At a Glance
- Tasks: Lead character art quality and shape artistic vision for immersive VR games.
- Company: nDreams, a leading VR developer known for innovative projects.
- Benefits: Flexible hours, duvet days, birthday off, personal development support, and great holiday perks.
- Other info: Fully remote role with a focus on wellbeing and team culture.
- Why this job: Join a diverse team creating cutting-edge VR experiences and make your mark in the gaming industry.
- Qualifications: 5+ years in game art, strong portfolio, and leadership skills in character art.
The predicted salary is between 50000 - 65000 £ per year.
As a Lead Character Artist, you will set the benchmark for character quality and help shape the artistic vision for character development across the project. This role combines creative leadership with hands-on technical expertise, supporting strong workflows and scalable pipelines while ensuring characters achieve high visual quality and perform well on target hardware. You’ll collaborate closely with concept art, animation, design, narrative, tech, and production teams to keep character development aligned with the project’s creative and technical goals. You will help refine processes, encourage innovation, and play a key role in delivering a cohesive character art direction.
The rundown:
- 12-month fixed-term contract
- Full time (37.5 hours per week)
- Fully remote within the UK
- Salary is competitive and dependent on experience
Key responsibilities:
- Set and uphold high standards for character art quality across the project.
- Help define and maintain the visual direction for characters in collaboration with art leadership.
- Lead and improve character pipelines, workflows, and best practices.
- Support and mentor character artists across different experience levels.
- Work cross-disciplinarily to ensure character art aligns with creative, narrative, and gameplay goals.
- Review character assets and provide constructive feedback to ensure consistency and quality.
- Collaborate with production to plan work, estimate effort, and meet milestones.
- Ensure characters meet technical, performance, and platform requirements.
- Support outsourcing efforts where needed, including feedback and quality checks.
The skills you’ll need:
- At least 5 years’ experience working in an art role within the games industry.
- A portfolio (link or file) showcasing relevant character art work.
- Experience contributing to or leading character art direction and delivery.
- Skills in character modelling, texturing, and material creation.
- Clear communication skills and confidence collaborating across disciplines.
- Experience working with outsourcing partners or external contributors.
- Ability to support efficient, scalable workflows.
- Interest in mentoring, supporting others, and contributing to team development.
The nice to haves:
- Experience working across multiple platforms or hardware targets.
- Familiarity with a range of character art styles or genres.
- Experience supporting hiring, onboarding, or knowledge-sharing initiatives.
We offer great perks, including flexible hours, duvet days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.
Remote Lead / Principal Character Artist - Studio Elevation (Remote within the UK) in Glasgow employer: nDreams Limited
nDreams is an exceptional employer that prioritises a culture of respect, wellbeing, and balance, making it an ideal place for creative professionals to thrive. As a fully remote studio within the UK, we offer flexible working hours, generous holiday allowances, and dedicated personal development time, ensuring that our team members can grow both personally and professionally. With a commitment to diversity and inclusivity, we foster an environment where everyone can bring their authentic selves to work, supported by a range of benefits including health insurance and regular social events.