At a Glance
- Tasks: Lead the art team in developing and maintaining game art pipelines.
- Company: Creative Assembly creates immersive games enjoyed by millions worldwide.
- Benefits: Enjoy flexible working, enhanced holidays, and comprehensive health insurance.
- Why this job: Make a real impact on game development while fostering team growth and creativity.
- Qualifications: Experience in coding, shader creation, and leading technical art teams required.
- Other info: Join a diverse and inclusive workplace with opportunities for personal and professional growth.
The predicted salary is between 42000 - 84000 £ per year.
This job is with Creative Assembly, an inclusive employer and a member of myGwork – the largest global platform for the LGBTQ+ business community. Please do not contact the recruiter directly.
DescriptionWe have an excellent opportunity for a passionate game developer to join our Total War team as a Lead Technical Artist.Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the art team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team – striving to make our titles better than ever before. Our team operates with a hybrid working model, and there is an expectation for this role of 3 days a week in our Horsham studio for in-office collaboration with the rest of the team. This role cannot offer fully remote working. Further details can be discussed during the recruitment process.
Key Responsibilities
Developing, designing and maintaining art pipelines, solving complex content creation problems and keeping art teams at optimal productivity.Own the work delivered by your team and are responsible to ensure the scope of work fits the team capacity and delivery times are achievable.Plan pipeline requirements to support all TW franchise titles with a unified set of tools and workflows.On a day-to-day basis, this role will:Support the wellbeing of your team as a priorityFoster the career development of your team in skills and behaviours for all levels of technical artist under your management.Build a comprehensive understanding of in-house tools, technical art codebase, engine and workflows.Strategically plan and deliver professional quality tools and scripts for art packages and game engine.Lead by example in collaborating with key pipeline stakeholders in all departments of the Total War team.Communicate clearly the status of work from the tech art team to stakeholders consistently.Motivate the team to be productive and prioritise work accordingly.Follow up task work blocking team progress to ensure consistent delivery of commitments.Attend the pipeline standups and tech art team meetingsOwn and organise documentation of the teams’ progress to onboard artists and contractors to tools and pipelines your team manages.Set coding and quality standards of work and encourage the same in others.Support artists in pipeline issues and rapid prototyping and keep art teams productive.Work with Technical Art director and project directors to keep aligned on franchise priorities for your area.You will be involved in the quarterly planning process, and you will have the opportunity to solve development productivity problems and make a real difference for content creators.Knowledge, Skill and ExperienceEssential
Has experience writing code in any language. (python/C#/C++)Extensive experience of shader creation HLSL and/or node-based.Experience in designing pipelines for games that have been released.Working knowledge of 3d content creation package(s) e.g. 3dsmax, Maya, Blender.Excellent problem-solving skills.Team focused with strong communication skills.Be the technical expertise point of contact to streamline communication between programmers and artists.Positive attitude and desire to collaborate.Experience as a Lead technical artist in at least 1 game development cycle to title releaseProfiling tools experience such as render doc/ PIXExperience in multi-platform shader developmentInvestigate and champion new techniques that push visual innovation within considerations of art direction and game engine parameters.Desirable
Procedural content creation / Houdini knowledge.Working knowledge of Substance Designer/Painter.Having completed game jams, tools and/or personal projects.Art background or training.About Creative AssemblyCreative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.We are located in Horsham, UK in Newcastle, UK and Sofia, Bulgaria.We offer many benefits to support you and your family including:
Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidaysBespoke relocation package for you and your dependentsPrivate medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screeningGenerous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidaysJoin our Diversity and Inclusion Network – an employee-led groupSeason ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on siteWellbeing support and virtual confidential counsellingCommunity activities including parties, football and more.Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.Note to Recruitment Agencies:
SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.#LI-DNI
Lead Technical Artist employer: myGwork
Contact Detail:
myGwork Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Technical Artist
✨Tip Number 1
Familiarize yourself with the specific tools and technologies mentioned in the job description, such as HLSL for shader creation and 3D content creation packages like Maya or Blender. Having hands-on experience with these tools will not only boost your confidence but also demonstrate your technical expertise during discussions.
✨Tip Number 2
Showcase any previous experience you have in leading a technical art team or working on game development cycles. Be prepared to discuss specific challenges you faced and how you overcame them, as this will highlight your problem-solving skills and leadership capabilities.
✨Tip Number 3
Engage with the gaming community, especially those focused on strategy games. Participate in forums or social media groups where Total War fans and developers gather. This can provide insights into current trends and expectations, which you can leverage in your conversations with the hiring team.
✨Tip Number 4
Prepare to discuss your approach to fostering team wellbeing and career development. Think of examples from your past experiences where you successfully motivated your team or helped them grow their skills, as this aligns with the responsibilities outlined in the job description.
We think you need these skills to ace Lead Technical Artist
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in game development, particularly as a Lead Technical Artist. Emphasize your coding skills, shader creation experience, and any previous work on released games.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game development and your understanding of the Total War franchise. Mention specific projects or experiences that demonstrate your ability to lead a technical art team.
Showcase Your Technical Skills: Include examples of your work with 3D content creation tools and any coding projects you've completed. If you have experience with procedural content creation or profiling tools, make sure to highlight that as well.
Demonstrate Team Collaboration: In your application, provide examples of how you've successfully collaborated with both artists and programmers in past roles. Highlight your communication skills and your ability to motivate a team.
How to prepare for a job interview at myGwork
✨Showcase Your Technical Skills
Be prepared to discuss your experience with coding languages like Python, C#, or C++. Highlight specific projects where you've created shaders using HLSL or node-based systems, as this is crucial for the role.
✨Demonstrate Problem-Solving Abilities
Prepare examples of complex content creation problems you've solved in previous roles. Discuss how you approached these challenges and the impact your solutions had on the team's productivity.
✨Emphasize Team Collaboration
Since this role requires strong communication skills, be ready to share experiences where you successfully collaborated with both artists and programmers. Highlight how you facilitated communication and streamlined processes.
✨Understand the Company Culture
Research Creative Assembly's values and their commitment to diversity and inclusion. Be ready to discuss how your personal values align with theirs and how you can contribute to a positive team environment.