At a Glance
- Tasks: Lead the Lighting team to create stunning visuals and enhance gameplay experiences.
- Company: Join a leading video game studio with a focus on quality and innovation.
- Benefits: Enjoy flexible working, private healthcare, and exciting team events.
- Other info: Work in a dynamic environment with opportunities for growth and collaboration.
- Why this job: Be at the forefront of AAA game development and push creative boundaries.
- Qualifications: Experience as a Senior or Lead Lighting Artist with a strong portfolio.
The predicted salary is between 60000 - 80000 £ per year.
The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.
The Role: As our Lead Lighting Artist, you’ll head up the Lighting team, working closely with our Studio Art Director, Environment Director, Technical Artists, and Engineers to craft visually stunning and technically optimized lighting across our AAA projects. Lighting is a critical component of our games, and it is essential to have someone who can direct and conduct a consistent vision for our environments taking the experience to the next level.
As our Lead Lighting Artist, you will:
- Lead and mentor the Lighting team to promote creativity and educate them in the science of lighting.
- Design and implement high quality lighting setups that enhance mood, narrative and generate visceral gameplay experiences.
- Use technical knowledge to maximise the potential of the rendering quality while keeping framerates up. Partner with Technical Artists and Graphics Engineers on materials, shaders, shadows, anti-aliasing, and image quality enhancements.
- Stay up to date on trends and methodologies in current and future graphics software develop early planning of lighting related processes.
- Be aware of potential risks to the project and bring it to the attention of management.
- Support the Studio Art Director, Technical Director and Lead Artist in any ad hoc tasks and duties.
Requirements: What we’re looking to see on your CV:
- Experience as a Senior or Lead Lighting Artist within the games industry.
- Have at least one shipped AAA title under your belt.
- An impressive portfolio demonstrating your deep understanding of lighting, mood, and visual storytelling.
- Experience of real-time dynamic and baked lighting, grading, lens flares, vignette and other post-FX all with an eye on image quality and performance.
- Excellent interpersonal and communication skills.
- Strong working knowledge of Unreal Engine 5.
- Experience in industry standard art tools such as required 3DS Max/Maya, Photoshop.
- Photography experience shooting lighting reference, HDRI/IBL as needed.
- Demonstrated leadership and a passion for nurturing and developing team talent.
Benefits: What you can expect from us:
- International AAA game projects.
- Access to cutting-edge hardware.
- Flexible/hybrid working (we work 3 days per week on site).
- Great increasing holiday benefits including Christmas Shutdown.
- Discretionary bonus scheme.
- Private Healthcare Plan including dental and optical support, mental health, online GP.
- Pension Plan.
- Life Assurance.
- Flu Jab Vouchers.
- Regular Team Incentives and Social Events.
- Brand new Guildford office.
- Access to a well-stocked fridge and snack cupboard.
- Opportunities to work with our Netherlands office.
Lead Lighting Artist – Hybrid Work, AAA Games in Guildford employer: Mundo Gamer Network
Join our dynamic video game development studio in Guildford, where creativity meets cutting-edge technology. As a Lead Lighting Artist, you'll thrive in a collaborative environment that values innovation and excellence, with access to international AAA projects and flexible hybrid working arrangements. We prioritise employee growth through mentorship opportunities, competitive benefits including private healthcare and a discretionary bonus scheme, and a vibrant work culture that celebrates teamwork and creativity.
StudySmarter Expert Advice🤫
We think this is how you could land Lead Lighting Artist – Hybrid Work, AAA Games in Guildford
✨Tip Number 1
Network like a pro! Reach out to industry contacts on LinkedIn or at gaming events. We all know that sometimes it’s not just what you know, but who you know that can get your foot in the door.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best lighting work. Make sure it’s easy to navigate and visually appealing – we want to see your creativity shine through!
✨Tip Number 3
Prepare for interviews by researching the studio and their projects. We love seeing candidates who are genuinely excited about our games and can discuss how they’d contribute to our vision.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we’re always on the lookout for passionate talent ready to join our team.
We think you need these skills to ace Lead Lighting Artist – Hybrid Work, AAA Games in Guildford
Some tips for your application 🫡
Show Off Your Portfolio:Make sure to include a link to your portfolio in your application. We want to see your best work, especially your lighting setups that showcase your understanding of mood and visual storytelling. A strong portfolio can really set you apart!
Tailor Your CV:Don’t just send out the same CV for every job. Tailor it to highlight your experience as a Lead Lighting Artist and any AAA titles you've worked on. We love seeing how your skills align with what we’re looking for, so make it relevant!
Be Clear and Concise:When writing your application, keep it clear and to the point. We appreciate well-structured applications that get straight to the heart of your experience and skills. Avoid fluff – we want to know why you’re the perfect fit for our team!
Apply Through Our Website:We encourage you to apply through our website for the best chance of getting noticed. It helps us keep track of applications and ensures you’re considered for the role. Plus, it’s super easy to do!
How to prepare for a job interview at Mundo Gamer Network
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best lighting work. Focus on projects where you’ve made a significant impact, especially any AAA titles. Be ready to discuss the thought process behind your designs and how they enhance gameplay.
✨Know Your Tech
Brush up on your knowledge of Unreal Engine 5 and other industry-standard tools like 3DS Max or Maya. Be prepared to discuss how you’ve used these tools in past projects, particularly in relation to real-time dynamic lighting and performance optimisation.
✨Demonstrate Leadership Skills
As a Lead Lighting Artist, your ability to mentor and lead a team is crucial. Share examples from your experience where you’ve successfully guided a team or resolved conflicts. Highlight your passion for nurturing talent and fostering creativity within your team.
✨Stay Current with Trends
Research the latest trends in lighting and graphics software before your interview. Being able to discuss current methodologies and how they can be applied to the studio's projects will show your enthusiasm and commitment to pushing the boundaries of game design.