At a Glance
- Tasks: Create stunning concept art for innovative VR games and collaborate with a creative team.
- Company: Join nDreams, a leading studio in immersive VR gaming.
- Benefits: Enjoy flexible hours, duvet days, birthday off, and personal development support.
- Other info: Fully remote role with a focus on diversity, wellbeing, and career growth.
- Why this job: Be part of a pioneering team redefining the future of VR gaming.
- Qualifications: Proven experience as a Concept Artist with strong skills in visual development.
The predicted salary is between 30000 - 40000 £ per year.
nDreams Studio Elevation are re-establishing the boundaries of VR. We’re looking for an exceptionally talented Concept Artist to help us explore, create, and deliver world leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.
As a Concept Artist, you will be responsible for designing and creating high-quality artworks and illustrations with a focus on conceptual art. The role requires strong core artistic capabilities and accompanying communicative skills to discuss, critique and iterate on a wide and varied spread of creative content.
The rundown:
- 12-month fixed term contract
- Full time (37.5 hours per week)
- Fully remote within the UK
- Salary is competitive and dependent on experience
Key responsibilities:
- Collaborate with the Art Director and the Concept Art team to translate the game style into tangible assets that refine the game's tone through moodboards, key art, and reference research.
- Deliver inspiring artwork that communicates ideas clearly and aligns with the project's art direction and brief.
- Engage in sketch work, visual brainstorming, storyboarding, and design of characters, environments, and props, leading to high-quality key art.
- Conduct research to ensure the form, function, and viability of designs meet player expectations.
- Create assets in various styles for different game and player types, setting the standard for the art process.
- Assist Marketing and Pitching teams with high-quality artwork, documentation, and promotional assets.
- Adapt to feedback from the Art Director and the wider art team to ensure cohesive delivery.
The skills you’ll need:
- Proven track record as a Concept Artist in the video game industry.
- Skills in all areas of concept art and visual development, including character creation, environment details, and adapting to different styles.
- Excellent knowledge of Adobe Creative Suite and complementary software.
- Experience with specific hardware such as Wacom/Cintiq and VR hardware.
- Ability to develop visual ideas and respond positively to feedback.
- Understanding of Unreal or other game engines.
- Professional experience working in various art styles.
The nice to haves:
- Calm and adaptable to changing market conditions.
- Keen VR enthusiast with knowledge of industry trends and visual development in VR games.
We are nDreams – we develop and publish the world’s most immersive VR games. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work.
Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.
We offer great perks, including flexible hours, duvet days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.
Remote Concept Artist - Studio Elevation (Remote within the UK) employer: nDreams Limited
nDreams Studio Elevation is an exceptional employer for Concept Artists, offering a fully remote work environment within the UK that fosters creativity and innovation in the VR space. With a strong commitment to employee wellbeing, the company provides flexible hours, duvet days, and dedicated personal development time, alongside competitive salaries and comprehensive benefits. Join a diverse and supportive team where your artistic talents can thrive and contribute to groundbreaking VR experiences.
StudySmarter Expert Advice🤫
We think this is how you could land Remote Concept Artist - Studio Elevation (Remote within the UK)
✨Tip Number 1
Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there and learn about potential job openings.
✨Tip Number 2
Show off your skills! Create a stunning online portfolio that showcases your best concept art. Make sure it’s easy to navigate and highlights your versatility across different styles, as this will catch the eye of hiring managers.
✨Tip Number 3
Prepare for interviews by practising your pitch. Be ready to discuss your creative process, how you handle feedback, and your experience with tools like Adobe Creative Suite and VR hardware. Confidence is key!
✨Tip Number 4
Don’t forget to apply through our website! We love seeing applications directly from passionate candidates. Tailor your application to highlight how your skills align with our vision at nDreams, and let your enthusiasm shine through.
We think you need these skills to ace Remote Concept Artist - Studio Elevation (Remote within the UK)
Some tips for your application 🫡
Show Off Your Artistic Flair:When you're putting together your application, make sure to showcase your best artwork. We want to see your unique style and creativity shine through. Include a portfolio that highlights your concept art skills, especially in character and environment design.
Tailor Your Application:Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your skills align with our needs at nDreams. Mention specific projects or experiences that relate to VR and the gaming industry to grab our attention.
Communicate Clearly:Since the role involves collaboration, it’s important to demonstrate your communication skills in your written application. Be clear and concise about your experiences and how you’ve worked with teams in the past. We love seeing candidates who can articulate their ideas well!
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows us you’re genuinely interested in joining our team at nDreams!
How to prepare for a job interview at nDreams Limited
✨Know Your Art Inside Out
Before the interview, make sure you have a solid portfolio showcasing your best concept art. Highlight pieces that demonstrate your ability to create characters, environments, and props in various styles. Be ready to discuss your creative process and how you adapt your work based on feedback.
✨Research nDreams and VR Trends
Familiarise yourself with nDreams' previous titles and their approach to VR. Understanding their games will help you align your answers with their vision. Also, keep up with current trends in VR gaming to show your enthusiasm and knowledge about the industry.
✨Prepare for Collaborative Discussions
As a Concept Artist, collaboration is key. Be prepared to discuss how you’ve worked with teams in the past, especially with Art Directors. Think of examples where you’ve successfully communicated ideas and adapted your work based on team feedback.
✨Showcase Your Technical Skills
Make sure you’re comfortable discussing the software and hardware you use, like Adobe Creative Suite and Wacom/Cintiq. If you have experience with Unreal Engine or other game engines, be ready to talk about how you've used them in your projects.