Remote Unreal Technical Artist: Pipelines & RealTime Shaders

Remote Unreal Technical Artist: Pipelines & RealTime Shaders

Full-Time No working from home possible
Mythwright

Mythwright is seeking a Technical Artist to bridge art and engineering by building asset pipelines for external data sources in their game. The role requires a proactive individual to ensure high-end visual fidelity using Unreal Engine.

You will collaborate closely with the team, ensuring technical standards are met and helping to manage technical art issues efficiently. This is a remote position available to candidates within the UK & Europe.

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Remote Unreal Technical Artist: Pipelines & RealTime Shaders employer: Mythwright

As a Senior Technical Artist at our company, you will thrive in a dynamic and collaborative environment that values creativity and technical expertise. We offer a flexible remote working arrangement for candidates across the UK and Europe, alongside generous benefits such as a two-week summer and winter break to ensure you have ample time to recharge. Our commitment to employee growth and innovation makes us an excellent employer for those looking to make a meaningful impact in the gaming industry.

Mythwright

Contact Details:

Mythwright Recruitment Team