Senior Technical Artist

Senior Technical Artist

Full-Time 45000 - 60000 £ / year (est.) No working from home possible
Mythwright

At a Glance

  • Tasks: Bridge art and engineering to create efficient asset pipelines for high-end game visuals.
  • Company: Join a dynamic gaming studio focused on innovation and collaboration.
  • Benefits: Enjoy remote work, generous holiday breaks, and a supportive team environment.
  • Other info: Remote position open to applicants across the UK and Europe.
  • Why this job: Make a real impact on game visuals while working with cutting-edge technology.
  • Qualifications: Experience with Unreal Engine and strong skills in scripting and workflows.

The predicted salary is between 45000 - 60000 £ per year.

Role Overview

This role first and foremost bridges art and engineering, building the asset pipeline that gets an external data source into our game as efficiently as possible while delivering high-end visual fidelity with Unreal Engine within constraints. You are accountable for the pipeline that brings external data into our game cleanly and efficiently, and for ensuring the game looks its best where it matters most while staying within technical constraints. You are a proactive hands-on tech artist who picks up new technology quickly and works ahead of problems rather than reacting to them to ensure technical art issues are caught early. You will work closely with the team in assisting with the technical implementation and management of in-house and outsourced assets.

Key Responsibilities

  • Asset Pipelines: You design and build the pipeline that takes an external data source and places it into the game in the most efficient way possible. As the amount of updates in the game grows, you keep the pipeline steady and clear of any snags that slow down the time from source to player. You use emerging tools as a practical aid, writing scripts, automating repetitive jobs, and integrating new services into Unreal Engine where they genuinely help, without letting quality or budgets slip. This builds on real experience running asset pipelines across a full game.
  • Real-Time Content, Shaders, and Performance: You help bring the game to the desired visual standard whilst remaining within budget and constraints. You build shaders and materials, support VFX, rigging and animation, profile and optimise assets and scenes for performance and minimal load times. When materials, collision, or rendering have issues, you fix them without losing the visual fidelity our game demands.
  • Working with The Team and Setting Standards: You are the person the team comes to with technical art questions. You tell them what is realistic, flag risks early, and work closely with the whole team and our external partners so that ambition and what the engine can actually do stay in step. You set the technical standards and keep people to them, coach the team on the tools and good habits, and give everyone an honest, current picture of how the pipeline and the content are doing, so decisions get made in good time.

Overall, you are doing the job well when:

  • External data flows into the game efficiently and to standard, with automation.
  • The game looks high-end where it matters without impacting performance.
  • Content ships at the visual and performance bar we set, and regularly post-release.
  • Technical risks get caught and dealt with early.
  • Art, engineering, and outside partners stay aligned on the technical trade-offs.

Qualifications

  • Proven experience as an Unreal Engine Technical Artist in the games industry.
  • Strong experience owning pipelines and workflows in a team environment.
  • Excellent technical knowledge and competencies creating scripts and workflows.
  • Excellent knowledge and understanding of the video game development process.
  • A rapid prototyping and iterative approach with strong analytical skills.
  • Excellent collaboration and communication skills cross discipline.
  • Excellent ability to organise and prioritise work aligned to project goals.
  • A great ability to think creatively to overcome technical challenges.

Please note: This is a remote-working position, open to anyone within the UK & Europe. Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Mythwright

Contact Details:

Mythwright Recruitment Team

We think you need these skills to ace Senior Technical Artist

Unreal Engine
Asset Pipeline Development
Scripting
Automation
Shader Creation
Visual Effects (VFX)
Rigging and Animation Support