Technical Artist (f/m/d) (remote) in London

Technical Artist (f/m/d) (remote) in London

London Full-Time 50000 - 70000 € / year (est.) Home office possible
Morgan McKinley

At a Glance

  • Tasks: Create stunning visual effects that enhance gameplay and user interfaces.
  • Company: Join a dynamic gaming studio focused on innovation and creativity.
  • Benefits: Remote work, competitive salary, and opportunities for professional growth.
  • Other info: Collaborative environment with a focus on cutting-edge technology.
  • Why this job: Be the creative force behind immersive gaming experiences and make an impact.
  • Qualifications: 5+ years in VFX for games and 2+ years in Unity.

The predicted salary is between 50000 - 70000 € per year.

We are looking for a creative and Technical Artist to bridge the gap between interface and interaction. In this role, you will be the driving force behind the "juice" of our game—making every menu transition feel tactile and every gameplay moment feel impactful. You will work at the intersection of design and engineering, creating high-end visual effects that enhance player feedback, reinforce our brand aesthetic, and maintain peak performance within Unity.

Responsibilities:

  • Design and implement high-quality realtime visual effects for both in-game play and user interface (UI) elements.
  • Partner with UI Designers to bring static layouts to life and work with Engineers to integrate effects into complex game systems.
  • Asset Creation: Author original textures, 3D meshes, sprite sheets, and custom shaders to achieve a bespoke visual style.
  • Manage the full VFX pipeline within Unity, from initial concept to final polish and bug fixing.

Industry Experience:

  • 5+ years of professional experience creating realtime VFX for games.
  • 2+ years of hands-on experience in the Unity ecosystem, including a deep understanding of:
    • VFX Graph & Shuriken (Particle Systems)
    • Shader Graph (or HLSL)
    • Animation & Timeline tools

Hybrid Skillset:

  • Technical Literacy: Ability to create custom assets from scratch—designing unique textures, modeling simple meshes for effects, and building efficient sprite sheets.

Technical Artist (f/m/d) (remote) in London employer: Morgan McKinley

Join a forward-thinking company that values creativity and innovation, offering a remote working environment that fosters collaboration and flexibility. As a Technical Artist, you will be part of a dynamic team dedicated to pushing the boundaries of game design, with ample opportunities for professional growth and development in a supportive culture that encourages artistic expression and technical excellence.

Morgan McKinley

Contact Detail:

Morgan McKinley Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist (f/m/d) (remote) in London

Tip Number 1

Network like a pro! Reach out to fellow artists and developers in the industry. Join online forums, attend virtual meetups, and connect on LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially those high-end visual effects you've crafted. Make sure to include breakdowns of your projects to showcase your process and technical prowess—this will make you stand out!

Tip Number 3

Tailor your approach! When reaching out to potential employers, mention specific projects or aspects of their games that excite you. This shows genuine interest and helps you connect on a deeper level—plus, it makes you memorable!

Tip Number 4

Apply through our website! We love seeing applications come directly from passionate candidates. It gives us a chance to see your enthusiasm for the role and the company. So, don’t hesitate—hit that apply button and let’s get the conversation started!

We think you need these skills to ace Technical Artist (f/m/d) (remote) in London

Realtime Visual Effects (VFX)
Unity Expertise
VFX Graph
Shuriken (Particle Systems)
Shader Graph
HLSL
Animation Tools

Some tips for your application 🫡

Show Off Your Skills:Make sure to highlight your experience with Unity and VFX in your application. We want to see how you've created stunning visual effects in the past, so don’t hold back on showcasing your best work!

Tailor Your Application:Take a moment to customise your CV and cover letter for this role. Mention specific projects where you’ve collaborated with UI designers or engineers, as we love seeing teamwork in action!

Be Creative:Since we're looking for a Technical Artist, let your creativity shine through in your application. Consider including a portfolio link that demonstrates your unique style and technical prowess—this is your chance to impress us!

Apply Through Our Website:We encourage you to apply directly through our website. It’s the easiest way for us to keep track of your application and ensures you’re considered for the role without any hiccups!

How to prepare for a job interview at Morgan McKinley

Know Your Tools Inside Out

Make sure you’re well-versed in Unity, especially VFX Graph and Shader Graph. Brush up on your knowledge of particle systems and animation tools, as you’ll likely be asked to demonstrate your expertise during the interview.

Showcase Your Portfolio

Prepare a portfolio that highlights your best work in real-time VFX. Include examples that demonstrate your ability to create engaging visual effects and how they enhance gameplay. Be ready to discuss the thought process behind each piece.

Collaborate Like a Pro

Since this role involves working closely with UI designers and engineers, be prepared to discuss your experience in collaborative projects. Share specific examples of how you’ve partnered with others to bring static designs to life and integrate effects into game systems.

Prepare for Technical Questions

Expect some technical questions about your experience with asset creation and the VFX pipeline. Brush up on your knowledge of creating textures, 3D meshes, and custom shaders, and be ready to explain your approach to problem-solving in these areas.