Graphics SW Engineer (Graduates)
Graphics SW Engineer (Graduates)

Graphics SW Engineer (Graduates)

Hemel Hempstead Full-Time 36000 - 60000 £ / year (est.) No home office possible
Microtech Global Ltd

At a Glance

  • Tasks: Develop and optimise Vulkan drivers for our cutting-edge GPU platform.
  • Company: Join a leading tech company at the forefront of graphics innovation.
  • Benefits: Competitive salary, flexible working hours, and opportunities for professional growth.
  • Other info: Collaborative environment with a focus on innovation and career advancement.
  • Why this job: Make an impact in the graphics world while working with advanced technologies.
  • Qualifications: 5 years in graphics driver development and strong Vulkan API knowledge.

The predicted salary is between 36000 - 60000 £ per year.

Software Engineer, Graphics – Figma Weave (Tel Aviv, Israel or London, United Kingdom)

We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads.

Key Responsibilities

  • Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture
  • Ensure full conformance with the Vulkan API and optimise performance across varied use cases
  • Develop shader compilers and runtime components within the Vulkan software stack
  • Optimise both graphics and compute pipelines for a vector core-based architecture
  • Work closely with hardware engineers to inform and influence architectural decisions
  • Investigate and resolve driver-related issues across multiple applications and environments
  • Contribute to internal documentation and developer-facing resources

Requirements

  • A minimum of 5 years’ experience in graphics driver development
  • Strong understanding of the Vulkan API and modern graphics programming techniques
  • Proven experience with GPU architectures and low-level driver implementation
  • Solid grasp of graphics and compute pipeline concepts
  • Experience working with LLVM-based compiler technologies (desirable)
  • Familiarity with open-source hardware architectures (desirable)

Seniority level

  • Mid-Senior level

Employment type

  • Full-time

Job function

  • Software Development

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Graphics SW Engineer (Graduates) employer: Microtech Global Ltd

Join a forward-thinking company that prioritises innovation and excellence in the tech industry. As a Graphics SW Engineer, you will thrive in a collaborative work culture that encourages creativity and professional growth, with access to cutting-edge technology and resources. Located in a vibrant tech hub, we offer competitive benefits and opportunities for career advancement, making us an exceptional employer for those seeking meaningful and rewarding work.
Microtech Global Ltd

Contact Detail:

Microtech Global Ltd Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Graphics SW Engineer (Graduates)

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, attend meetups, and connect with other graphics software engineers. You never know who might have the inside scoop on job openings or can refer you directly.

✨Tip Number 2

Show off your skills! Create a portfolio showcasing your projects related to Vulkan drivers and GPU architecture. This will give potential employers a taste of what you can do and set you apart from the crowd.

✨Tip Number 3

Prepare for technical interviews by brushing up on your Vulkan API knowledge and low-level driver implementation. Practice coding challenges that focus on graphics programming techniques to ensure you're ready to impress.

✨Tip Number 4

Don’t forget to apply through our website! We’ve got some fantastic opportunities waiting for talented individuals like you. Plus, it’s a great way to get noticed by our hiring team directly.

We think you need these skills to ace Graphics SW Engineer (Graduates)

Vulkan API
Graphics Driver Development
GPU Architectures
Low-Level Driver Implementation
Graphics Pipeline Concepts
Compute Pipeline Concepts
Shader Compilers
LLVM-based Compiler Technologies
Optimisation Techniques
Collaboration with Hardware Engineers
Problem-Solving Skills
Documentation Skills

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience with Vulkan drivers and GPU architectures. We want to see how your skills align with the role, so don’t be shy about showcasing relevant projects or achievements!

Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Use it to explain why you’re passionate about graphics programming and how your background makes you a perfect fit for our team. We love hearing your story!

Showcase Your Technical Skills: Don’t forget to mention your understanding of the Vulkan API and any experience with LLVM-based compiler technologies. We’re looking for someone who can hit the ground running, so let us know what you’ve got!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!

How to prepare for a job interview at Microtech Global Ltd

✨Know Your Vulkan Inside Out

Make sure you brush up on your knowledge of the Vulkan API. Be prepared to discuss its features, benefits, and how it compares to other graphics APIs. We recommend reviewing recent developments and optimisations in Vulkan to show you're up-to-date.

✨Showcase Your Driver Development Experience

Be ready to share specific examples from your past work in graphics driver development. We suggest preparing a couple of projects where you tackled challenges related to GPU architectures or low-level driver implementation. This will demonstrate your hands-on experience and problem-solving skills.

✨Understand the Hardware-Software Relationship

Since this role involves working closely with hardware engineers, it's crucial to understand how software interacts with hardware. We advise you to think about how your previous experiences have shaped your understanding of this relationship and be ready to discuss it during the interview.

✨Prepare for Technical Questions

Expect technical questions that test your knowledge of graphics programming techniques and pipeline concepts. We suggest practising coding problems or discussing theoretical scenarios related to shader compilers and runtime components. This will help you feel more confident and articulate during the interview.

Graphics SW Engineer (Graduates)
Microtech Global Ltd
Location: Hemel Hempstead

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