At a Glance
- Tasks: Dive into low-level systems programming and collaborate on open source graphics projects.
- Company: Join a leading tech company with a focus on innovation and community.
- Benefits: Fully remote work, optional travel to conferences, and opportunities for professional growth.
- Other info: Ideal for those passionate about open source and eager to tackle large codebases.
- Why this job: Become a recognised contributor in the open source graphics community while mastering GPU technology.
- Qualifications: Solid understanding of Vulkan, Linux kernel basics, and C/C++ programming skills.
The predicted salary is between 50000 - 70000 £ per year.
The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.
Location: Fully remote
Travel: Optional conference attendance
What we’re looking for
- Required
- Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines.
- Familiarity with Vulkan validation layers and debugging workflow
- Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies
- Linux kernel basics - comfortable reading and navigating kernel code
- DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths
- Mesa architecture awareness - Gallium, driver structure
- Basic understanding of how userspace drivers interact with kernel
- C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding
- Nice to have
- Git - mailing list patch workflow (not just GitHub PRs)
- Comfortable reading specs and documentation independently
- Not afraid of large unfamiliar codebases
- Open source contribution mindset - code review, public communication, upstream first
- Existing Mesa or kernel patch history
- Experience with a specific GPU family (ARM/AMD/Intel)
- Python for tooling/scripting
- Rust programming skills
- Understanding of KMS fundamentals or Wayland clients
GPU SW Consultant in Manchester employer: microTECH Global LTD
As a GPU SW Consultant, you will join a dynamic and innovative team that values open source collaboration and technical excellence. Our fully remote work culture promotes flexibility and work-life balance, while providing opportunities for professional growth through engagement with the broader graphics community. With optional conference attendance, you can expand your network and knowledge in a supportive environment that encourages contributions to cutting-edge projects.