Senior Technical Artist (Remote)
Senior Technical Artist (Remote)

Senior Technical Artist (Remote)

Full-Time 72800 - 114400 £ / year (est.) Home office possible
Morgan McKinley

At a Glance

  • Tasks: Set the visual benchmark for a top VR game and solve complex performance issues.
  • Company: Join an industry-leading studio with a passion for pushing VR boundaries.
  • Benefits: Competitive salary, remote work, and a 15% bonus entitlement.
  • Other info: Long-term contract until December 2026 with excellent growth opportunities.
  • Why this job: Make a real impact in the world of VR with your artistic skills.
  • Qualifications: 5+ years in Unity and 2+ years as a Technical Artist required.

The predicted salary is between 72800 - 114400 £ per year.

Want to set the visual benchmark for one of the most successful and recognizable VR games in the world? We are partnering with an industry-leading studio to find a Technical Artist who can perfectly balance top-tier visual fidelity with buttery-smooth VR performance. You will be joining an elite team dedicated to pushing the boundaries of what’s possible in standalone VR, solving complex visual, technical, and performance issues for a globally loved title.

Requirements:

  • 5+ years of extensive experience with Unity
  • 2+ years dedicated to a Technical Art role
  • Deep knowledge of Forward & Built-in rendering pipelines
  • Proven experience in Mobile/VR optimizations (getting the most out of standalone hardware)
  • Experience creating technical 2D/3D assets in procedural DCC tools
  • Bonus: Strong foundational 3D art skills (textures, meshes, sprite sheets)

The Details:

  • Compensation: £72,800 - £114,400/year (£35 - £55/hour) + 15% Bonus Entitlement
  • Duration: Long-term contract (running through December 2026)
  • Location: 100% Remote (Must be based in the UK)

Senior Technical Artist (Remote) employer: Morgan McKinley

Join a pioneering studio that champions creativity and innovation in the VR gaming industry, where your expertise as a Senior Technical Artist will directly influence the visual standards of a globally acclaimed title. Enjoy a flexible remote work environment that fosters collaboration and growth, alongside competitive compensation and a generous bonus structure, all while being part of a passionate team dedicated to pushing the limits of VR technology.
Morgan McKinley

Contact Detail:

Morgan McKinley Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Technical Artist (Remote)

✨Tip Number 1

Network like a pro! Reach out to fellow artists and industry folks on LinkedIn or Twitter. Join relevant groups and forums where you can showcase your skills and connect with potential employers.

✨Tip Number 2

Show off your portfolio! Make sure it highlights your best work, especially projects that demonstrate your Unity and VR expertise. A well-organised portfolio can make a huge difference in catching the eye of hiring managers.

✨Tip Number 3

Prepare for interviews by brushing up on common technical questions related to VR and Unity. We recommend practising your problem-solving skills and being ready to discuss how you've tackled complex visual issues in the past.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative to apply directly!

We think you need these skills to ace Senior Technical Artist (Remote)

Unity
VR Performance Optimisation
Forward Rendering Pipeline
Built-in Rendering Pipeline
Technical Art
2D/3D Asset Creation
Procedural DCC Tools
3D Art Skills
Textures
Meshes
Sprite Sheets
Problem-Solving Skills
Visual Fidelity

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Unity and any VR projects you've worked on. We want to see how you’ve tackled visual and performance challenges in the past, so don’t hold back!

Tailor Your Application: Take a moment to customise your CV and cover letter for this role. Mention specific projects or experiences that align with the job description. We love seeing how you fit into our vision!

Be Clear and Concise: When writing your application, keep it straightforward. We appreciate clarity, so avoid jargon unless it’s relevant. Let us see your personality shine through your words!

Apply Through Our Website: Don’t forget to submit your application via our website! It’s the best way for us to receive your details and ensures you’re considered for this exciting opportunity.

How to prepare for a job interview at Morgan McKinley

✨Know Your Tech Inside Out

Make sure you brush up on your Unity skills and be ready to discuss the Forward & Built-in rendering pipelines. Prepare examples of how you've tackled visual and performance issues in past projects, especially in VR or mobile contexts.

✨Showcase Your Portfolio

Have a well-organised portfolio ready that highlights your best work in technical art. Include specific projects where you’ve created 2D/3D assets and any optimisations you’ve implemented for VR. Visuals speak volumes, so make them count!

✨Prepare for Problem-Solving Questions

Expect to face questions that test your problem-solving abilities. Think of complex challenges you've encountered in previous roles and how you resolved them. Be ready to explain your thought process clearly and concisely.

✨Cultural Fit Matters

Research the studio's culture and values. Be prepared to discuss how your personal values align with theirs. Showing that you’re not just a technical fit but also a cultural one can set you apart from other candidates.

Senior Technical Artist (Remote)
Morgan McKinley

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