User Experience Designer

User Experience Designer

London Full-Time No home office possible
M

Role: UX Designer

Location: London, UK (3 days onsite, 2 days WFH)

Contract Duration: 6 months

Job description:

Advocate UX design

Build consensus across teams and gain support for design strategy across stakeholders. Communicate design approach to other designers or stakeholders (e.g., product manager), addressing and anticipating challenges and questions.

Create design deliverables

Collaborate with engineers to communicate, negotiate, and/or influence design intention. Guide design specifications (e.g., red-lines, mock-ups, or product models) for implementation.

Creating design solutions

Create innovative design solutions to user, product, and business problems. Anticipate evolving design constraints and communicate rationale of choices related to design solutions.

Design execution

Apply, adapt, and/or define UX writing and content design frameworks for user experiences, including principles, patterns, and systems. Leverage writing and design tools to visualize ideas or develop mock-ups or prototypes to drive the product vision forward. Tailor deliverables based on product or platform requirements independently. Identify and follow writing and design templates, style guides, and accessibility guidelines.

Design process and vision (UX Design)

Lead a holistic design process, design system, or design language across teams or products. Perform design and testing processes and help develop and generate support for a design vision with partners.

Designing for impact

Create design solutions based on user insights, business needs, and industry trends that further business objectives. Support stakeholders in achieving key performance indicators (KPIs).

Designing for user needs

Guide UX designers in creating design concepts for product ideation and/or user research/testing or conduct research independently to inform design. Seek research insights to develop the appropriate design direction.

Iteration of design

Drive improvements in design based on UX testing and stakeholder input and provide input and feedback to engage stakeholders on product design and achieve product goals.

Planning and prioritization

Contribute to developing project priorities in alignment with larger project goals, and coordinate allocation of resources within the project. Act on opportunities to expand responsibilities within the immediate product team.

Understanding the product

Use and propose new, key data and metrics to evaluate product impact, understand the product ecosystem, user trends, and industry (e.g., competitors) by collaborating across teams when developing design solutions.

Understanding user needs

Propose ideas to improve UX by analyzing or anticipating user needs through collaboration with others, and solve constraints in strategy, product, or technology.

SKILLS/EXPERIENCE/EDUCATION:

Aesthetic sensibility

Ability to make design decisions that increase the overall appeal of a product based on relevant aesthetic trends and appropriate application and product brand styling.

Craftsmanship

Ability to make design decisions that result in a coherent product, platform, or user experience, including the ability to question and assess execution, craft, longevity, and scale of designs.

Data-driven design

Ability to analyze information, draw conclusions, generate alternatives and solutions, and evaluate outcomes. This includes the ability to use data to add value to business planning and strategies.

Interactive technology

Knowledge of how people use and interact with technology in order to influence the design, evaluation, and iterative improvement of interactive hardware and software systems.

Presentations

Ability to prepare effective presentations in content and function, and to speak competently to the level of the audience.

Product design

Knowledge of product design principles and user-centric processes.

Product development lifecycle

Knowledge of the overall process for developing products. This includes knowledge of the roles and responsibilities of engineering and other functions, major phases, checkpoints, and deliverables. This also includes the ability to identify common issues and considerations for delivering a product.

Software systems thinking

Ability to analyze situations or problems at the system level or from a broader technical or organizational perspective. This includes the ability to consider how factors or components in a system interrelate and work over time within the context of larger systems.

Storytelling

Ability to influence and inspire an audience by crafting stories using data that elicit empathy or create buy-in.

UX research methodology

Knowledge of principles and methods for defining and measuring UX, and the ability to adapt UX research methods to the appropriate user interface and platform.

User behavior

Knowledge of behavioral characteristics of users and their goals with regards to the problem being solved. This includes the knowledge of how user behavior informs product design and development.

M

Contact Detail:

Morgan McKinley Recruiting Team

User Experience Designer
Morgan McKinley
M
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