Technical Artist - FULLY REMOTE - Gaming in London
Technical Artist - FULLY REMOTE - Gaming

Technical Artist - FULLY REMOTE - Gaming in London

London Full-Time 45000 - 60000 £ / year (est.) Home office possible
Morgan McKinley

At a Glance

  • Tasks: Create stunning visual effects that enhance gameplay and user interfaces.
  • Company: Join a dynamic gaming studio with a passion for innovation.
  • Benefits: Fully remote work, competitive salary, and opportunities for professional growth.
  • Other info: Collaborate with talented designers and engineers in a vibrant environment.
  • Why this job: Be the creative force behind immersive gaming experiences and make an impact.
  • Qualifications: 5+ years in VFX for games and 2+ years in Unity.

The predicted salary is between 45000 - 60000 £ per year.

We are looking for a creative and Technical Artist to bridge the gap between interface and interaction. In this role, you will be the driving force behind the "juice" of our game—making every menu transition feel tactile and every gameplay moment feel impactful. You will work at the intersection of design and engineering, creating high-end visual effects that enhance player feedback, reinforce our brand aesthetic, and maintain peak performance within Unity.

Responsibilities:

  • Design and implement high-quality realtime visual effects for both in-game play and user interface (UI) elements.
  • Partner with UI Designers to bring static layouts to life and work with Engineers to integrate effects into complex game systems.
  • Asset Creation: Author original textures, 3D meshes, sprite sheets, and custom shaders to achieve a bespoke visual style.
  • Manage the full VFX pipeline within Unity, from initial concept to final polish and bug fixing.

Industry Experience:

  • 5+ years of professional experience creating realtime VFX for games.
  • 2+ years of hands-on experience in the Unity ecosystem, including a deep understanding of:
  • VFX Graph & Shuriken (Particle Systems)
  • Shader Graph (or HLSL)
  • Animation & Timeline tools
  • Technical Literacy: Ability to create custom assets from scratch—designing unique textures, modeling simple meshes for effects, and building efficient sprite sheets.
  • Technical Artist - FULLY REMOTE - Gaming in London employer: Morgan McKinley

    Join a forward-thinking gaming company that values creativity and innovation, offering a fully remote work environment that promotes flexibility and work-life balance. As a Technical Artist, you'll have the opportunity to collaborate with talented designers and engineers, enhancing your skills while contributing to impactful game experiences. With a strong focus on employee growth and a culture that encourages artistic expression, this is an excellent place for passionate individuals looking to make their mark in the gaming industry.
    Morgan McKinley

    Contact Detail:

    Morgan McKinley Recruiting Team

    StudySmarter Expert Advice 🤫

    We think this is how you could land Technical Artist - FULLY REMOTE - Gaming in London

    ✨Tip Number 1

    Network like a pro! Reach out to fellow artists and developers in the gaming industry. Join online forums, attend virtual meetups, and connect on LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly.

    ✨Tip Number 2

    Show off your skills! Create a portfolio that highlights your best VFX work, especially projects that demonstrate your expertise in Unity. Make sure to include before-and-after examples of your effects to really showcase your impact.

    ✨Tip Number 3

    Tailor your approach! When applying for roles, especially with us at StudySmarter, make sure to customise your pitch. Highlight how your unique skill set aligns with the job description and how you can enhance our gaming experience.

    ✨Tip Number 4

    Don’t just apply—engage! After submitting your application through our website, follow up with a friendly email expressing your enthusiasm for the role. This shows initiative and keeps you on the radar of hiring managers.

    We think you need these skills to ace Technical Artist - FULLY REMOTE - Gaming in London

    Realtime Visual Effects (VFX)
    Unity
    VFX Graph
    Shuriken (Particle Systems)
    Shader Graph
    HLSL
    Animation Tools
    Timeline Tools
    Asset Creation
    3D Modelling
    Texture Authoring
    Sprite Sheet Creation
    Collaboration with UI Designers
    Integration with Game Systems
    Bug Fixing

    Some tips for your application 🫡

    Show Off Your Skills: Make sure to highlight your experience with Unity and VFX in your application. We want to see how you've created stunning visual effects in your past projects, so don’t hold back on showcasing your best work!

    Tailor Your Application: Take a moment to customise your application for this role. Mention specific projects where you’ve bridged the gap between design and engineering, as that’s exactly what we’re looking for in a Technical Artist.

    Be Creative: Don’t just stick to the basics! Use your application to demonstrate your creativity. Share unique ideas or concepts you’ve worked on that align with our gaming aesthetic—let your personality shine through!

    Apply Through Our Website: We encourage you to apply directly through our website. It’s the easiest way for us to keep track of your application and ensures you get all the latest updates from us during the hiring process.

    How to prepare for a job interview at Morgan McKinley

    ✨Know Your Tools Inside Out

    Make sure you’re well-versed in Unity, especially VFX Graph and Shader Graph. Brush up on your knowledge of particle systems and animation tools, as you’ll likely be asked to demonstrate your expertise during the interview.

    ✨Showcase Your Portfolio

    Prepare a portfolio that highlights your best work in real-time VFX. Include examples that demonstrate your ability to create bespoke visual styles and how you've collaborated with UI designers and engineers in past projects.

    ✨Understand the Game's Aesthetic

    Research the company’s games and their visual style. Be ready to discuss how your skills can enhance their brand aesthetic and improve player feedback through impactful visual effects.

    ✨Prepare for Technical Questions

    Expect technical questions about your experience with asset creation and the VFX pipeline. Be prepared to explain your process from concept to final polish, and don’t shy away from discussing any challenges you’ve faced and how you overcame them.

    Technical Artist - FULLY REMOTE - Gaming in London
    Morgan McKinley
    Location: London

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