highlights your understanding of anatomy, form, and topology. We want to see your creativity shine through!
Tailor Your Application:Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect the skills and experiences that match the Junior Character Artist role. We love seeing how you connect your background to what we do at nDreams.
Be Open to Feedback:We’re all about growth and learning here at nDreams. In your application, mention your willingness to take constructive feedback and how it has helped you improve your work in the past. It shows us you’re ready to thrive in our collaborative environment!
Apply Through Our Website:Make sure to apply through our website for the best chance of getting noticed! It’s the easiest way for us to keep track of your application and ensures you’re considered for this exciting opportunity with our team.
How to prepare for a job interview at nDreams Limited
✨Showcase Your Portfolio
Make sure to have your portfolio ready and tailored for the role. Highlight your best character art pieces, especially those that demonstrate your understanding of anatomy and form. Be prepared to discuss your creative process and how you applied feedback in your previous projects.
✨Research the Company
Familiarise yourself with nDreams and their games, like Ghostbusters: Rise of the Ghost Lord. Understanding their style and values will help you align your answers with what they’re looking for. It shows genuine interest and can spark engaging conversations during the interview.
✨Prepare for Technical Questions
Brush up on your knowledge of tools like Maya, ZBrush, and Substance Painter. Be ready to discuss your experience with these programs and how you've used them in past projects. They might ask about your approach to optimising models or collaborating with other teams, so think through your experiences.
✨Embrace Feedback
Since the role involves a lot of collaboration and iteration, be open about your willingness to learn and take constructive criticism. Share examples of how feedback has helped you improve your work in the past. This will show that you’re adaptable and eager to grow within the team.