At a Glance
- Tasks: Create stunning visual effects that enhance gameplay and user interfaces.
- Company: Join a dynamic game development team focused on innovation.
- Benefits: Remote work, competitive salary, and opportunities for professional growth.
- Other info: Work in a collaborative environment with a focus on artistic mastery.
- Why this job: Be the creative force behind immersive gaming experiences and impactful visuals.
- Qualifications: 5+ years in VFX for games and expertise in Unity.
The predicted salary is between 50000 - 65000 £ per year.
Duration: end of Dec 2026
Remote working
We are looking for a creative and Technical Artist to bridge the gap between interface and interaction. In this role, you will be the driving force behind the "juice" of our game—making every menu transition feel tactile and every gameplay moment feel impactful. You will work at the intersection of design and engineering, creating high-end visual effects that enhance player feedback, reinforce our brand aesthetic, and maintain peak performance within Unity.
Key Responsibilities
- Visual Storytelling: Design and implement high-quality realtime visual effects for both in-game play and user interface (UI) elements.
- Cross-Functional Collaboration: Partner with UI Designers to bring static layouts to life and work with Engineers to integrate effects into complex game systems.
- Asset Creation: Author original textures, 3D meshes, sprite sheets, and custom shaders to achieve a bespoke visual style.
- Technical Optimization: Ensure all VFX are optimized for the target platforms, maintaining a balance between visual fidelity and technical constraints (draw calls, overdraw, and memory).
- System Ownership: Manage the full VFX pipeline within Unity, from initial concept to final polish and bug fixing.
Minimum Qualifications
- Industry Experience: 5+ years of professional experience creating realtime VFX for games.
- Unity Expertise: 2+ years of hands-on experience in the Unity ecosystem, including a deep understanding of:
- VFX Graph & Shuriken (Particle Systems)
- Shader Graph (or HLSL)
- Animation & Timeline tools
Technical Artist in London employer: Morgan McKinley
Contact Detail:
Morgan McKinley Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist in London
✨Tip Number 1
Network like a pro! Reach out to fellow artists and developers in the industry. Join online forums, attend virtual meetups, and connect on LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially those high-quality VFX and UI elements. Make sure it’s easy to navigate and showcases your process—employers love to see how you think and create!
✨Tip Number 3
Tailor your approach! When reaching out to potential employers, mention specific projects or aspects of their games that excite you. This shows you’ve done your homework and are genuinely interested in contributing to their team.
✨Tip Number 4
Don’t forget to apply through our website! We’re always on the lookout for talented individuals like you. Keep an eye on our job listings and submit your application directly for the best chance at landing that dream role.
We think you need these skills to ace Technical Artist in London
Some tips for your application 🫡
Show Off Your Skills: Make sure your portfolio shines! Include examples of your best VFX work, especially those that highlight your artistic mastery and technical skills. We want to see how you bring gameplay and UI to life!
Tailor Your Application: Don’t just send a generic application. Take the time to tailor your CV and cover letter to reflect the key responsibilities and qualifications mentioned in the job description. Show us why you're the perfect fit for this role!
Be Clear and Concise: When writing your application, keep it clear and to the point. Use bullet points where possible to make it easy for us to see your relevant experience and skills at a glance. We appreciate straightforward communication!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy to do!
How to prepare for a job interview at Morgan McKinley
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in realtime VFX. Focus on projects that demonstrate your skills in Unity, especially those that showcase your ability to create immersive gameplay effects and polished UI transitions.
✨Understand the Company’s Aesthetic
Before the interview, take some time to research the company's games and their visual style. Be prepared to discuss how your artistic vision aligns with their brand aesthetic and how you can enhance it through your work as a Technical Artist.
✨Prepare for Technical Questions
Brush up on your knowledge of Unity, particularly VFX Graph, Shuriken, and Shader Graph. Expect questions about technical optimisation and be ready to explain how you balance visual fidelity with performance constraints in your past projects.
✨Demonstrate Collaboration Skills
Since this role involves working closely with UI Designers and Engineers, be ready to share examples of how you've successfully collaborated in the past. Highlight any experiences where you bridged the gap between design and engineering to create impactful visual effects.