Experienced Technical Artist - Remote in London
Experienced Technical Artist - Remote

Experienced Technical Artist - Remote in London

London Full-Time 45000 - 60000 £ / year (est.) Home office possible
Morgan McKinley

At a Glance

  • Tasks: Create stunning visual effects that enhance gameplay and user interfaces.
  • Company: Join a dynamic gaming studio focused on innovation and creativity.
  • Benefits: Enjoy remote work, competitive pay, and opportunities for professional growth.
  • Other info: Collaborative environment with a focus on cutting-edge technology and artistic expression.
  • Why this job: Be the creative force behind immersive game experiences and make your mark in the industry.
  • Qualifications: 5+ years in VFX for games and 2+ years in Unity expertise required.

The predicted salary is between 45000 - 60000 £ per year.

We are looking for a creative and Technical Artist to bridge the gap between interface and interaction. In this role, you will be the driving force behind the "juice" of our game—making every menu transition feel tactile and every gameplay moment feel impactful. You will work at the intersection of design and engineering, creating high-end visual effects that enhance player feedback, reinforce our brand aesthetic, and maintain peak performance within Unity.

Responsibilities:

  • Design and implement high-quality realtime visual effects for both in-game play and user interface (UI) elements.
  • Partner with UI Designers to bring static layouts to life and work with Engineers to integrate effects into complex game systems.
  • Asset Creation: Author original textures, 3D meshes, sprite sheets, and custom shaders to achieve a bespoke visual style.
  • Manage the full VFX pipeline within Unity, from initial concept to final polish and bug fixing.

Industry Experience:

  • 5+ years of professional experience creating realtime VFX for games.
  • 2+ years of hands-on experience in the Unity ecosystem, including a deep understanding of:
  • VFX Graph & Shuriken (Particle Systems)
  • Shader Graph (or HLSL)
  • Animation & Timeline tools
  • Technical Literacy: Ability to create custom assets from scratch—designing unique textures, modeling simple meshes for effects, and building efficient sprite sheets.
  • Experienced Technical Artist - Remote in London employer: Morgan McKinley

    Join a forward-thinking company that values creativity and innovation, offering a remote work environment that fosters collaboration and flexibility. As an Experienced Technical Artist, you'll have the opportunity to enhance your skills while working on cutting-edge projects, with access to professional development resources and a supportive team culture that encourages artistic expression and technical growth. Enjoy the unique advantage of contributing to impactful game design from the comfort of your own home, all while being part of a dynamic and passionate community.
    Morgan McKinley

    Contact Detail:

    Morgan McKinley Recruiting Team

    StudySmarter Expert Advice 🤫

    We think this is how you could land Experienced Technical Artist - Remote in London

    ✨Tip Number 1

    Network like a pro! Reach out to fellow artists and developers in the industry. Join online forums, attend virtual meetups, and connect on LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly.

    ✨Tip Number 2

    Show off your skills! Create a portfolio that highlights your best VFX work, especially projects that demonstrate your expertise in Unity. Make sure to include before-and-after examples of your effects to really showcase your impact.

    ✨Tip Number 3

    Tailor your approach! When applying for roles, especially with us at StudySmarter, make sure to customise your pitch. Highlight how your unique skill set aligns with the job description and how you can enhance our game’s visual experience.

    ✨Tip Number 4

    Don’t just apply—engage! When you submit your application through our website, follow up with a friendly email expressing your enthusiasm for the role. This shows initiative and keeps you on the radar of hiring managers.

    We think you need these skills to ace Experienced Technical Artist - Remote in London

    Realtime Visual Effects (VFX)
    Unity
    VFX Graph
    Shuriken (Particle Systems)
    Shader Graph
    HLSL
    Animation Tools
    Timeline Tools
    Asset Creation
    3D Modelling
    Texture Authoring
    Sprite Sheet Creation
    Collaboration with UI Designers
    Integration with Game Systems
    Problem-Solving Skills

    Some tips for your application 🫡

    Show Off Your Skills: Make sure to highlight your experience with Unity and VFX in your application. We want to see how you've created stunning visual effects in the past, so don’t hold back on showcasing your best work!

    Tailor Your Application: Take a moment to customise your CV and cover letter for this role. Mention specific projects where you’ve bridged design and engineering, as that’s exactly what we’re looking for at StudySmarter.

    Be Creative: Don’t just stick to the usual format—let your personality shine through! Use visuals or links to your portfolio to demonstrate your unique style and approach to creating engaging user interfaces.

    Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!

    How to prepare for a job interview at Morgan McKinley

    ✨Showcase Your Portfolio

    Make sure to bring a well-organised portfolio that highlights your best work in realtime VFX. Include examples that demonstrate your skills in Unity, especially with VFX Graph and Shader Graph. This will give the interviewers a clear idea of your capabilities and creativity.

    ✨Understand the Company’s Aesthetic

    Before the interview, take some time to research the company's games and their visual style. Be prepared to discuss how your design philosophy aligns with theirs and how you can enhance their brand aesthetic through your work.

    ✨Prepare for Technical Questions

    Expect questions about your experience with Unity and the specific tools mentioned in the job description. Brush up on your knowledge of particle systems, custom shaders, and asset creation techniques so you can confidently discuss your technical skills.

    ✨Demonstrate Collaboration Skills

    Since this role involves working closely with UI Designers and Engineers, be ready to share examples of past collaborations. Highlight how you’ve successfully partnered with others to bring static designs to life and integrate effects into complex systems.

    Experienced Technical Artist - Remote in London
    Morgan McKinley
    Location: London

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