Lead Technical Artist - Tools and Pipeline in Brighton

Lead Technical Artist - Tools and Pipeline in Brighton

Brighton Full-Time 60000 - 80000 £ / year (est.) No working from home possible
Mundo Gamer Network

At a Glance

  • Tasks: Lead the design of scalable content pipelines and production tools for AAA games.
  • Company: Join Hangar 13, a creative studio crafting unforgettable gaming experiences.
  • Benefits: Collaborate with talented developers in a diverse and welcoming environment.
  • Other info: Onsite work required at least 3 days a week for collaboration.
  • Why this job: Make a real impact on game development while leading a passionate team.
  • Qualifications: Extensive experience in the games industry with a focus on pipeline and tools.

The predicted salary is between 60000 - 80000 £ per year.

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative‑rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross‑discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co‑development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week.

Duties and Responsibilities

  • Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics.
  • Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.
  • Partner with engineering to extend UE5’s editor functionality and improve asset processing.
  • Work with content creators to ensure pipelines are user‑friendly, scalable, and optimized for production needs.
  • Establish best practices for asset versioning, content validation, and automated build processes.
  • Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team.
  • Coordinate with production to manage priorities, schedules, and resourcing for development.
  • Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.

Essential Skills, Attributes and Experience

  • Extensive experience in the games industry, with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.
  • Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows.
  • Proficiency in scripting/programming languages (Python, C++, C#, or similar), with a focus on framework design & implementation.
  • Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).
  • Excellent problem‑solving, communication, and leadership skills.

Highly Desirable

  • Experience with automated content validation and performance profiling tools.
  • Familiarity with large‑scale open‑world production pipelines in UE5 (World Partition, data layers, HLODs).
  • Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.
  • Knowledge of shader/material pipeline integration and optimization.
  • Background in outsourcing/vendor management and pipeline support across distributed teams.

Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

Lead Technical Artist - Tools and Pipeline in Brighton employer: Mundo Gamer Network

At Hangar 13, we foster a vibrant and inclusive work culture that champions creativity and collaboration, making it an exceptional place for a Lead Technical Artist to thrive. Located in Brighton, our studio offers the chance to work alongside some of the industry's most talented developers on innovative AAA games, while also providing ample opportunities for professional growth and mentorship. With a commitment to diversity and equal opportunity, we ensure that every team member can contribute meaningfully to our projects in a supportive environment.

Mundo Gamer Network

Contact Details:

Mundo Gamer Network Recruitment Team

We think you need these skills to ace Lead Technical Artist - Tools and Pipeline in Brighton

Unreal Engine 5
Content Pipeline Design
Blueprints
Python
C++
C#
Version Control (Perforce)