Senior Technical Artist in London

Senior Technical Artist in London

London Full-Time 50000 - 65000 £ / year (est.) Working from home possible
Mythwright

At a Glance

  • Tasks: Bridge art and engineering to create efficient asset pipelines for high-end game visuals.
  • Company: Join a dynamic gaming studio focused on innovation and collaboration.
  • Benefits: Enjoy remote work, generous holiday breaks, and a supportive team environment.
  • Other info: Remote position open to applicants across the UK and Europe.
  • Why this job: Make a real impact on game visuals while working with cutting-edge technology.
  • Qualifications: Experience with Unreal Engine and strong skills in scripting and workflows.

The predicted salary is between 50000 - 65000 £ per year.

Role Overview

This role first and foremost bridges art and engineering, building the asset pipeline that gets an external data source into our game as efficiently as possible while delivering high-end visual fidelity with Unreal Engine within constraints. You are accountable for the pipeline that brings external data into our game cleanly and efficiently, and for ensuring the game looks its best where it matters most while staying within technical constraints. You are a proactive hands-on tech artist who picks up new technology quickly and works ahead of problems rather than reacting to them to ensure technical art issues are caught early. You will work closely with the team in assisting with the technical implementation and management of in-house and outsourced assets.

Key Responsibilities

  • Asset Pipelines

    You design and build the pipeline that takes an external data source and places it into the game in the most efficient way possible. As the amount of updates in the game grows, you keep the pipeline steady and clear of any snags that slow down the time from source to player. You use emerging tools as a practical aid, writing scripts, automating repetitive jobs, and integrating new services into Unreal Engine where they genuinely help, without letting quality or budgets slip. This builds on real experience running asset pipelines across a full game.

    Success looks like:

    • External data source comes in quickly and to a high visual and realistic standard
    • You ensure integration and validation of the data source is automated and efficient
    • You prototype early to avoid risks
    • Custom tools and scripts cut repetitive work and keep everyone to the same standard
    • You use validators to ensure assets meet requirements before submission
    • Emerging tools and automation are used sensibly to speed up regular updates to players
    • You work collaboratively with the team to build and maintain the pipeline
  • Real-Time Content, Shaders, and Performance

    You help bring the game to the desired visual standard whilst remaining within budget and constraints. You build shaders and materials, support VFX, rigging and animation, profile and optimise assets and scenes for performance and minimal load times. When materials, collision, or rendering have issues, you fix them without losing the visual fidelity our game demands.

    Success looks like:

    • The game meets the visual expectations where needed and stays within constraints
    • Shaders and materials hit the intended look and are performant on the target hardware
    • VFX, rigging, animation, and simulation get solid technical support
    • Profiling catches performance and load-time problems before they land, not after
    • Rendering, material, and collision issues get resolved quickly
  • Working with The Team and Setting Standards

    You are the person the team comes to with technical art questions. You tell them what is realistic, flag risks early, and work closely with the whole team and our external partners so that ambition and what the engine can actually do stay in step. You set the technical standards and keep people to them, coach the team on the tools and good habits, and give everyone an honest, current picture of how the pipeline and the content are doing, so decisions get made in good time.

    Success looks like:

    • Team and external partners are pulling in the same direction, with trade-offs raised early
    • Assist organisation, planning and implementation of editor, game features and tools
    • The team works to clear, consistent technical and art standards
    • Quick help is on hand to unblock when the pipeline has bugs or performance issues
    • Technical risks are spotted early and brought up with practical options and mitigations
    • Leadership trusts the state of the pipeline and the content going into the game

Overall, you are doing the job well when:

  • External data flows into the game efficiently and to standard, with automation
  • The game looks high-end where it matters without impacting performance
  • Content ships at the visual and performance bar we set, and regularly post-release
  • Technical risks get caught and dealt with early
  • Art, engineering, and outside partners stay aligned on the technical trade-offs

Qualifications

  • Proven experience as an Unreal Engine Technical Artist in the games industry
  • Strong experience owning pipelines and workflows in a team environment
  • Excellent technical knowledge and competencies creating scripts and workflows
  • Excellent knowledge and understanding of the video game development process
  • A rapid prototyping and iterative approach with strong analytical skills
  • Excellent collaboration and communication skills cross discipline
  • Excellent ability to organise and prioritise work aligned to project goals
  • A great ability to think creatively to overcome technical challenges

Please note: This is a remote-working position, open to anyone within the UK & Europe. Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Senior Technical Artist in London employer: Mythwright

As a Senior Technical Artist at our company, you will thrive in a dynamic and collaborative environment that values creativity and technical expertise. We offer a flexible remote working arrangement for candidates across the UK and Europe, alongside generous benefits such as a two-week summer and winter break to ensure you have ample time to recharge. Our commitment to employee growth and innovation makes us an excellent employer for those looking to make a meaningful impact in the gaming industry.

Mythwright

Contact Details:

Mythwright Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Technical Artist in London

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Mythwright or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Mythwright.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Mythwright.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Mythwright that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Senior Technical Artist in London

Unreal Engine
Asset Pipeline Development
Scripting
Automation
Shader Creation
Visual Effects (VFX)
Rigging and Animation Support

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Mythwright.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Mythwright and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Mythwright

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Mythwright uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.