At a Glance
- Tasks: Create stunning hard surface models for games, from vehicles to props.
- Company: Join a leading video game studio in Guildford and Utrecht.
- Benefits: Enjoy flexible working, private healthcare, and exciting team events.
- Other info: Collaborative environment with opportunities for career growth and international projects.
- Why this job: Be part of an unannounced project and shape immersive game worlds.
- Qualifications: Experience as a Hard Surface Artist with a strong portfolio.
The predicted salary is between 35000 - 45000 £ per year.
The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.
The Role: We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist. Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content.
As our Hard Surface Artist you will:
- Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
- Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
- Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
- Work from concept art and reference material to produce assets that meet design and artistic intent.
- Integrate assets into the game engine and iterate based on feedback from leads and art directors.
- Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
- Contribute to and maintain art documentation, style guides, and pipeline workflows.
- Participate in art reviews, offering and receiving constructive feedback.
- Identify and flag technical or artistic issues proactively and propose solutions.
Requirements: What we’re looking to see on your CV and portfolio:
- Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
- A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
- Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
- A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.
Bonus points for:
- Experience on AAA or mid-tier console/PC titles.
- Familiarity with Houdini or procedural modelling techniques.
- Knowledge of Marmoset Toolbag for baking and asset presentation.
- Experience with photogrammetry pipelines.
- An interest in game design and how assets function in context.
Benefits: What you can expect from us:
- Flexible hybrid working (we work 3 days per week on-site)
- Holiday Accrual Scheme
- International AAA game projects;
- Access to cutting-edge hardware;
- Discretionary bonus scheme
- Private Healthcare Plan incl. Dental and Eye care
- Pension Plan
- Life Assurance
- Employee Assistance Programme - Wellness Support
- Regular Team Incentives and Social Events
Our NL Colleagues receive:
- International AAA game projects
- Access to cutting-edge hardware
- Flexible/hybrid working
- International working opportunities with our Guildford Studio
- Christmas Shutdown
- Holiday Allowance
- Discretionary bonus scheme
- 13th Salary Scheme (Vakantiegeld)
- Central Utrecht office
- Access to a well-stocked fridge and snack cupboard
- Regular Team Incentives and Social Events
Hard Surface Artist in Guildford employer: Mundo Gamer Network
Join our dynamic video game development studio in Guildford, where creativity meets cutting-edge technology. As a Hard Surface Artist, you'll thrive in a collaborative environment that values quality and innovation, with opportunities for professional growth on exciting international AAA projects. Enjoy flexible hybrid working, a comprehensive benefits package including private healthcare, and a vibrant work culture that celebrates teamwork and creativity.
StudySmarter Expert Advice🤫
We think this is how you could land Hard Surface Artist in Guildford
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best hard surface models and the process behind them. We want to see not just the final product, but how you got there.
✨Tip Number 2
Network like a pro! Connect with other artists and industry folks on platforms like LinkedIn or Discord. You never know who might have the inside scoop on job openings or projects that need your skills.
✨Tip Number 3
Practice makes perfect! Keep honing your skills in Blender, Substance Painter, and Unreal Engine. The more comfortable you are with these tools, the better you'll be at creating those stunning assets we’re looking for.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative to reach out directly.
We think you need these skills to ace Hard Surface Artist in Guildford
Some tips for your application 🫡
Show Off Your Portfolio:Your portfolio is your chance to shine! Make sure it showcases your best hard surface models and textures. We want to see not just the final products, but also your process – so include some work-in-progress shots too!
Tailor Your CV:When applying, tailor your CV to highlight relevant experience as a Hard Surface Artist. Mention any shipped titles and specific skills that match our requirements, like your proficiency in Blender and Unreal Engine.
Be Clear and Concise:Keep your application clear and to the point. Use bullet points for your skills and experiences, making it easy for us to see why you’d be a great fit for our team. Remember, we love quality and excellence!
Apply Through Our Website:We encourage you to apply through our website for the best chance of getting noticed. It’s super easy, and you’ll be able to submit all your materials in one go. Plus, we can’t wait to see what you’ve got!
How to prepare for a job interview at Mundo Gamer Network
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best hard surface models. Include a variety of assets like vehicles, weapons, and props, and don't forget to show your process! This will demonstrate not just your final results but also your understanding of the workflow.
✨Know Your Tools
Brush up on your skills with Blender, Substance Painter, and Unreal Engine before the interview. Be ready to discuss how you've used these tools in past projects, especially in relation to creating high-quality assets. This shows you're not just familiar with them, but you can leverage them effectively.
✨Understand the Game Design Context
Familiarise yourself with how hard surface assets function within a game. Be prepared to discuss how your work contributes to gameplay and player experience. This insight will impress the interviewers and show that you think beyond just the art.
✨Be Open to Feedback
During the interview, express your willingness to receive and act on constructive feedback. Talk about past experiences where you’ve iterated on your work based on input from leads or peers. This attitude is crucial in a collaborative environment like theirs.