At a Glance
- Tasks: Lead creative direction for exciting game projects and collaborate with talented teams.
- Company: Mythwright, a fresh games publisher with a passion for supporting creativity.
- Benefits: Enjoy generous breaks, competitive pay, and a supportive work culture.
- Other info: Join a dynamic team focused on creating engaging player experiences.
- Why this job: Shape the future of innovative games and make a lasting impact in the industry.
- Qualifications: Experience in game design and leadership, especially in collaborative environments.
The predicted salary is between 60000 - 80000 £ per year.
Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision.
Our focus is on Steam, where we are curating a portfolio of Simulation, Management, Strategy, and adjacent niche games designed for passionate, highly engaged player communities. We believe in championing developers, supporting creative vision, and publishing games that earn lasting loyalty. In this role, you’ll primarily focus on the strategy game Thronefall, but also take ownership of key distribution-related workstreams to ensure every title in our catalogue thrives.
The Design Lead serves as the creative steward for all endeavours within Mythwright’s IP ecosystem. Working closely with leadership and external development partners, you will provide creative direction, strategic design guidance, and hands-on support across multiple concurrent projects, including expansions, sequels, and spinoffs.
Your deep design expertise and game industry experience will also help inform the shape of third-party titles within our publishing portfolio. Through a balance of high-level creative oversight and practical design guidance, you help ensure the quality, cohesion, and long-term success of projects serving diverse audiences, genres and stages of production. These contributions to the design department help ensure that every project under the Mythwright banner reflects strong design thinking, a clear creative identity, and sustainable development practices.
Key Responsibilities:
- Creative & Franchise Leadership
- You safeguard the integrity of Mythwright’s IP by providing a generous balance of creative leadership, design expertise, and collaborative support, serving as a source of clarity regarding project status and creative health.
- Success looks like:
- Providing high-level creative direction that supports franchise vision
- Evaluating builds and delivering structured, ongoing feedback
- Ensuring alignment between business goals and creative output
- Evaluating milestone feasibility and delivery expectations
- Maintaining awareness of audience expectations and community sentiment
- Game Design Expertise
- You are equally comfortable shaping vision, diagnosing project challenges, and contributing directly to specialised aspects of game design and development.
- Success looks like:
- Providing teams with clear direction, stepping in as needed to contribute directly
- Establishing and maintaining shared design pillars across projects
- Advising on genre expectations, audience needs, and market positioning
- Supporting teams through creative and production challenges
- Elevating feature planning and co-development discussions
- Collaboration
- You will cultivate strong working relationships with partner studios and act as a trusted creative collaborator providing valuable support throughout development.
- Success looks like:
- Maintaining constructive communication with development partners
- Communicating feedback clearly, candidly, and constructively
- Assisting production in prioritizing work and evaluating progress
- Participating in production planning and project scoping
Requirements
We are looking for an experienced game designer and creative leader who thrives in collaborative environments and enjoys enabling teams to succeed.
- Senior or lead design roles across multiple shipped titles
- Solid experience in IP-critical design spaces, especially level design and UI/UX
- Experience working with external studios or co-development teams
- Strong systems design and holistic game design expertise
- Proven ability to work hands-on, in-engine as needed
- Familiarity with publishing or multi-project development environments
- Optimism, curiosity, and professional humility
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
Design Lead (Thronefall) employer: Mythwright
At Mythwright, we pride ourselves on being an exceptional employer that champions creativity and collaboration within the gaming industry. Our supportive work culture fosters innovation, allowing employees to thrive while working on exciting projects like Thronefall. With generous benefits such as extended summer and winter breaks, alongside ample opportunities for professional growth, we ensure our team members feel valued and inspired in their roles.
StudySmarter Expert Advice🤫
We think this is how you could land Design Lead (Thronefall)
✨Tip Number 1
Network like a pro! Reach out to industry contacts, attend game design events, and join online communities. We all know that sometimes it’s not just what you know, but who you know that can help you land that dream role.
✨Tip Number 2
Showcase your work! Create a portfolio that highlights your best projects and design contributions. We recommend using platforms like Behance or even your own website to make it easy for potential employers to see your skills in action.
✨Tip Number 3
Prepare for interviews by researching the company and its games. We want you to be able to discuss how your vision aligns with theirs, especially for titles like Thronefall. Tailor your responses to show you understand their creative direction.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Design Lead (Thronefall)
Some tips for your application 🫡
Show Your Creative Side:When you're writing your application, let your creativity shine! We want to see how you think and approach design challenges. Share examples of your past work that highlight your unique style and problem-solving skills.
Tailor Your Application:Make sure to customise your application for the Design Lead role at Mythwright. Highlight your experience in game design, especially in IP-critical spaces. We love seeing how your background aligns with our vision for Thronefall and other titles!
Be Clear and Concise:While we appreciate creativity, clarity is key! Keep your application straightforward and to the point. Use bullet points or short paragraphs to make it easy for us to see your qualifications and achievements at a glance.
Apply Through Our Website:Don't forget to submit your application through our website! It’s the best way for us to receive your materials and ensures you’re considered for the role. Plus, it helps us keep everything organised as we review applications.
How to prepare for a job interview at Mythwright
✨Know Your Design Fundamentals
Before the interview, brush up on your game design principles, especially in areas like level design and UI/UX. Be ready to discuss how these fundamentals can be applied to the strategy game Thronefall and how they align with Mythwright's vision.
✨Showcase Your Collaborative Spirit
Mythwright values collaboration, so come prepared with examples of how you've successfully worked with external studios or co-development teams. Highlight specific instances where your creative leadership made a difference in project outcomes.
✨Align with Their Vision
Research Mythwright’s portfolio and understand their focus on simulation and strategy games. Be ready to articulate how your design philosophy aligns with their goals and how you can contribute to maintaining the integrity of their IP.
✨Prepare for Creative Challenges
Expect questions about diagnosing project challenges and providing design solutions. Think of scenarios from your past experiences where you stepped in to guide a team through creative hurdles, and be ready to share those stories.